static private UpdateAbsoluteCamera ( double TimeElapsed ) : void | ||
TimeElapsed | double | |
return | void |
//This renders the frame protected override void OnRenderFrame(FrameEventArgs e) { Program.MouseMovement(); Program.Renderer.FrameRate = RenderFrequency; //Do not do anything whilst loading if (currentlyLoading) { return; } ProcessEvents(); double TimeElapsed = CPreciseTimer.GetElapsedTime(); if (Program.CpuReducedMode) { System.Threading.Thread.Sleep(250); } else { System.Threading.Thread.Sleep(1); if (ReducedModeEnteringTime == 0) { ReducedModeEnteringTime = 2500; } if (Program.Renderer.Camera.AlignmentDirection.Position.X != 0.0 | Program.Renderer.Camera.AlignmentDirection.Position.Y != 0.0 | Program.Renderer.Camera.AlignmentDirection.Position.Z != 0.0 | Program.Renderer.Camera.AlignmentDirection.Pitch != 0.0 | Program.Renderer.Camera.AlignmentDirection.Yaw != 0.0 | Program.Renderer.Camera.AlignmentDirection.Roll != 0.0 | Program.Renderer.Camera.AlignmentDirection.TrackPosition != 0.0 | Program.Renderer.Camera.AlignmentDirection.Zoom != 0.0) { ReducedModeEnteringTime = 2500; } //Automatically enter reduced CPU mode if appropriate if (Program.CpuAutomaticMode && Program.CpuReducedMode == false) { ReducedModeEnteringTime -= TimeElapsed; if (ReducedModeEnteringTime <= 0) { Program.CpuReducedMode = true; ReducedModeEnteringTime = 0; } } } if (Program.CurrentRouteFile != null) { DateTime d = DateTime.Now; Game.SecondsSinceMidnight = (double)(3600 * d.Hour + 60 * d.Minute + d.Second) + 0.001 * (double)d.Millisecond; ObjectManager.UpdateAnimatedWorldObjects(TimeElapsed, false); World.UpdateAbsoluteCamera(TimeElapsed); Program.Renderer.UpdateVisibility(Program.Renderer.CameraTrackFollower.TrackPosition + Program.Renderer.Camera.Alignment.Position.Z); Program.Sounds.Update(TimeElapsed, SoundModels.Linear); } Program.Renderer.Lighting.UpdateLighting(Program.CurrentRoute.SecondsSinceMidnight); Program.Renderer.RenderScene(TimeElapsed); MessageManager.UpdateMessages(); SwapBuffers(); }
//This renders the frame protected override void OnRenderFrame(FrameEventArgs e) { Game.InfoFrameRate = RenderFrequency; GL.ClearColor(0.75f, 0.75f, 0.75f, 1.0f); //Do not do anything whilst loading if (currentlyLoading) { System.Threading.Thread.Sleep(10); return; } ProcessEvents(); double TimeElapsed = CPreciseTimer.GetElapsedTime(); if (Program.CpuReducedMode) { System.Threading.Thread.Sleep(250); } else { System.Threading.Thread.Sleep(1); if (ReducedModeEnteringTime == 0) { ReducedModeEnteringTime = 2500; } if (World.CameraAlignmentDirection.Position.X != 0.0 | World.CameraAlignmentDirection.Position.Y != 0.0 | World.CameraAlignmentDirection.Position.Z != 0.0 | World.CameraAlignmentDirection.Pitch != 0.0 | World.CameraAlignmentDirection.Yaw != 0.0 | World.CameraAlignmentDirection.Roll != 0.0 | World.CameraAlignmentDirection.TrackPosition != 0.0 | World.CameraAlignmentDirection.Zoom != 0.0) { ReducedModeEnteringTime = 2500; } //Automatically enter reduced CPU mode if appropriate if (Program.CpuAutomaticMode && Program.CpuReducedMode == false) { ReducedModeEnteringTime -= TimeElapsed; if (ReducedModeEnteringTime <= 0) { Program.CpuReducedMode = true; ReducedModeEnteringTime = 0; } } } DateTime d = DateTime.Now; Game.SecondsSinceMidnight = (double)(3600 * d.Hour + 60 * d.Minute + d.Second) + 0.001 * (double)d.Millisecond; ObjectManager.UpdateAnimatedWorldObjects(TimeElapsed, false); World.UpdateAbsoluteCamera(TimeElapsed); ObjectManager.UpdateVisibility(World.CameraTrackFollower.TrackPosition + World.CameraCurrentAlignment.Position.Z); TextureManager.Update(TimeElapsed); SoundManager.Update(TimeElapsed); Renderer.RenderScene(TimeElapsed); SwapBuffers(); }
private static void LoadEverythingThreaded() { string RailwayFolder = GetRailwayFolder(CurrentRouteFile); string ObjectFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Object"); string SoundFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Sound"); // string CompatibilityFolder = OpenBveApi.Path.CombineDirectory(Application.StartupPath, "Compatibility"); // reset Game.Reset(); Game.MinimalisticSimulation = true; // screen World.CameraTrackFollower = new TrackManager.TrackFollower(); World.CameraTrackFollower.Train = null; World.CameraTrackFollower.CarIndex = -1; Camera.CurrentMode = CameraViewMode.Track; // load route bool IsRW = string.Equals(System.IO.Path.GetExtension(CurrentRouteFile), ".rw", StringComparison.OrdinalIgnoreCase); CsvRwRouteParser.ParseRoute(CurrentRouteFile, IsRW, CurrentRouteEncoding, Application.StartupPath, ObjectFolder, SoundFolder, false); System.Threading.Thread.Sleep(1); if (Cancel) { return; } Atmosphere.CalculateSeaLevelConstants(); RouteProgress = 1.0; // camera ObjectManager.InitializeVisibility(); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, 0.0, true, false); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, 0.1, true, false); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, -0.1, true, false); World.CameraTrackFollower.TriggerType = EventTriggerType.Camera; // default starting time Game.SecondsSinceMidnight = 0.0; Game.StartupTime = 0.0; // finished created objects System.Threading.Thread.Sleep(1); if (Cancel) { return; } ObjectManager.FinishCreatingObjects(); // signals System.Threading.Thread.Sleep(1); if (Cancel) { return; } if (CurrentRoute.Sections.Length > 0) { Game.UpdateSection(CurrentRoute.Sections.Length - 1); } // starting track position System.Threading.Thread.Sleep(1); if (Cancel) { return; } // int FirstStationIndex = -1; double FirstStationPosition = 0.0; for (int i = 0; i < CurrentRoute.Stations.Length; i++) { if (CurrentRoute.Stations[i].Stops.Length != 0) { // FirstStationIndex = i; FirstStationPosition = CurrentRoute.Stations[i].Stops[CurrentRoute.Stations[i].Stops.Length - 1].TrackPosition; if (CurrentRoute.Stations[i].ArrivalTime < 0.0) { if (CurrentRoute.Stations[i].DepartureTime < 0.0) { Game.SecondsSinceMidnight = 0.0; } else { Game.SecondsSinceMidnight = CurrentRoute.Stations[i].DepartureTime - CurrentRoute.Stations[i].StopTime; } } else { Game.SecondsSinceMidnight = CurrentRoute.Stations[i].ArrivalTime; } Game.StartupTime = Game.SecondsSinceMidnight; break; } } // initialize camera TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, -1.0, true, false); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, FirstStationPosition, true, false); Camera.CurrentAlignment = new CameraAlignment(new Vector3(0.0, 2.5, 0.0), 0.0, 0.0, 0.0, FirstStationPosition, 1.0); World.UpdateAbsoluteCamera(0.0); ObjectManager.UpdateVisibility(World.CameraTrackFollower.TrackPosition + Camera.CurrentAlignment.Position.Z); }
internal static bool ApplyPointOfInterest(int Value, bool Relative) { double t = 0.0; int j = -1; if (Relative) { // relative if (Value < 0) { // previous poi t = double.NegativeInfinity; for (int i = 0; i < PointsOfInterest.Length; i++) { if (PointsOfInterest[i].TrackPosition < World.CameraTrackFollower.TrackPosition) { if (PointsOfInterest[i].TrackPosition > t) { t = PointsOfInterest[i].TrackPosition; j = i; } } } } else if (Value > 0) { // next poi t = double.PositiveInfinity; for (int i = 0; i < PointsOfInterest.Length; i++) { if (PointsOfInterest[i].TrackPosition > World.CameraTrackFollower.TrackPosition) { if (PointsOfInterest[i].TrackPosition < t) { t = PointsOfInterest[i].TrackPosition; j = i; } } } } } else { // absolute j = Value >= 0 & Value < PointsOfInterest.Length ? Value : -1; } // process poi if (j >= 0) { TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, t, true, false); World.CameraCurrentAlignment.Position = PointsOfInterest[j].TrackOffset; World.CameraCurrentAlignment.Yaw = PointsOfInterest[j].TrackYaw; World.CameraCurrentAlignment.Pitch = PointsOfInterest[j].TrackPitch; World.CameraCurrentAlignment.Roll = PointsOfInterest[j].TrackRoll; World.CameraCurrentAlignment.TrackPosition = t; World.UpdateAbsoluteCamera(0.0); return(true); } else { return(false); } }
//This renders the frame protected override void OnRenderFrame(FrameEventArgs e) { if (!firstFrame) { //If the load is not complete, then we shouldn't be running the mainloop return; } double TimeElapsed = RenderTimeElapsed; double RealTimeElapsed = RenderRealTimeElapsed; //Next, check if we're in paused/ in a menu if (Game.CurrentInterface != Game.InterfaceType.Normal) { MainLoop.UpdateControlRepeats(0.0); MainLoop.ProcessKeyboard(); MainLoop.ProcessControls(0.0); if (Game.CurrentInterface == Game.InterfaceType.Pause) { System.Threading.Thread.Sleep(10); } //Renderer.UpdateLighting(); Renderer.RenderScene(TimeElapsed); Program.currentGameWindow.SwapBuffers(); if (MainLoop.Quit) { Close(); } //If the menu state has not changed, don't update the rendered simulation return; } //Use the OpenTK framerate as this is much more accurate //Also avoids running a calculation if (TotalTimeElapsedForInfo >= 0.2) { Game.InfoFrameRate = RenderFrequency; TotalTimeElapsedForInfo = 0.0; } if (Game.PreviousInterface != Game.InterfaceType.Normal) { ObjectManager.UpdateAnimatedWorldObjects(0.0, false); Game.PreviousInterface = Game.InterfaceType.Normal; } else { ObjectManager.UpdateAnimatedWorldObjects(TimeElapsed, false); } //We need to update the camera position in the render sequence //Not doing this means that the camera doesn't move // update in one piece if (World.CameraMode == World.CameraViewMode.Interior | World.CameraMode == World.CameraViewMode.InteriorLookAhead) { //Update the in-car camera based upon the