// ================================ /// <summary>Call this function to reset the game</summary> /// <param name="ResetLogs">Whether the logs should be reset</param> internal static void Reset(bool ResetLogs) { // track manager TrackManager.CurrentTrack = new TrackManager.Track(); // train manager TrainManager.Trains = new TrainManager.Train[] { }; // game Interface.ClearMessages(); CurrentInterface = InterfaceType.Normal; RouteComment = ""; RouteImage = ""; RouteAccelerationDueToGravity = 9.80665; RouteRailGauge = 1.435; RouteInitialAirPressure = 101325.0; RouteInitialAirTemperature = 293.15; RouteInitialElevation = 0.0; RouteSeaLevelAirPressure = 101325.0; RouteSeaLevelAirTemperature = 293.15; Stations = new Station[] { }; Sections = new Section[] { }; BufferTrackPositions = new double[] { }; Messages = new Message[] { }; MarkerTextures = new Textures.Texture[] { }; PointsOfInterest = new PointOfInterest[] { }; PrecedingTrainTimeDeltas = new double[] { }; PrecedingTrainSpeedLimit = double.PositiveInfinity; BogusPretrainInstructions = new BogusPretrainInstruction[] { }; TrainName = ""; TrainStart = TrainStartMode.EmergencyBrakesNoAts; NoFogStart = (float)Math.Max(1.33333333333333 * Interface.CurrentOptions.ViewingDistance, 800.0); NoFogEnd = (float)Math.Max(2.66666666666667 * Interface.CurrentOptions.ViewingDistance, 1600.0); PreviousFog = new Fog(NoFogStart, NoFogEnd, new Color24(128, 128, 128), 0.0); CurrentFog = new Fog(NoFogStart, NoFogEnd, new Color24(128, 128, 128), 0.5); NextFog = new Fog(NoFogStart, NoFogEnd, new Color24(128, 128, 128), 1.0); InfoTotalTriangles = 0; InfoTotalTriangleStrip = 0; InfoTotalQuads = 0; InfoTotalQuadStrip = 0; InfoTotalPolygon = 0; InfoStaticOpaqueFaceCount = 0; if (ResetLogs) { LogRouteName = ""; LogTrainName = ""; LogDateTime = DateTime.Now; CurrentScore = new Score(); ScoreMessages = new ScoreMessage[] { }; ScoreLogs = new ScoreLog[64]; ScoreLogCount = 0; BlackBoxEntries = new BlackBoxEntry[256]; BlackBoxEntryCount = 0; BlackBoxNextUpdate = 0.0; } // renderer Renderer.Reset(); }
/// <summary>Called every frame to update the plugin.</summary> internal void UpdatePlugin() { /* * Prepare the vehicle state. * */ double location = this.Train.Cars[0].FrontAxle.Follower.TrackPosition - this.Train.Cars[0].FrontAxlePosition + 0.5 * this.Train.Cars[0].Length; //Curve Radius, Cant and Pitch Added double CurrentRadius = this.Train.Cars[0].FrontAxle.Follower.CurveRadius; double CurrentCant = this.Train.Cars[0].FrontAxle.Follower.CurveCant; double CurrentPitch = this.Train.Cars[0].FrontAxle.Follower.Pitch; //If the list of stations has not been loaded, do so if (!StationsLoaded) { currentRouteStations = new List<Station>(); foreach (Game.Station selectedStation in Game.Stations) { Station i = new Station { Name = selectedStation.Name, ArrivalTime = selectedStation.ArrivalTime, DepartureTime = selectedStation.DepartureTime, StopTime = selectedStation.StopTime, OpenLeftDoors = selectedStation.OpenLeftDoors, OpenRightDoors = selectedStation.OpenRightDoors, ForceStopSignal = selectedStation.ForceStopSignal, DefaultTrackPosition = selectedStation.DefaultTrackPosition }; currentRouteStations.Add(i); } StationsLoaded = true; } //End of additions double speed = this.Train.Cars[this.Train.DriverCar].Specs.CurrentPerceivedSpeed; double bcPressure = this.Train.Cars[this.Train.DriverCar].Specs.AirBrake.BrakeCylinderCurrentPressure; double mrPressure = this.Train.Cars[this.Train.DriverCar].Specs.AirBrake.MainReservoirCurrentPressure; double erPressure = this.Train.Cars[this.Train.DriverCar].Specs.AirBrake.EqualizingReservoirCurrentPressure; double bpPressure = this.Train.Cars[this.Train.DriverCar].Specs.AirBrake.BrakePipeCurrentPressure; double sapPressure = this.Train.Cars[this.Train.DriverCar].Specs.AirBrake.StraightAirPipeCurrentPressure; VehicleState vehicle = new VehicleState(location, new Speed(speed), bcPressure, mrPressure, erPressure, bpPressure, sapPressure, CurrentRadius, CurrentCant, CurrentPitch); /* * Prepare the preceding vehicle state. * */ double bestLocation = double.MaxValue; double bestSpeed = 0.0; for (int i = 0; i < TrainManager.Trains.Length; i++) { if (TrainManager.Trains[i] != this.Train & TrainManager.Trains[i].State == TrainManager.TrainState.Available) { int c = TrainManager.Trains[i].Cars.Length - 1; double z = TrainManager.Trains[i].Cars[c].RearAxle.Follower.TrackPosition - TrainManager.Trains[i].Cars[c].RearAxlePosition - 0.5 * TrainManager.Trains[i].Cars[c].Length; if (z >= location & z < bestLocation) { bestLocation = z; bestSpeed = TrainManager.Trains[i].Specs.CurrentAverageSpeed; } } } var precedingVehicle = bestLocation != double.MaxValue ? new PrecedingVehicleState(bestLocation, bestLocation - location, new Speed(bestSpeed)) : null; /* * Get the driver handles. * */ Handles handles = GetHandles(); /* * Update the plugin. * */ double totalTime = Game.SecondsSinceMidnight; double elapsedTime = Game.SecondsSinceMidnight - LastTime; /* * Set the current camera view mode * Could probably do away with the CurrentCameraViewMode and use a direct cast?? * */ CurrentCameraViewMode = (OpenBveApi.Runtime.CameraViewMode)World.CameraMode; ElapseData data = new ElapseData(vehicle, precedingVehicle, handles, new Time(totalTime), new Time(elapsedTime), currentRouteStations, CurrentCameraViewMode, Interface.CurrentLanguageCode); LastTime = Game.SecondsSinceMidnight; Elapse(data); this.PluginMessage = data.DebugMessage; DisableTimeAcceleration = data.DisableTimeAcceleration; /* * Set the virtual handles. * */ this.PluginValid = true; SetHandles(data.Handles, true); }
internal void AddRange(Station[] items) { this._stns.AddRange(items); }
internal void Add(Station item) { this._stns.Add(item); }
internal void SetBeacon(BeaconData beacon) { if (beacon.Type == BeaconID.StationsMemory.StationStopProvider) { int param_doorside = beacon.Optional / 10000000; bool param_tbsStart = Math.Abs(beacon.Optional / 1000000 - param_doorside * 10) == 1 ? true : false; int param_trackPos = Math.Abs(beacon.Optional - param_doorside * 10000000 - (param_tbsStart ? 1000000 : 0)); int idxOfStopAtHere = Stations.IndexOf(param_trackPos); if (idxOfStopAtHere > -1) { // stop exists Stations[idxOfStopAtHere] = new Station(param_doorside, param_trackPos, param_tbsStart); } else { // stop not exist, add one then Stations.Add(new Station(param_doorside, param_trackPos, param_tbsStart)); } OnStationDataRefreshed(Stations); } }