void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfPoint3)) { LogError("owner is not initialized. Add Action \"newMatOfPoint3\"."); return; } OpenCVForUnity.CoreModule.MatOfPoint3 wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfPoint3, OpenCVForUnity.CoreModule.MatOfPoint3>(owner); OpenCVForUnity.CoreModule.Point3[] wrapped_a = new OpenCVForUnity.CoreModule.Point3[a.Length]; OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToArray <OpenCVForUnityPlayMakerActions.Point3, OpenCVForUnity.CoreModule.Point3>(a, wrapped_a); wrapped_owner.fromArray(wrapped_a); OpenCVForUnityPlayMakerActionsUtils.ConvertArrayToFsmArray <OpenCVForUnity.CoreModule.Point3, OpenCVForUnityPlayMakerActions.Point3>(wrapped_a, a); }