current driver car (Cabview or passenger view) TrainManager.PlayerTrain.Cars[World.CameraCar].UpdateCamera(); } else if (World.CameraMode == World.CameraViewMode.Exterior) { //Update the camera position based upon the relative car position TrainManager.PlayerTrain.Cars[World.CameraCar].UpdateCamera(); } if (World.CameraRestriction == World.CameraRestrictionMode.NotAvailable) { World.UpdateDriverBody(TimeElapsed); } //Check if we are running at an accelerated time factor- //Camera motion speed should be the same whatever the game speed is if (TimeFactor != 1) { World.UpdateAbsoluteCamera(TimeElapsed / TimeFactor); } else { World.UpdateAbsoluteCamera(TimeElapsed); } TrainManager.UpdateTrainObjects(TimeElapsed, false); if (World.CameraMode == World.CameraViewMode.Interior | World.CameraMode == World.CameraViewMode.InteriorLookAhead | World.CameraMode == World.CameraViewMode.Exterior) { ObjectManager.UpdateVisibility(World.CameraTrackFollower.TrackPosition + World.CameraCurrentAlignment.Position.Z); int d = TrainManager.PlayerTrain.DriverCar; World.CameraSpeed = TrainManager.PlayerTrain.Cars[d].Specs.CurrentSpeed; } else { World.CameraSpeed = 0.0; } World.CameraAlignmentDirection = new World.CameraAlignment(); if (MainLoop.Quit) { Program.currentGameWindow.Exit(); } Renderer.UpdateLighting(); Renderer.RenderScene(TimeElapsed); Sounds.Update(TimeElapsed, Interface.CurrentOptions.SoundModel); Program.currentGameWindow.SwapBuffers(); Game.UpdateBlackBox(); // pause/menu // limit framerate if (MainLoop.LimitFramerate) { System.Threading.Thread.Sleep(10); } MainLoop.UpdateControlRepeats(RealTimeElapsed); MainLoop.ProcessKeyboard(); World.UpdateMouseGrab(TimeElapsed); MainLoop.ProcessControls(TimeElapsed); for (int i = 0; i < JoystickManager.AttachedJoysticks.Length; i++) { var railDriver = JoystickManager.AttachedJoysticks[i] as JoystickManager.Raildriver; if (railDriver != null) { if (Interface.CurrentOptions.RailDriverMPH) { railDriver.SetDisplay((int)(TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar].Specs .CurrentPerceivedSpeed * 2.23694)); } else { railDriver.SetDisplay((int)(TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar].Specs .CurrentPerceivedSpeed * 3.6)); } } } RenderRealTimeElapsed = 0.0; RenderTimeElapsed = 0.0; #if DEBUG MainLoop.CheckForOpenGlError("MainLoop"); #endif if (Interface.CurrentOptions.UnloadUnusedTextures) { Renderer.UnloadUnusedTextures(TimeElapsed); Renderer.LastBoundTexture = null; } // finish try { Interface.SaveLogs(); } catch { } }
/// <summary>This method is called once the route and train data have been preprocessed, in order to physically setup the simulation</summary> private void SetupSimulation() { if (Loading.Cancel) { Close(); } Timetable.CreateTimetable(); //Check if any critical errors have occured during the route or train loading for (int i = 0; i < Interface.MessageCount; i++) { if (Interface.Messages[i].Type == Interface.MessageType.Critical) { MessageBox.Show("A critical error has occured:\n\n" + Interface.Messages[i].Text + "\n\nPlease inspect the error log file for further information.", "Load", MessageBoxButtons.OK, MessageBoxIcon.Hand); Close(); } } Renderer.InitializeLighting(); Game.LogRouteName = System.IO.Path.GetFileName(MainLoop.currentResult.RouteFile); Game.LogTrainName = System.IO.Path.GetFileName(MainLoop.currentResult.TrainFolder); Game.LogDateTime = DateTime.Now; if (Interface.CurrentOptions.LoadInAdvance) { Textures.LoadAllTextures(); } else { Textures.UnloadAllTextures(); } // camera ObjectManager.InitializeVisibility(); World.CameraTrackFollower.Update(0.0, true, false); World.CameraTrackFollower.Update(-0.1, true, false); World.CameraTrackFollower.Update(0.1, true, false); World.CameraTrackFollower.TriggerType = TrackManager.EventTriggerType.Camera; // starting time and track position Game.SecondsSinceMidnight = 0.0; Game.StartupTime = 0.0; int PlayerFirstStationIndex = -1; double PlayerFirstStationPosition; int os = -1; bool f = false; for (int i = 0; i < Game.Stations.Length; i++) { if (!String.IsNullOrEmpty(Game.InitialStationName)) { if (Game.InitialStationName.ToLowerInvariant() == Game.Stations[i].Name.ToLowerInvariant()) { PlayerFirstStationIndex = i; } } if (Game.Stations[i].StopMode == StationStopMode.AllStop | Game.Stations[i].StopMode == StationStopMode.PlayerStop & Game.Stations[i].Stops.Length != 0) { if (f == false) { os = i; f = true; } } } if (PlayerFirstStationIndex == -1) { PlayerFirstStationIndex = os; } { int s = Game.GetStopIndex(PlayerFirstStationIndex, TrainManager.PlayerTrain.Cars.Length); if (s >= 0) { PlayerFirstStationPosition = Game.Stations[PlayerFirstStationIndex].Stops[s].TrackPosition; double TrainLength = 0.0; for (int c = 0; c < TrainManager.Trains[TrainManager.PlayerTrain.TrainIndex].Cars.Length; c++) { TrainLength += TrainManager.Trains[TrainManager.PlayerTrain.TrainIndex].Cars[c].Length; } for (int j = 0; j < Game.BufferTrackPositions.Length; j++) { if (PlayerFirstStationPosition > Game.BufferTrackPositions[j] && PlayerFirstStationPosition - TrainLength < Game.BufferTrackPositions[j]) { /* * HACK: The initial start position for the player train is stuck on a set of buffers * This means we have to make some one the fly adjustments to the first station stop position */ //Set the start position to be the buffer position plus the train length plus 1m PlayerFirstStationPosition = Game.BufferTrackPositions[j] + TrainLength + 1; //Update the station stop location if (s >= 0) { Game.Stations[PlayerFirstStationIndex].Stops[s].TrackPosition = PlayerFirstStationPosition; } else { Game.Stations[PlayerFirstStationIndex].DefaultTrackPosition = PlayerFirstStationPosition; } break; } } } else { PlayerFirstStationPosition = Game.Stations[PlayerFirstStationIndex].DefaultTrackPosition; } if (Game.InitialStationTime != -1) { Game.SecondsSinceMidnight = Game.InitialStationTime; Game.StartupTime = Game.InitialStationTime; } else { if (Game.Stations[PlayerFirstStationIndex].ArrivalTime < 0.0) { if (Game.Stations[PlayerFirstStationIndex].DepartureTime < 0.0) { Game.SecondsSinceMidnight = 0.0; Game.StartupTime = 0.0; } else { Game.SecondsSinceMidnight = Game.Stations[PlayerFirstStationIndex].DepartureTime - Game.Stations[PlayerFirstStationIndex].StopTime; Game.StartupTime = Game.Stations[PlayerFirstStationIndex].DepartureTime - Game.Stations[PlayerFirstStationIndex].StopTime; } } else { Game.SecondsSinceMidnight = Game.Stations[PlayerFirstStationIndex].ArrivalTime; Game.StartupTime = Game.Stations[PlayerFirstStationIndex].ArrivalTime; } } } int OtherFirstStationIndex = -1; double OtherFirstStationPosition = 0.0; double OtherFirstStationTime = 0.0; for (int i = 0; i < Game.Stations.Length; i++) { if (Game.Stations[i].StopMode == StationStopMode.AllStop | Game.Stations[i].StopMode == StationStopMode.PlayerPass & Game.Stations[i].Stops.Length != 0) { OtherFirstStationIndex = i; int s = Game.GetStopIndex(i, TrainManager.PlayerTrain.Cars.Length); if (s >= 0) { OtherFirstStationPosition = Game.Stations[i].Stops[s].TrackPosition; } else { OtherFirstStationPosition = Game.Stations[i].DefaultTrackPosition; } if (Game.Stations[i].ArrivalTime < 0.0) { if (Game.Stations[i].DepartureTime < 0.0) { OtherFirstStationTime = 0.0; } else { OtherFirstStationTime = Game.Stations[i].DepartureTime - Game.Stations[i].StopTime; } } else { OtherFirstStationTime = Game.Stations[i].ArrivalTime; } break; } } if (Game.PrecedingTrainTimeDeltas.Length != 0) { OtherFirstStationTime -= Game.PrecedingTrainTimeDeltas[Game.PrecedingTrainTimeDeltas.Length - 1]; if (OtherFirstStationTime < Game.SecondsSinceMidnight) { Game.SecondsSinceMidnight = OtherFirstStationTime; } } // initialize trains for (int i = 0; i < TrainManager.Trains.Length; i++) { TrainManager.Trains[i].Initialize(); int s = i == TrainManager.PlayerTrain.TrainIndex ? PlayerFirstStationIndex : OtherFirstStationIndex; if (s >= 0) { if (Game.Stations[s].OpenLeftDoors) { for (int j = 0; j < TrainManager.Trains[i].Cars.Length; j++) { TrainManager.Trains[i].Cars[j].Doors[0].AnticipatedOpen = true; } } if (Game.Stations[s].OpenRightDoors) { for (int j = 0; j < TrainManager.Trains[i].Cars.Length; j++) { TrainManager.Trains[i].Cars[j].Doors[1].AnticipatedOpen = true; } } } if (Game.Sections.Length != 0) { Game.Sections[0].Enter(TrainManager.Trains[i]); } for (int j = 0; j < TrainManager.Trains[i].Cars.Length; j++) { double length = TrainManager.Trains[i].Cars[0].Length; TrainManager.Trains[i].Cars[j].Move(-length, 0.01); TrainManager.Trains[i].Cars[j].Move(length, 0.01); } } // score Game.CurrentScore.ArrivalStation = PlayerFirstStationIndex + 1; Game.CurrentScore.DepartureStation = PlayerFirstStationIndex; Game.CurrentScore.Maximum = 0; for (int i = 0; i < Game.Stations.Length; i++) { if (i != PlayerFirstStationIndex & Game.PlayerStopsAtStation(i)) { if (i == 0 || Game.Stations[i - 1].Type != StationType.ChangeEnds) { Game.CurrentScore.Maximum += Game.ScoreValueStationArrival; } } } if (Game.CurrentScore.Maximum <= 0) { Game.CurrentScore.Maximum = Game.ScoreValueStationArrival; } // signals if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } // move train in position for (int i = 0; i < TrainManager.Trains.Length; i++) { double p; if (i == TrainManager.PlayerTrain.TrainIndex) { p = PlayerFirstStationPosition; } else if (TrainManager.Trains[i].State == TrainManager.TrainState.Bogus) { p = Game.BogusPretrainInstructions[0].TrackPosition; TrainManager.Trains[i].AI = new