Example #1
0
        //javadoc: VGG::create()
        public static VGG create()
        {
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            VGG retVal = VGG.__fromPtr__(xfeatures2d_VGG_create_11());

            return(retVal);
#else
            return(null);
#endif
        }
Example #2
0
        //
        // C++: static Ptr_VGG create(int desc = VGG::VGG_120, float isigma = 1.4f, bool img_normalize = true, bool use_scale_orientation = true, float scale_factor = 6.25f, bool dsc_normalize = false)
        //

        //javadoc: VGG::create(desc, isigma, img_normalize, use_scale_orientation, scale_factor, dsc_normalize)
        public static VGG create(int desc, float isigma, bool img_normalize, bool use_scale_orientation, float scale_factor, bool dsc_normalize)
        {
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            VGG retVal = VGG.__fromPtr__(xfeatures2d_VGG_create_10(desc, isigma, img_normalize, use_scale_orientation, scale_factor, dsc_normalize));

            return(retVal);
#else
            return(null);
#endif
        }