//javadoc: VGG::create() public static VGG create() { #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER VGG retVal = VGG.__fromPtr__(xfeatures2d_VGG_create_11()); return(retVal); #else return(null); #endif }
// // C++: static Ptr_VGG create(int desc = VGG::VGG_120, float isigma = 1.4f, bool img_normalize = true, bool use_scale_orientation = true, float scale_factor = 6.25f, bool dsc_normalize = false) // //javadoc: VGG::create(desc, isigma, img_normalize, use_scale_orientation, scale_factor, dsc_normalize) public static VGG create(int desc, float isigma, bool img_normalize, bool use_scale_orientation, float scale_factor, bool dsc_normalize) { #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER VGG retVal = VGG.__fromPtr__(xfeatures2d_VGG_create_10(desc, isigma, img_normalize, use_scale_orientation, scale_factor, dsc_normalize)); return(retVal); #else return(null); #endif }