Game.BogusPretrainAI(TrainManager.Trains[i]); } else { p = OtherFirstStationPosition; } for (int j = 0; j < TrainManager.Trains[i].Cars.Length; j++) { TrainManager.Trains[i].Cars[j].Move(p, 0.01); } } // timetable if (Timetable.DefaultTimetableDescription.Length == 0) { Timetable.DefaultTimetableDescription = Game.LogTrainName; } // initialize camera if (World.CameraRestriction == World.CameraRestrictionMode.NotAvailable) { World.CameraMode = World.CameraViewMode.InteriorLookAhead; } //Place the initial camera in the driver car TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar].UpdateCamera(); World.CameraTrackFollower.Update(-1.0, true, false); ObjectManager.UpdateVisibility(World.CameraTrackFollower.TrackPosition + World.CameraCurrentAlignment.Position.Z); World.CameraSavedExterior = new World.CameraAlignment(new OpenBveApi.Math.Vector3(-2.5, 1.5, -15.0), 0.3, -0.2, 0.0, PlayerFirstStationPosition, 1.0); World.CameraSavedTrack = new World.CameraAlignment(new OpenBveApi.Math.Vector3(-3.0, 2.5, 0.0), 0.3, 0.0, 0.0, TrainManager.PlayerTrain.Cars[0].FrontAxle.Follower.TrackPosition - 10.0, 1.0); // signalling sections for (int i = 0; i < TrainManager.Trains.Length; i++) { int s = TrainManager.Trains[i].CurrentSectionIndex; Game.Sections[s].Enter(TrainManager.Trains[i]); } if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } // fast-forward until start time { Game.MinimalisticSimulation = true; const double w = 0.25; double u = Game.StartupTime - Game.SecondsSinceMidnight; if (u > 0) { while (true) { double v = u < w ? u : w; u -= v; Game.SecondsSinceMidnight += v; TrainManager.UpdateTrains(v); if (u <= 0.0) { break; } TotalTimeElapsedForSectionUpdate += v; if (TotalTimeElapsedForSectionUpdate >= 1.0) { if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } TotalTimeElapsedForSectionUpdate = 0.0; } } } Game.MinimalisticSimulation = false; } // animated objects ObjectManager.UpdateAnimatedWorldObjects(0.0, true); TrainManager.UpdateTrainObjects(0.0, true); //HACK: This function calls a single update on all objects attached to the player's train // but ignores any specified damping so that all needles etc. are in the correct place // for the first frame, rather than spinning wildly to get to the starting point. TrainManager.PlayerTrain.UpdateCabObjects(); // timetable if (TrainManager.PlayerTrain.Station >= 0) { Timetable.UpdateCustomTimetable(Game.Stations[TrainManager.PlayerTrain.Station].TimetableDaytimeTexture, Game.Stations[TrainManager.PlayerTrain.Station].TimetableNighttimeTexture); if (Timetable.CustomObjectsUsed != 0 & Timetable.CustomTimetableAvailable && Interface.CurrentOptions.TimeTableStyle != Interface.TimeTableMode.AutoGenerated && Interface.CurrentOptions.TimeTableStyle != Interface.TimeTableMode.None) { Timetable.CurrentTimetable = Timetable.TimetableState.Custom; } } //Create AI driver for the player train if specified via the commmand line if (Game.InitialAIDriver == true) { TrainManager.PlayerTrain.AI = new Game.SimpleHumanDriverAI(TrainManager.PlayerTrain); if (TrainManager.PlayerTrain.Plugin != null && !TrainManager.PlayerTrain.Plugin.SupportsAI) { Game.AddMessage(Interface.GetInterfaceString("notification_aiunable"), MessageManager.MessageDependency.None, Interface.GameMode.Expert, OpenBveApi.Colors.MessageColor.White, Game.SecondsSinceMidnight + 10.0, null); } } // warnings / errors if (Interface.MessageCount != 0) { int filesNotFound = 0; int errors = 0; int warnings = 0; for (int i = 0; i < Interface.MessageCount; i++) { if (Interface.Messages[i].FileNotFound) { filesNotFound++; } else if (Interface.Messages[i].Type == Interface.MessageType.Error) { errors++; } else if (Interface.Messages[i].Type == Interface.MessageType.Warning) { warnings++; } } string NotFound = null; string Messages = null; if (filesNotFound != 0) { NotFound = filesNotFound.ToString() + " file(s) not found"; Game.AddMessage(NotFound, MessageManager.MessageDependency.None, Interface.GameMode.Expert, MessageColor.Magenta, Game.SecondsSinceMidnight + 10.0, null); } if (errors != 0 & warnings != 0) { Messages = errors.ToString() + " error(s), " + warnings.ToString() + " warning(s)"; Game.AddMessage(Messages, MessageManager.MessageDependency.None, Interface.GameMode.Expert, MessageColor.Magenta, Game.SecondsSinceMidnight + 10.0, null); } else if (errors != 0) { Messages = errors.ToString() + " error(s)"; Game.AddMessage(Messages, MessageManager.MessageDependency.None, Interface.GameMode.Expert, MessageColor.Magenta, Game.SecondsSinceMidnight + 10.0, null); } else { Messages = warnings.ToString() + " warning(s)"; Game.AddMessage(Messages, MessageManager.MessageDependency.None, Interface.GameMode.Expert, MessageColor.Magenta, Game.SecondsSinceMidnight + 10.0, null); } Game.RouteInformation.FilesNotFound = NotFound; Game.RouteInformation.ErrorsAndWarnings = Messages; //Print the plugin error encountered (If any) for 10s //This must be done after the simulation has init, as otherwise the timeout doesn't work if (Loading.PluginError != null) { Game.AddMessage(Loading.PluginError, MessageManager.MessageDependency.None, Interface.GameMode.Expert, OpenBveApi.Colors.MessageColor.Red, Game.SecondsSinceMidnight + 5.0, null); Game.AddMessage(Interface.GetInterfaceString("errors_plugin_failure2"), MessageManager.MessageDependency.None, Interface.GameMode.Expert, OpenBveApi.Colors.MessageColor.Red, Game.SecondsSinceMidnight + 5.0, null); } } loadComplete = true; RenderRealTimeElapsed = 0.0; RenderTimeElapsed = 0.0; World.InitializeCameraRestriction(); Loading.SimulationSetup = true; switch (Game.InitialViewpoint) { case 1: //Switch camera to exterior MainLoop.SaveCameraSettings(); World.CameraMode = World.CameraViewMode.Exterior; MainLoop.RestoreCameraSettings(); for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].ChangeCarSection(TrainManager.CarSectionType.Exterior); } //Make bogies visible for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].FrontBogie.ChangeSection(0); TrainManager.PlayerTrain.Cars[j].RearBogie.ChangeSection(0); } World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); break; case 2: //Switch camera to track MainLoop.SaveCameraSettings(); World.CameraMode = World.CameraViewMode.Track; MainLoop.RestoreCameraSettings(); for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].ChangeCarSection(TrainManager.CarSectionType.Exterior); } for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].FrontBogie.ChangeSection(0); TrainManager.PlayerTrain.Cars[j].RearBogie.ChangeSection(0); } World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); break; case 3: //Switch camera to flyby MainLoop.SaveCameraSettings(); World.CameraMode = World.CameraViewMode.FlyBy; MainLoop.RestoreCameraSettings(); for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].ChangeCarSection(TrainManager.CarSectionType.Exterior); } for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].FrontBogie.ChangeSection(0); TrainManager.PlayerTrain.Cars[j].RearBogie.ChangeSection(0); } World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); break; case 4: //Switch camera to flyby MainLoop.SaveCameraSettings(); World.CameraMode = World.CameraViewMode.FlyByZooming; MainLoop.RestoreCameraSettings(); for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].ChangeCarSection(TrainManager.CarSectionType.Exterior); } for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].FrontBogie.ChangeSection(0); TrainManager.PlayerTrain.Cars[j].RearBogie.ChangeSection(0); } World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); break; } }
private static void LoadEverythingThreaded() { string RailwayFolder = GetRailwayFolder(CurrentRouteFile); string ObjectFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Object"); string SoundFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Sound"); Program.Renderer.Camera.CurrentMode = CameraViewMode.Track; // load route bool loaded = false; for (int i = 0; i < Program.CurrentHost.Plugins.Length; i++) { if (Program.CurrentHost.Plugins[i].Route != null && Program.CurrentHost.Plugins[i].Route.CanLoadRoute(CurrentRouteFile)) { object Route = (object)Program.CurrentRoute; //must cast to allow us to use the ref keyword. if (Program.CurrentHost.Plugins[i].Route.LoadRoute(CurrentRouteFile, CurrentRouteEncoding, null, ObjectFolder, SoundFolder, false, ref Route)) { Program.CurrentRoute = (CurrentRoute)Route; Program.Renderer.Lighting.OptionAmbientColor = Program.CurrentRoute.Atmosphere.AmbientLightColor; Program.Renderer.Lighting.OptionDiffuseColor = Program.CurrentRoute.Atmosphere.DiffuseLightColor; Program.Renderer.Lighting.OptionLightPosition = Program.CurrentRoute.Atmosphere.LightPosition; loaded = true; break; } throw Program.CurrentHost.Plugins[i].Route.LastException; } } if (!loaded) { throw new Exception("No plugins capable of loading routefile " + CurrentRouteFile + " were found."); } Program.Renderer.CameraTrackFollower = new TrackFollower(Program.CurrentHost); System.Threading.Thread.Sleep(1); if (Cancel) { return; } Program.CurrentRoute.Atmosphere.CalculateSeaLevelConstants(); // camera Program.Renderer.CameraTrackFollower.UpdateAbsolute(0.0, true, false); Program.Renderer.CameraTrackFollower.UpdateAbsolute(0.1, true, false); Program.Renderer.CameraTrackFollower.UpdateAbsolute(-0.1, true, false); Program.Renderer.CameraTrackFollower.TriggerType = EventTriggerType.Camera; // default starting time Game.SecondsSinceMidnight = 0.0; // finished created objects System.Threading.Thread.Sleep(1); if (Cancel) { return; } // signals System.Threading.Thread.Sleep(1); if (Cancel) { return; } Program.CurrentRoute.UpdateAllSections(); // starting track position System.Threading.Thread.Sleep(1); if (Cancel) { return; } // int FirstStationIndex = -1; double FirstStationPosition = 0.0; for (int i = 0; i < Program.CurrentRoute.Stations.Length; i++) { if (Program.CurrentRoute.Stations[i].Stops.Length != 0) { // FirstStationIndex = i; FirstStationPosition = Program.CurrentRoute.Stations[i].Stops[Program.CurrentRoute.Stations[i].Stops.Length - 1].TrackPosition; if (Program.CurrentRoute.Stations[i].ArrivalTime < 0.0) { if (Program.CurrentRoute.Stations[i].DepartureTime < 0.0) { Game.SecondsSinceMidnight = 0.0; } else { Game.SecondsSinceMidnight = Program.CurrentRoute.Stations[i].DepartureTime - Program.CurrentRoute.Stations[i].StopTime; } } else { Game.SecondsSinceMidnight = Program.CurrentRoute.Stations[i].ArrivalTime; } break; } } // initialize camera Program.Renderer.CameraTrackFollower.UpdateAbsolute(-1.0, true, false); Program.Renderer.CameraTrackFollower.UpdateAbsolute(FirstStationPosition, true, false); Program.Renderer.Camera.Alignment = new CameraAlignment(new Vector3(0.0, 2.5, 0.0), 0.0, 0.0, 0.0, FirstStationPosition, 1.0); World.UpdateAbsoluteCamera(0.0); Complete = true; }
