void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfPoint3))
            {
                LogError("owner is not initialized. Add Action \"newMatOfPoint3\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfPoint3 wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfPoint3, OpenCVForUnity.CoreModule.MatOfPoint3>(owner);

            List <OpenCVForUnity.CoreModule.Point3> wrapped_lp = new List <OpenCVForUnity.CoreModule.Point3>();

            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToList <OpenCVForUnityPlayMakerActions.Point3, OpenCVForUnity.CoreModule.Point3>(lp, wrapped_lp);

            wrapped_owner.fromList(wrapped_lp);

            OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.Point3, OpenCVForUnityPlayMakerActions.Point3>(wrapped_lp, lp);
        }