//javadoc: createBackgroundSubtractorLSBP() public static BackgroundSubtractorLSBP createBackgroundSubtractorLSBP() { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER BackgroundSubtractorLSBP retVal = BackgroundSubtractorLSBP.__fromPtr__(bgsegm_Bgsegm_createBackgroundSubtractorLSBP_113()); return(retVal); #else return(null); #endif }
//javadoc: createBackgroundSubtractorLSBP(mc, nSamples, LSBPRadius, Tlower, Tupper, Tinc, Tdec, Rscale) public static BackgroundSubtractorLSBP createBackgroundSubtractorLSBP(int mc, int nSamples, int LSBPRadius, float Tlower, float Tupper, float Tinc, float Tdec, float Rscale) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER BackgroundSubtractorLSBP retVal = BackgroundSubtractorLSBP.__fromPtr__(bgsegm_Bgsegm_createBackgroundSubtractorLSBP_15(mc, nSamples, LSBPRadius, Tlower, Tupper, Tinc, Tdec, Rscale)); return(retVal); #else return(null); #endif }
//javadoc: createBackgroundSubtractorLSBP(mc, nSamples, LSBPRadius) public static BackgroundSubtractorLSBP createBackgroundSubtractorLSBP(int mc, int nSamples, int LSBPRadius) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER BackgroundSubtractorLSBP retVal = BackgroundSubtractorLSBP.__fromPtr__(bgsegm_Bgsegm_createBackgroundSubtractorLSBP_110(mc, nSamples, LSBPRadius)); return(retVal); #else return(null); #endif }
// // C++: Ptr_BackgroundSubtractorLSBP cv::bgsegm::createBackgroundSubtractorLSBP(int mc = LSBP_CAMERA_MOTION_COMPENSATION_NONE, int nSamples = 20, int LSBPRadius = 16, float Tlower = 2.0f, float Tupper = 32.0f, float Tinc = 1.0f, float Tdec = 0.05f, float Rscale = 10.0f, float Rincdec = 0.005f, float noiseRemovalThresholdFacBG = 0.0004f, float noiseRemovalThresholdFacFG = 0.0008f, int LSBPthreshold = 8, int minCount = 2) // //javadoc: createBackgroundSubtractorLSBP(mc, nSamples, LSBPRadius, Tlower, Tupper, Tinc, Tdec, Rscale, Rincdec, noiseRemovalThresholdFacBG, noiseRemovalThresholdFacFG, LSBPthreshold, minCount) public static BackgroundSubtractorLSBP createBackgroundSubtractorLSBP(int mc, int nSamples, int LSBPRadius, float Tlower, float Tupper, float Tinc, float Tdec, float Rscale, float Rincdec, float noiseRemovalThresholdFacBG, float noiseRemovalThresholdFacFG, int LSBPthreshold, int minCount) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER BackgroundSubtractorLSBP retVal = BackgroundSubtractorLSBP.__fromPtr__(bgsegm_Bgsegm_createBackgroundSubtractorLSBP_10(mc, nSamples, LSBPRadius, Tlower, Tupper, Tinc, Tdec, Rscale, Rincdec, noiseRemovalThresholdFacBG, noiseRemovalThresholdFacFG, LSBPthreshold, minCount)); return(retVal); #else return(null); #endif }