internal static void keyDownEvent(object sender, KeyboardKeyEventArgs e) { double speedModified = (ShiftPressed ? 2.0 : 1.0) * (ControlPressed ? 4.0 : 1.0) * (AltPressed ? 8.0 : 1.0); switch (e.Key) { case Key.ShiftLeft: case Key.ShiftRight: ShiftPressed = true; break; case Key.ControlLeft: case Key.ControlRight: ControlPressed = true; break; case Key.LAlt: case Key.RAlt: AltPressed = true; break; case Key.F5: if (CurrentRouteFile != null && CurrentlyLoading == false) { Bitmap bitmap = null; CurrentlyLoading = true; Renderer.OptionInterface = false; if (!Interface.CurrentOptions.LoadingBackground) { Renderer.RenderScene(0.0); currentGameWindow.SwapBuffers(); bitmap = new Bitmap(Renderer.Screen.Width, Renderer.Screen.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); BitmapData bData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, bitmap.PixelFormat); GL.ReadPixels(0, 0, Renderer.Screen.Width, Renderer.Screen.Height, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bData.Scan0); bitmap.UnlockBits(bData); bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY); Renderer.Loading.SetLoadingBkg(Renderer.TextureManager.RegisterTexture(bitmap, new TextureParameters(null, null))); } CameraAlignment a = Renderer.Camera.Alignment; if (LoadRoute()) { Renderer.Camera.Alignment = a; Program.Renderer.CameraTrackFollower.UpdateAbsolute(-1.0, true, false); Program.Renderer.CameraTrackFollower.UpdateAbsolute(a.TrackPosition, true, false); Renderer.Camera.AlignmentDirection = new CameraAlignment(); Renderer.Camera.AlignmentSpeed = new CameraAlignment(); Renderer.UpdateVisibility(a.TrackPosition, true); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); } CurrentlyLoading = false; Renderer.OptionInterface = true; if (bitmap != null) { bitmap.Dispose(); } } break; case Key.F7: if (CurrentlyLoading == true) { break; } OpenFileDialog Dialog = new OpenFileDialog(); Dialog.CheckFileExists = true; Dialog.Filter = @"CSV/RW files|*.csv;*.rw|All files|*"; if (Dialog.ShowDialog() == DialogResult.OK) { Application.DoEvents(); CurrentlyLoading = true; CurrentRouteFile = Dialog.FileName; LoadRoute(); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); CurrentlyLoading = false; UpdateCaption(); } else { if (Program.CurrentlyRunOnMono) { //HACK: Dialog doesn't close properly when pressing the ESC key under Mono //Avoid calling Application.DoEvents() unless absolutely necessary though! Application.DoEvents(); } } Dialog.Dispose(); break; case Key.F8: if (Program.CurrentlyLoading == true) { //Don't allow the user to update the settings during loading, bad idea.. break; } if (formOptions.ShowOptions() == DialogResult.OK) { UpdateGraphicsSettings(); } Application.DoEvents(); break; case Key.F9: if (Interface.MessageCount != 0) { formMessages.ShowMessages(); Application.DoEvents(); } break; case Key.F10: Renderer.RenderStatsOverlay = !Renderer.RenderStatsOverlay; break; case Key.A: case Key.Keypad4: Renderer.Camera.AlignmentDirection.Position.X = -CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.D: case Key.Keypad6: Renderer.Camera.AlignmentDirection.Position.X = CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad2: Renderer.Camera.AlignmentDirection.Position.Y = -CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad8: Renderer.Camera.AlignmentDirection.Position.Y = CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.W: case Key.Keypad9: Renderer.Camera.AlignmentDirection.TrackPosition = CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.S: case Key.Keypad3: Renderer.Camera.AlignmentDirection.TrackPosition = -CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Left: Renderer.Camera.AlignmentDirection.Yaw = -CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Right: Renderer.Camera.AlignmentDirection.Yaw = CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Up: Renderer.Camera.AlignmentDirection.Pitch = CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Down: Renderer.Camera.AlignmentDirection.Pitch = -CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadDivide: Renderer.Camera.AlignmentDirection.Roll = -CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadMultiply: Renderer.Camera.AlignmentDirection.Roll = CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad0: Renderer.Camera.AlignmentDirection.Zoom = CameraProperties.ZoomTopSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadPeriod: Renderer.Camera.AlignmentDirection.Zoom = -CameraProperties.ZoomTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad1: Game.ApplyPointOfInterest(-1, true); CpuReducedMode = false; break; case Key.Keypad7: Game.ApplyPointOfInterest(1, true); CpuReducedMode = false; break; case Key.PageUp: JumpToStation(1); CpuReducedMode = false; break; case Key.PageDown: JumpToStation(-1); CpuReducedMode = false; break; case Key.Keypad5: Renderer.Camera.Alignment.Yaw = 0.0; Renderer.Camera.Alignment.Pitch = 0.0; Renderer.Camera.Alignment.Roll = 0.0; Renderer.Camera.Alignment.Position = new Vector3(0.0, 2.5, 0.0); Renderer.Camera.Alignment.Zoom = 0.0; Renderer.Camera.AlignmentDirection = new CameraAlignment(); Renderer.Camera.AlignmentSpeed = new CameraAlignment(); Renderer.Camera.VerticalViewingAngle = Renderer.Camera.OriginalVerticalViewingAngle; Renderer.UpdateViewport(); World.UpdateAbsoluteCamera(0.0); Program.Renderer.UpdateViewingDistances(Program.CurrentRoute.CurrentBackground.BackgroundImageDistance); CpuReducedMode = false; break; case Key.F: Renderer.OptionWireFrame = !Renderer.OptionWireFrame; CpuReducedMode = false; break; case Key.N: Renderer.OptionNormals = !Renderer.OptionNormals; CpuReducedMode = false; break; case Key.E: Renderer.OptionEvents = !Renderer.OptionEvents; CpuReducedMode = false; break; case Key.C: CpuAutomaticMode = !CpuAutomaticMode; CpuReducedMode = false; break; case Key.I: Renderer.OptionInterface = !Renderer.OptionInterface; CpuReducedMode = false; break; case Key.M: //SoundManager.Mute = !SoundManager.Mute; break; case Key.Plus: case Key.KeypadPlus: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "+"; CpuReducedMode = false; } break; case Key.Minus: case Key.KeypadMinus: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "-"; CpuReducedMode = false; } break; case Key.Number0: case Key.Number1: case Key.Number2: case Key.Number3: case Key.Number4: case Key.Number5: case Key.Number6: case Key.Number7: case Key.Number8: case Key.Number9: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = string.Empty; } JumpToPositionValue += char.ConvertFromUtf32(48 + e.Key - Key.Number0); CpuReducedMode = false; break; case Key.Period: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "0."; } else if (JumpToPositionValue.IndexOf('.') == -1) { JumpToPositionValue += "."; } CpuReducedMode = false; break; case Key.BackSpace: if (JumpToPositionEnabled && JumpToPositionValue.Length != 0) { JumpToPositionValue = JumpToPositionValue.Substring(0, JumpToPositionValue.Length - 1); CpuReducedMode = false; } break; case Key.Enter: if (JumpToPositionEnabled) { if (JumpToPositionValue.Length != 0) { int direction; if (JumpToPositionValue[0] == '-') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = -1; } else if (JumpToPositionValue[0] == '+') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = 1; } else { direction = 0; } double value; if (double.TryParse(JumpToPositionValue, NumberStyles.Float, CultureInfo.InvariantCulture, out value)) { if (value < CurrentRoute.Tracks[0].Elements[CurrentRoute.Tracks[0].Elements.Length - 1].StartingTrackPosition + 100 && value > MinimumJumpToPositionValue - 100) { if (direction != 0) { value = Program.Renderer.CameraTrackFollower.TrackPosition + (double)direction * value; } Program.Renderer.CameraTrackFollower.UpdateAbsolute(value, true, false); Renderer.Camera.Alignment.TrackPosition = value; World.UpdateAbsoluteCamera(0.0); Program.Renderer.UpdateViewingDistances(Program.CurrentRoute.CurrentBackground.BackgroundImageDistance); } } } } JumpToPositionEnabled = false; CpuReducedMode = false; break; case Key.Escape: JumpToPositionEnabled = false; CpuReducedMode = false; break; case Key.R: Interface.CurrentOptions.IsUseNewRenderer = !Interface.CurrentOptions.IsUseNewRenderer; break; } }
// process events private static void ProcessEvents() { SDL.SDL_Event Event; double speedModified = (ShiftPressed ? 2.0 : 1.0) * (ControlPressed ? 4.0 : 1.0) * (AltPressed ? 8.0 : 1.0); while (SDL.SDL_PollEvent(out Event) != 0) { switch (Event.type) { // quit case SDL.SDL_EventType.SDL_QUIT: Quit = true; return; // resize case SDL.SDL_EventType.SDL_WINDOWEVENT: if (Event.window.windowEvent == SDL.SDL_WindowEventID.SDL_WINDOWEVENT_RESIZED) { Renderer.ScreenWidth = Event.window.data1; Renderer.ScreenHeight = Event.window.data2; UpdateViewport(); } break; // mouse case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN: // FIXME implement check whether any track is loaded! if (CurrentRoute != null) { switch (Event.button.button) { case (byte)SDL.SDL_BUTTON_LEFT: World.CameraAlignmentDirection.TrackPosition = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case (byte)SDL.SDL_BUTTON_RIGHT: World.CameraAlignmentDirection.TrackPosition = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case (byte)SDL.SDL_BUTTON_MIDDLE: Rotate = true; SDL.SDL_SetRelativeMouseMode(SDL.SDL_bool.SDL_TRUE); CpuReducedMode = false; break; } } break; case SDL.SDL_EventType.SDL_MOUSEBUTTONUP: // FIXME implement check whether any track is loaded! if (CurrentRoute != null) { if (Event.button.button == SDL.SDL_BUTTON_LEFT || Event.button.button == SDL.SDL_BUTTON_RIGHT) { World.CameraAlignmentDirection.TrackPosition = 0.0; } else if (Event.button.button == SDL.SDL_BUTTON_MIDDLE) { SDL.SDL_SetRelativeMouseMode(SDL.SDL_bool.SDL_FALSE); World.CameraAlignmentDirection.Pitch = 0.0; World.CameraAlignmentDirection.Yaw = 0.0; Rotate = false; } } break; case SDL.SDL_EventType.SDL_MOUSEMOTION: // TODO - rotate if (Rotate && CurrentStation != -1) /* * World.CameraAlignmentDirection.Pitch = speedModified * -World.CameraExteriorTopAngularSpeed * Event.motion.yrel/3; * World.CameraAlignmentDirection.Yaw = speedModified * World.CameraExteriorTopAngularSpeed * Event.motion.xrel/3;*/ { } break; // key down case SDL.SDL_EventType.SDL_KEYDOWN: switch (Event.key.keysym.sym) { case SDL.SDL_Keycode.SDLK_LSHIFT: case SDL.SDL_Keycode.SDLK_RSHIFT: ShiftPressed = true; break; case SDL.SDL_Keycode.SDLK_LCTRL: case SDL.SDL_Keycode.SDLK_RCTRL: ControlPressed = true; break; case SDL.SDL_Keycode.SDLK_LALT: case SDL.SDL_Keycode.SDLK_RALT: AltPressed = true; break; case SDL.SDL_Keycode.SDLK_F5: if (CurrentRoute != null) { CurrentlyLoading = true; Renderer.RenderScene(0.0); SwapBuffers(); World.CameraAlignment a = World.CameraCurrentAlignment; if (LoadRoute()) { World.CameraCurrentAlignment = a; TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, -1.0, true, false); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, a.TrackPosition, true, false); World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); ObjectManager.UpdateVisibility(a.TrackPosition, true); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); } CurrentlyLoading = false; } break; case SDL.SDL_Keycode.SDLK_F7: { OpenFileDialog Dialog = new OpenFileDialog(); Dialog.CheckFileExists = true; Dialog.Filter = "CSV/RW files|*.csv;*.rw|All files|*"; if (Dialog.ShowDialog() == DialogResult.OK) { CurrentlyLoading = true; Renderer.RenderScene(0.0); SwapBuffers(); CurrentRoute = Dialog.FileName; LoadRoute(); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); CurrentlyLoading = false; UpdateCaption(); } } break; case SDL.SDL_Keycode.SDLK_F9: if (Interface.MessageCount != 0) { formMessages.ShowMessages(); } break; case SDL.SDL_Keycode.SDLK_a: case SDL.SDL_Keycode.SDLK_KP_4: World.CameraAlignmentDirection.Position.X = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_d: case SDL.SDL_Keycode.SDLK_KP_6: World.CameraAlignmentDirection.Position.X = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_2: World.CameraAlignmentDirection.Position.Y = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_8: World.CameraAlignmentDirection.Position.Y = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_w: case SDL.SDL_Keycode.SDLK_KP_9: if (CurrentRoute != null) { World.CameraAlignmentDirection.TrackPosition = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_s: case SDL.SDL_Keycode.SDLK_KP_3: if (CurrentRoute != null) { World.CameraAlignmentDirection.TrackPosition = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_LEFT: World.CameraAlignmentDirection.Yaw = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_RIGHT: World.CameraAlignmentDirection.Yaw = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_UP: World.CameraAlignmentDirection.Pitch = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_DOWN: World.CameraAlignmentDirection.Pitch = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_DIVIDE: World.CameraAlignmentDirection.Roll = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_MULTIPLY: World.CameraAlignmentDirection.Roll = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_0: World.CameraAlignmentDirection.Zoom = World.CameraZoomTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_PERIOD: World.CameraAlignmentDirection.Zoom = -World.CameraZoomTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_1: Game.ApplyPointOfInterest(-1, true); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_7: Game.ApplyPointOfInterest(1, true); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_PAGEUP: JumpToStation(1); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_PAGEDOWN: JumpToStation(-1); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_5: World.CameraCurrentAlignment.Yaw = 0.0; World.CameraCurrentAlignment.Pitch = 0.0; World.CameraCurrentAlignment.Roll = 0.0; World.CameraCurrentAlignment.Position = new World.Vector3D(0.0, 2.5, 0.0); World.CameraCurrentAlignment.Zoom = 0.0; World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); World.VerticalViewingAngle = World.OriginalVerticalViewingAngle; UpdateViewport(); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_f: Renderer.OptionWireframe = !Renderer.OptionWireframe; CpuReducedMode = false; if (Renderer.OptionWireframe) { GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line); } else { GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill); } break; case SDL.SDL_Keycode.SDLK_n: Renderer.OptionNormals = !Renderer.OptionNormals; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_e: Renderer.OptionEvents = !Renderer.OptionEvents; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_c: CpuAutomaticMode = !CpuAutomaticMode; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_i: Renderer.OptionInterface = !Renderer.OptionInterface; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_m: SoundManager.Mute = !SoundManager.Mute; break; case SDL.SDL_Keycode.SDLK_PLUS: case SDL.SDL_Keycode.SDLK_KP_PLUS: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "+"; CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_MINUS: case SDL.SDL_Keycode.SDLK_KP_MINUS: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "-"; CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_0: case SDL.SDL_Keycode.SDLK_1: case SDL.SDL_Keycode.SDLK_2: case SDL.SDL_Keycode.SDLK_3: case SDL.SDL_Keycode.SDLK_4: case SDL.SDL_Keycode.SDLK_5: case SDL.SDL_Keycode.SDLK_6: case SDL.SDL_Keycode.SDLK_7: case SDL.SDL_Keycode.SDLK_8: case SDL.SDL_Keycode.SDLK_9: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = string.Empty; } JumpToPositionValue += char.ConvertFromUtf32(48 + Event.key.keysym.sym - SDL.SDL_Keycode.SDLK_0); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_PERIOD: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "0."; } else if (JumpToPositionValue.IndexOf('.') == -1) { JumpToPositionValue += "."; } CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_BACKSPACE: if (JumpToPositionEnabled && JumpToPositionValue.Length != 0) { JumpToPositionValue = JumpToPositionValue.Substring(0, JumpToPositionValue.Length - 1); CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_RETURN: if (JumpToPositionEnabled) { if (JumpToPositionValue.Length != 0) { int direction; if (JumpToPositionValue[0] == '-') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = -1; } else if (JumpToPositionValue[0] == '+') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = 1; } else { direction = 0; } double value; if (double.TryParse(JumpToPositionValue, NumberStyles.Float, CultureInfo.InvariantCulture, out value)) { if (direction != 0) { value = World.CameraTrackFollower.TrackPosition + (double)direction * value; } TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, value, true, false); World.CameraCurrentAlignment.TrackPosition = value; World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); } } JumpToPositionEnabled = false; CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_ESCAPE: JumpToPositionEnabled = false; CpuReducedMode = false; break; } break; // key up case SDL.SDL_EventType.SDL_KEYUP: switch (Event.key.keysym.sym) { case SDL.SDL_Keycode.SDLK_LSHIFT: case SDL.SDL_Keycode.SDLK_RSHIFT: ShiftPressed = false; break; case SDL.SDL_Keycode.SDLK_LCTRL: case SDL.SDL_Keycode.SDLK_RCTRL: ControlPressed = false; break; case SDL.SDL_Keycode.SDLK_LALT: case SDL.SDL_Keycode.SDLK_RALT: AltPressed = false; break; case SDL.SDL_Keycode.SDLK_a: case SDL.SDL_Keycode.SDLK_KP_4: case SDL.SDL_Keycode.SDLK_d: case SDL.SDL_Keycode.SDLK_KP_6: World.CameraAlignmentDirection.Position.X = 0.0; break; case SDL.SDL_Keycode.SDLK_KP_2: case SDL.SDL_Keycode.SDLK_KP_8: World.CameraAlignmentDirection.Position.Y = 0.0; break; case SDL.SDL_Keycode.SDLK_w: case SDL.SDL_Keycode.SDLK_KP_9: case SDL.SDL_Keycode.SDLK_s: case SDL.SDL_Keycode.SDLK_KP_3: World.CameraAlignmentDirection.TrackPosition = 0.0; break; case SDL.SDL_Keycode.SDLK_LEFT: case SDL.SDL_Keycode.SDLK_RIGHT: World.CameraAlignmentDirection.Yaw = 0.0; break; case SDL.SDL_Keycode.SDLK_UP: case SDL.SDL_Keycode.SDLK_DOWN: World.CameraAlignmentDirection.Pitch = 0.0; break; case SDL.SDL_Keycode.SDLK_KP_DIVIDE: case SDL.SDL_Keycode.SDLK_KP_MULTIPLY: World.CameraAlignmentDirection.Roll = 0.0; break; case SDL.SDL_Keycode.SDLK_KP_0: case SDL.SDL_Keycode.SDLK_KP_PERIOD: World.CameraAlignmentDirection.Zoom = 0.0; break; } break; } } }
internal static void Main(string[] args) { Interface.CurrentOptions.UseSound = true; Interface.CurrentOptions.ObjectOptimizationBasicThreshold = 1000; Interface.CurrentOptions.ObjectOptimizationFullThreshold = 250; // platform and mono int p = (int)Environment.OSVersion.Platform; if (p == 4 | p == 128) { // general Unix CurrentPlatform = Platform.Linux; } else if (p == 6) { // Mac CurrentPlatform = Platform.Mac; } else { // non-Unix CurrentPlatform = Platform.Windows; } CurrentlyRunOnMono = Type.GetType("Mono.Runtime") != null; // file system FileSystem = FileSystem.FromCommandLineArgs(args); FileSystem.CreateFileSystem(); SetPackageLookupDirectories(); // command line arguments bool[] SkipArgs = new bool[args.Length]; if (args.Length != 0) { string File = System.IO.Path.Combine(Application.StartupPath, "ObjectViewer.exe"); if (System.IO.File.Exists(File)) { int Skips = 0; System.Text.StringBuilder NewArgs = new System.Text.StringBuilder(); for (int i = 0; i < args.Length; i++) { if (System.IO.File.Exists(args[i])) { if (System.IO.Path.GetExtension(args[i]).Equals(".csv", StringComparison.OrdinalIgnoreCase)) { string Text = System.IO.File.ReadAllText(args[i], System.Text.Encoding.UTF8); if (Text.Length == 0 || Text.IndexOf("CreateMeshBuilder", StringComparison.OrdinalIgnoreCase) >= 0) { if (NewArgs.Length != 0) { NewArgs.Append(" "); } NewArgs.Append("\"" + args[i] + "\""); SkipArgs[i] = true; Skips++; } } } else { SkipArgs[i] = true; Skips++; } } if (NewArgs.Length != 0) { System.Diagnostics.Process.Start(File, NewArgs.ToString()); } if (Skips == args.Length) { return; } } } // application Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO) != 0) { MessageBox.Show("SDL failed to initialize the video subsystem.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); return; } // initialize sdl window SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1); SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DEPTH_SIZE, 16); SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_RED_SIZE, 8); SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_GREEN_SIZE, 8); SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_BLUE_SIZE, 8); SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ALPHA_SIZE, 8); SDL.SDL_ShowCursor(1); // initialize camera ResetCamera(); World.BackgroundImageDistance = 600.0; World.ForwardViewingDistance = 600.0; World.BackwardViewingDistance = 0.0; World.ExtraViewingDistance = 50.0; // create window Renderer.ScreenWidth = 960; Renderer.ScreenHeight = 600; //int Bits = 32; //IntPtr video = Sdl.SDL_SetVideoMode(Renderer.ScreenWidth, Renderer.ScreenHeight, Bits, Sdl.SDL_OPENGL | Sdl.SDL_DOUBLEBUF); Window = SDL.SDL_CreateWindow(Application.ProductName, SDL.SDL_WINDOWPOS_UNDEFINED, SDL.SDL_WINDOWPOS_UNDEFINED, Renderer.ScreenWidth, Renderer.ScreenHeight, SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE); if (Window == IntPtr.Zero) { MessageBox.Show("SDL failed to create the window.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); return; } // icon string iconFile = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder(), "icon.png"); if (System.IO.File.Exists(iconFile)) { iconBmp = new Bitmap(iconFile); // load file iconData = iconBmp.LockBits(new Rectangle(0, 0, iconBmp.Width, iconBmp.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); // lock data iconSurface = SDL.SDL_CreateRGBSurfaceFrom(iconData.Scan0, iconBmp.Width, iconBmp.Height, 32, iconData.Stride, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); // upload to sdl SDL.SDL_SetWindowIcon(Window, iconSurface); // use icon } GLContext = SDL.SDL_GL_CreateContext(Window); tkContext = new GraphicsContext(new ContextHandle(GLContext), SDL.SDL_GL_GetProcAddress, SDLGetCurrentContext); // anisotropic filtering string[] extensions = GL.GetString(StringName.Extensions).Split(new [] { ' ' }, StringSplitOptions.RemoveEmptyEntries); Interface.CurrentOptions.AnisotropicFilteringMaximum = 0; for (int i = 0; i < extensions.Length; i++) { if (extensions[i] == "GL_EXT_texture_filter_anisotropic") { float n; GL.GetFloat((GetPName)ExtTextureFilterAnisotropic.MaxTextureMaxAnisotropyExt, out n); Interface.CurrentOptions.AnisotropicFilteringMaximum = (int)Math.Round((double)n); break; } } if (Interface.CurrentOptions.AnisotropicFilteringMaximum <= 0) { Interface.CurrentOptions.AnisotropicFilteringMaximum = 0; Interface.CurrentOptions.AnisotropicFilteringLevel = 0; Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.AnisotropicFiltering; } else { Interface.CurrentOptions.AnisotropicFilteringLevel = Interface.CurrentOptions.AnisotropicFilteringMaximum; Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.TrilinearMipmapped; } Interface.CurrentOptions.TransparencyMode = Renderer.TransparencyMode.Sharp; // module initialization Renderer.Initialize(); Renderer.InitializeLighting(); SoundManager.Initialize(); GL.ClearColor(0.75f, 0.75f, 0.75f, 1.0f); SwapBuffers(); Fonts.Initialize(); UpdateViewport(); // loop bool processCommandLineArgs = true; timer = new System.Diagnostics.Stopwatch(); timer.Start(); while (!Quit) { ProcessEvents(); int a = (int)timer.ElapsedMilliseconds; double TimeElapsed = 0.001 * (double)(a - LastTicks); if (CpuReducedMode) { System.Threading.Thread.Sleep(250); } else { System.Threading.Thread.Sleep(1); if (ReducedModeEnteringTime == 0) { ReducedModeEnteringTime = a + 2500; } if (World.CameraAlignmentDirection.Position.X != 0.0 | World.CameraAlignmentDirection.Position.Y != 0.0 | World.CameraAlignmentDirection.Position.Z != 0.0 | World.CameraAlignmentDirection.Pitch != 0.0 | World.CameraAlignmentDirection.Yaw != 0.0 | World.CameraAlignmentDirection.Roll != 0.0 | World.CameraAlignmentDirection.TrackPosition != 0.0 | World.CameraAlignmentDirection.Zoom != 0.0) { ReducedModeEnteringTime = a + 2500; } else if (a > ReducedModeEnteringTime & CpuAutomaticMode) { ReducedModeEnteringTime = 0; CpuReducedMode = true; } } DateTime d = DateTime.Now; Game.SecondsSinceMidnight = (double)(3600 * d.Hour + 60 * d.Minute + d.Second) + 0.001 * (double)d.Millisecond; ObjectManager.UpdateAnimatedWorldObjects(TimeElapsed, false); World.UpdateAbsoluteCamera(TimeElapsed); ObjectManager.UpdateVisibility(World.CameraTrackFollower.TrackPosition + World.CameraCurrentAlignment.Position.Z); TextureManager.Update(TimeElapsed); SoundManager.Update(TimeElapsed); Renderer.RenderScene(TimeElapsed); SwapBuffers(); LastTicks = a; // command line arguments if (processCommandLineArgs) { processCommandLineArgs = false; for (int i = 0; i < args.Length; i++) { if (!SkipArgs[i] && System.IO.File.Exists(args[i])) { CurrentlyLoading = true; Renderer.RenderScene(0.0); SwapBuffers(); CurrentRoute = args[i]; LoadRoute(); CurrentlyLoading = false; UpdateCaption(); break; } } } } // quit TextureManager.UnuseAllTextures(); SoundManager.Deinitialize(); if (iconSurface != IntPtr.Zero) { SDL.SDL_FreeSurface(iconSurface); // free surface } if (iconBmp != null && iconData != null) { iconBmp.UnlockBits(iconData); // free pixels iconBmp.Dispose(); } SDL.SDL_GL_DeleteContext(GLContext); SDL.SDL_DestroyWindow(Window); SDL.SDL_Quit(); }
/// <summary>Moves the camera to a point of interest</summary> /// <param name="Value">The value of the jump to perform: /// -1= Previous POI /// 0= Return to currently selected POI (From cab etc.) /// 1= Next POI</param> /// <param name="Relative">Whether the relative camera position should be retained</param> /// <returns>False if the previous / next POI would be outside those defined, true otherwise</returns> internal static bool ApplyPointOfInterest(int Value, bool Relative) { double t = 0.0; int j = -1; if (Relative) { // relative if (Value < 0) { // previous poi t = double.NegativeInfinity; for (int i = 0; i < PointsOfInterest.Length; i++) { if (PointsOfInterest[i].TrackPosition < World.CameraTrackFollower.TrackPosition) { if (PointsOfInterest[i].TrackPosition > t) { t = PointsOfInterest[i].TrackPosition; j = i; } } } } else if (Value > 0) { // next poi t = double.PositiveInfinity; for (int i = 0; i < PointsOfInterest.Length; i++) { if (PointsOfInterest[i].TrackPosition > World.CameraTrackFollower.TrackPosition) { if (PointsOfInterest[i].TrackPosition < t) { t = PointsOfInterest[i].TrackPosition; j = i; } } } } } else { // absolute j = Value >= 0 & Value < PointsOfInterest.Length ? Value : -1; } // process poi if (j < 0) { return(false); } TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, t, true, false); World.CameraCurrentAlignment.Position = PointsOfInterest[j].TrackOffset; World.CameraCurrentAlignment.Yaw = PointsOfInterest[j].TrackYaw; World.CameraCurrentAlignment.Pitch = PointsOfInterest[j].TrackPitch; World.CameraCurrentAlignment.Roll = PointsOfInterest[j].TrackRoll; World.CameraCurrentAlignment.TrackPosition = t; World.UpdateAbsoluteCamera(0.0); if (PointsOfInterest[j].Text != null) { double n = 3.0 + 0.5 * Math.Sqrt((double)PointsOfInterest[j].Text.Length); Game.AddMessage(PointsOfInterest[j].Text, MessageManager.MessageDependency.PointOfInterest, Interface.GameMode.Expert, MessageColor.White, Game.SecondsSinceMidnight + n, null); } return(true); }
private static void LoadEverythingThreaded() { string RailwayFolder = GetRailwayFolder(CurrentRouteFile); string ObjectFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Object"); string SoundFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Sound"); // string CompatibilityFolder = OpenBveApi.Path.CombineDirectory(Application.StartupPath, "Compatibility"); Program.Renderer.Camera.CurrentMode = CameraViewMode.Track; // load route bool IsRW = string.Equals(System.IO.Path.GetExtension(CurrentRouteFile), ".rw", StringComparison.OrdinalIgnoreCase); CsvRwRouteParser.ParseRoute(CurrentRouteFile, IsRW, CurrentRouteEncoding, Application.StartupPath, ObjectFolder, SoundFolder, false); Program.Renderer.CameraTrackFollower = new TrackFollower(Program.CurrentHost); System.Threading.Thread.Sleep(1); if (Cancel) { return; } Program.CurrentRoute.Atmosphere.CalculateSeaLevelConstants(); RouteProgress = 1.0; // camera Program.Renderer.CameraTrackFollower.UpdateAbsolute(0.0, true, false); Program.Renderer.CameraTrackFollower.UpdateAbsolute(0.1, true, false); Program.Renderer.CameraTrackFollower.UpdateAbsolute(-0.1, true, false); Program.Renderer.CameraTrackFollower.TriggerType = EventTriggerType.Camera; // default starting time Game.SecondsSinceMidnight = 0.0; Game.StartupTime = 0.0; // finished created objects System.Threading.Thread.Sleep(1); if (Cancel) { return; } // signals System.Threading.Thread.Sleep(1); if (Cancel) { return; } // ReSharper disable once CoVariantArrayConversion Program.CurrentRoute.Trains = TrainManager.Trains; Program.CurrentRoute.UpdateAllSections(); // starting track position System.Threading.Thread.Sleep(1); if (Cancel) { return; } // int FirstStationIndex = -1; double FirstStationPosition = 0.0; for (int i = 0; i < Program.CurrentRoute.Stations.Length; i++) { if (Program.CurrentRoute.Stations[i].Stops.Length != 0) { // FirstStationIndex = i; FirstStationPosition = Program.CurrentRoute.Stations[i].Stops[Program.CurrentRoute.Stations[i].Stops.Length - 1].TrackPosition; if (Program.CurrentRoute.Stations[i].ArrivalTime < 0.0) { if (Program.CurrentRoute.Stations[i].DepartureTime < 0.0) { Game.SecondsSinceMidnight = 0.0; } else { Game.SecondsSinceMidnight = Program.CurrentRoute.Stations[i].DepartureTime - Program.CurrentRoute.Stations[i].StopTime; } } else { Game.SecondsSinceMidnight = Program.CurrentRoute.Stations[i].ArrivalTime; } Game.StartupTime = Game.SecondsSinceMidnight; break; } } // initialize camera Program.Renderer.CameraTrackFollower.UpdateAbsolute(-1.0, true, false); Program.Renderer.CameraTrackFollower.UpdateAbsolute(FirstStationPosition, true, false); Program.Renderer.Camera.Alignment = new CameraAlignment(new Vector3(0.0, 2.5, 0.0), 0.0, 0.0, 0.0, FirstStationPosition, 1.0); World.UpdateAbsoluteCamera(0.0); Complete = true; }
//This renders the frame protected override void OnRenderFrame(FrameEventArgs e) { if (!firstFrame) { //If the load is not complete, then we shouldn't be running the mainloop return; } double TimeElapsed = RenderTimeElapsed; double RealTimeElapsed = RenderRealTimeElapsed; //Next, check if we're in paused/ in a menu if (Program.Renderer.CurrentInterface != InterfaceType.Normal) { MainLoop.UpdateControlRepeats(0.0); MainLoop.ProcessKeyboard(); MainLoop.ProcessControls(0.0); if (Program.Renderer.CurrentInterface == InterfaceType.Pause) { System.Threading.Thread.Sleep(10); } //Renderer.UpdateLighting(); Program.Renderer.RenderScene(TimeElapsed, RealTimeElapsed); Program.currentGameWindow.SwapBuffers(); if (MainLoop.Quit != MainLoop.QuitMode.ContinueGame) { Close(); if (Program.CurrentHost.MonoRuntime && MainLoop.Quit == MainLoop.QuitMode.QuitProgram) { Environment.Exit(0); } } //If the menu state has not changed, don't update the rendered simulation return; } //Use the OpenTK framerate as this is much more accurate //Also avoids running a calculation if (TotalTimeElapsedForInfo >= 0.2) { Program.Renderer.FrameRate = RenderFrequency; TotalTimeElapsedForInfo = 0.0; } if (Program.Renderer.PreviousInterface != InterfaceType.Normal) { // Update animated objects with zero elapsed time (NOT time elapsed in menu) // and set again to avoid glitching ObjectManager.UpdateAnimatedWorldObjects(0.0, false); Program.Renderer.CurrentInterface = InterfaceType.Normal; } else { ObjectManager.UpdateAnimatedWorldObjects(TimeElapsed, false); } //We need to update the camera position in the render sequence //Not doing this means that the camera doesn't move // update in one piece if (Program.Renderer.Camera.CurrentMode == CameraViewMode.Interior | Program.Renderer.Camera.CurrentMode == CameraViewMode.InteriorLookAhead | Program.Renderer.Camera.CurrentMode == CameraViewMode.Exterior) { //Update the in-car camera based upon the current driver car (Cabview or passenger view) TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.CameraCar].UpdateCamera(); } if (Program.Renderer.Camera.CurrentRestriction == CameraRestrictionMode.NotAvailable || Program.Renderer.Camera.CurrentRestriction == CameraRestrictionMode.Restricted3D) { TrainManager.PlayerTrain.DriverBody.Update(TimeElapsed); } //Check if we are running at an accelerated time factor- //Camera motion speed should be the same whatever the game speed is if (TimeFactor != 1) { World.UpdateAbsoluteCamera(TimeElapsed / TimeFactor); } else { World.UpdateAbsoluteCamera(TimeElapsed); } Program.TrainManager.UpdateTrainObjects(TimeElapsed, false); if (Program.Renderer.Camera.CurrentMode == CameraViewMode.Interior | Program.Renderer.Camera.CurrentMode == CameraViewMode.InteriorLookAhead | Program.Renderer.Camera.CurrentMode == CameraViewMode.Exterior) { Program.Renderer.UpdateVisibility(Program.Renderer.CameraTrackFollower.TrackPosition + Program.Renderer.Camera.Alignment.Position.Z); int d = TrainManager.PlayerTrain.DriverCar; Program.Renderer.Camera.CurrentSpeed = TrainManager.PlayerTrain.Cars[d].CurrentSpeed; } else { Program.Renderer.Camera.CurrentSpeed = 0.0; } Program.Renderer.Camera.AlignmentDirection = new CameraAlignment(); if (MainLoop.Quit != MainLoop.QuitMode.ContinueGame) { Program.currentGameWindow.Exit(); if (Program.CurrentHost.MonoRuntime && MainLoop.Quit == MainLoop.QuitMode.QuitProgram) { Environment.Exit(0); } } if (Program.CurrentRoute.DynamicLighting) { Program.Renderer.Lighting.UpdateLighting(Program.CurrentRoute.SecondsSinceMidnight, Program.CurrentRoute.LightDefinitions); } Program.Renderer.RenderScene(TimeElapsed, RealTimeElapsed); Program.Sounds.Update(TimeElapsed, Interface.CurrentOptions.SoundModel); Program.currentGameWindow.SwapBuffers(); Game.UpdateBlackBox(); // pause/menu // limit framerate if (MainLoop.LimitFramerate) { System.Threading.Thread.Sleep(10); } MainLoop.UpdateControlRepeats(RealTimeElapsed); MainLoop.ProcessKeyboard(); MainLoop.UpdateMouse(RealTimeElapsed); MainLoop.ProcessControls(TimeElapsed); if (JoystickManager.AttachedJoysticks.ContainsKey(JoystickManager.Raildriver.Guid)) { var railDriver = JoystickManager.AttachedJoysticks[JoystickManager.Raildriver.Guid] as JoystickManager.Raildriver; if (railDriver != null) { if (Interface.CurrentOptions.RailDriverMPH) { railDriver.SetDisplay((int)(TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar].Specs.PerceivedSpeed * 2.23694)); } else { railDriver.SetDisplay((int)(TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar].Specs.PerceivedSpeed * 3.6)); } } } RenderRealTimeElapsed = 0.0; RenderTimeElapsed = 0.0; #if DEBUG MainLoop.CheckForOpenGlError("MainLoop"); #endif if (Interface.CurrentOptions.UnloadUnusedTextures) { Textures.UnloadUnusedTextures(TimeElapsed); } // finish try { Interface.SaveLogs(); } catch { } }
internal static void Main(string[] args) { Interface.CurrentOptions.UseSound = true; Interface.CurrentOptions.ObjectOptimizationBasicThreshold = 1000; Interface.CurrentOptions.ObjectOptimizationFullThreshold = 250; // platform and mono int p = (int)Environment.OSVersion.Platform; if (p == 4 | p == 128) { /// general Unix CurrentPlatform = Platform.Linux; } else if (p == 6) { /// Mac CurrentPlatform = Platform.Mac; } else { /// non-Unix CurrentPlatform = Platform.Windows; } CurrentlyRunOnMono = Type.GetType("Mono.Runtime") != null; // file system FileSystem = FileSystem.FromCommandLineArgs(args); FileSystem.CreateFileSystem(); SetPackageLookupDirectories(); // command line arguments bool[] SkipArgs = new bool[args.Length]; if (args.Length != 0) { string File = System.IO.Path.Combine(Application.StartupPath, "ObjectViewer.exe"); if (System.IO.File.Exists(File)) { int Skips = 0; System.Text.StringBuilder NewArgs = new System.Text.StringBuilder(); for (int i = 0; i < args.Length; i++) { if (System.IO.File.Exists(args[i])) { if (System.IO.Path.GetExtension(args[i]).Equals(".csv", StringComparison.OrdinalIgnoreCase)) { string Text = System.IO.File.ReadAllText(args[i], System.Text.Encoding.UTF8); if (Text.Length == 0 || Text.IndexOf("CreateMeshBuilder", StringComparison.OrdinalIgnoreCase) >= 0) { if (NewArgs.Length != 0) { NewArgs.Append(" "); } NewArgs.Append("\"" + args[i] + "\""); SkipArgs[i] = true; Skips++; } } } else { SkipArgs[i] = true; Skips++; } } if (NewArgs.Length != 0) { System.Diagnostics.Process.Start(File, NewArgs.ToString()); } if (Skips == args.Length) { return; } } } // application Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); if (Sdl.SDL_Init(Sdl.SDL_INIT_VIDEO) != 0) { MessageBox.Show("SDL failed to initialize the video subsystem.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); return; } // initialize sdl window Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1); Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DEPTH_SIZE, 16); Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_RED_SIZE, 8); Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_GREEN_SIZE, 8); Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8); Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 8); Sdl.SDL_ShowCursor(Sdl.SDL_ENABLE); // icon if (Program.CurrentPlatform == Platform.Windows) { string File = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder(), "icon.bmp"); if (System.IO.File.Exists(File)) { IntPtr Bitmap = Sdl.SDL_LoadBMP(File); if (Bitmap != null) { Sdl.SDL_Surface Surface = (Sdl.SDL_Surface)System.Runtime.InteropServices.Marshal.PtrToStructure(Bitmap, typeof(Sdl.SDL_Surface)); int ColorKey = Sdl.SDL_MapRGB(Surface.format, 0, 0, 255); Sdl.SDL_SetColorKey(Bitmap, Sdl.SDL_SRCCOLORKEY, ColorKey); Sdl.SDL_WM_SetIcon(Bitmap, null); } } } // initialize camera ResetCamera(); World.BackgroundImageDistance = 600.0; World.ForwardViewingDistance = 600.0; World.BackwardViewingDistance = 0.0; World.ExtraViewingDistance = 50.0; // create window Renderer.ScreenWidth = 960; Renderer.ScreenHeight = 600; int Bits = 32; IntPtr video = Sdl.SDL_SetVideoMode(Renderer.ScreenWidth, Renderer.ScreenHeight, Bits, Sdl.SDL_OPENGL | Sdl.SDL_DOUBLEBUF); if (video != IntPtr.Zero) { // create window Sdl.SDL_WM_SetCaption(Application.ProductName, null); // anisotropic filtering string[] Extensions = Gl.glGetString(Gl.GL_EXTENSIONS).Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); Interface.CurrentOptions.AnisotropicFilteringMaximum = 0; for (int i = 0; i < Extensions.Length; i++) { if (string.Compare(Extensions[i], "GL_EXT_texture_filter_anisotropic", StringComparison.OrdinalIgnoreCase) == 0) { float n; Gl.glGetFloatv(Gl.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, out n); Interface.CurrentOptions.AnisotropicFilteringMaximum = (int)Math.Round((double)n); break; } } if (Interface.CurrentOptions.AnisotropicFilteringMaximum <= 0) { Interface.CurrentOptions.AnisotropicFilteringMaximum = 0; Interface.CurrentOptions.AnisotropicFilteringLevel = 0; Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.AnisotropicFiltering; } else { Interface.CurrentOptions.AnisotropicFilteringLevel = Interface.CurrentOptions.AnisotropicFilteringMaximum; Interface.CurrentOptions.Interpolation = TextureManager.InterpolationMode.TrilinearMipmapped; } Interface.CurrentOptions.TransparencyMode = Renderer.TransparencyMode.Sharp; // module initialization Renderer.Initialize(); Renderer.InitializeLighting(); SoundManager.Initialize(); Gl.glClearColor(0.75f, 0.75f, 0.75f, 1.0f); Sdl.SDL_GL_SwapBuffers(); Fonts.Initialize(); UpdateViewport(); // loop bool processCommandLineArgs = true; while (!Quit) { ProcessEvents(); int a = Sdl.SDL_GetTicks(); double TimeElapsed = 0.001 * (double)(a - LastTicks); if (CpuReducedMode) { System.Threading.Thread.Sleep(250); } else { System.Threading.Thread.Sleep(1); if (ReducedModeEnteringTime == 0) { ReducedModeEnteringTime = a + 2500; } if (World.CameraAlignmentDirection.Position.X != 0.0 | World.CameraAlignmentDirection.Position.Y != 0.0 | World.CameraAlignmentDirection.Position.Z != 0.0 | World.CameraAlignmentDirection.Pitch != 0.0 | World.CameraAlignmentDirection.Yaw != 0.0 | World.CameraAlignmentDirection.Roll != 0.0 | World.CameraAlignmentDirection.TrackPosition != 0.0 | World.CameraAlignmentDirection.Zoom != 0.0) { ReducedModeEnteringTime = a + 2500; } else if (a > ReducedModeEnteringTime & CpuAutomaticMode) { ReducedModeEnteringTime = 0; CpuReducedMode = true; } } DateTime d = DateTime.Now; Game.SecondsSinceMidnight = (double)(3600 * d.Hour + 60 * d.Minute + d.Second) + 0.001 * (double)d.Millisecond; ObjectManager.UpdateAnimatedWorldObjects(TimeElapsed, false); World.UpdateAbsoluteCamera(TimeElapsed); ObjectManager.UpdateVisibility(World.CameraTrackFollower.TrackPosition + World.CameraCurrentAlignment.Position.Z); TextureManager.Update(TimeElapsed); SoundManager.Update(TimeElapsed); Renderer.RenderScene(TimeElapsed); Sdl.SDL_GL_SwapBuffers(); LastTicks = a; // command line arguments if (processCommandLineArgs) { processCommandLineArgs = false; for (int i = 0; i < args.Length; i++) { if (!SkipArgs[i] && System.IO.File.Exists(args[i])) { CurrentlyLoading = true; Renderer.RenderScene(0.0); Sdl.SDL_GL_SwapBuffers(); CurrentRoute = args[i]; LoadRoute(); CurrentlyLoading = false; UpdateCaption(); break; } } } } // quit TextureManager.UnuseAllTextures(); SoundManager.Deinitialize(); Sdl.SDL_Quit(); } else { MessageBox.Show("SDL failed to create the window.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); } }
internal static void keyDownEvent(object sender, KeyboardKeyEventArgs e) { double speedModified = (ShiftPressed ? 2.0 : 1.0) * (ControlPressed ? 4.0 : 1.0) * (AltPressed ? 8.0 : 1.0); switch (e.Key) { case Key.ShiftLeft: case Key.ShiftRight: ShiftPressed = true; break; case Key.ControlLeft: case Key.ControlRight: ControlPressed = true; break; case Key.LAlt: case Key.RAlt: AltPressed = true; break; case Key.F5: if (CurrentRoute != null) { CurrentlyLoading = true; Renderer.RenderScene(0.0); currentGameWindow.SwapBuffers(); World.CameraAlignment a = World.CameraCurrentAlignment; if (LoadRoute()) { World.CameraCurrentAlignment = a; TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, -1.0, true, false); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, a.TrackPosition, true, false); World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); ObjectManager.UpdateVisibility(a.TrackPosition, true); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); } CurrentlyLoading = false; } break; case Key.F7: OpenFileDialog Dialog = new OpenFileDialog(); Dialog.CheckFileExists = true; Dialog.Filter = "CSV/RW files|*.csv;*.rw|All files|*"; if (Dialog.ShowDialog() == DialogResult.OK) { Application.DoEvents(); CurrentlyLoading = true; Renderer.RenderScene(0.0); Program.currentGameWindow.SwapBuffers(); CurrentRoute = Dialog.FileName; LoadRoute(); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); CurrentlyLoading = false; UpdateCaption(); } break; case Key.F8: formOptions.ShowOptions(); Application.DoEvents(); break; case Key.F9: if (Interface.MessageCount != 0) { formMessages.ShowMessages(); Application.DoEvents(); } break; case Key.F10: Renderer.RenderStatsOverlay = !Renderer.RenderStatsOverlay; break; case Key.A: case Key.Keypad4: World.CameraAlignmentDirection.Position.X = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.D: case Key.Keypad6: World.CameraAlignmentDirection.Position.X = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad2: World.CameraAlignmentDirection.Position.Y = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad8: World.CameraAlignmentDirection.Position.Y = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.W: case Key.Keypad9: World.CameraAlignmentDirection.TrackPosition = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.S: case Key.Keypad3: World.CameraAlignmentDirection.TrackPosition = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Left: World.CameraAlignmentDirection.Yaw = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Right: World.CameraAlignmentDirection.Yaw = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Up: World.CameraAlignmentDirection.Pitch = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Down: World.CameraAlignmentDirection.Pitch = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadDivide: World.CameraAlignmentDirection.Roll = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadMultiply: World.CameraAlignmentDirection.Roll = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad0: World.CameraAlignmentDirection.Zoom = World.CameraZoomTopSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadPeriod: World.CameraAlignmentDirection.Zoom = -World.CameraZoomTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad1: Game.ApplyPointOfInterest(-1, true); CpuReducedMode = false; break; case Key.Keypad7: Game.ApplyPointOfInterest(1, true); CpuReducedMode = false; break; case Key.PageUp: JumpToStation(1); CpuReducedMode = false; break; case Key.PageDown: JumpToStation(-1); CpuReducedMode = false; break; case Key.Keypad5: World.CameraCurrentAlignment.Yaw = 0.0; World.CameraCurrentAlignment.Pitch = 0.0; World.CameraCurrentAlignment.Roll = 0.0; World.CameraCurrentAlignment.Position = new World.Vector3D(0.0, 2.5, 0.0); World.CameraCurrentAlignment.Zoom = 0.0; World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); World.VerticalViewingAngle = World.OriginalVerticalViewingAngle; UpdateViewport(); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); CpuReducedMode = false; break; case Key.F: Renderer.OptionWireframe = !Renderer.OptionWireframe; CpuReducedMode = false; if (Renderer.OptionWireframe) { GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line); } else { GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill); } break; case Key.N: Renderer.OptionNormals = !Renderer.OptionNormals; CpuReducedMode = false; break; case Key.E: Renderer.OptionEvents = !Renderer.OptionEvents; CpuReducedMode = false; break; case Key.C: CpuAutomaticMode = !CpuAutomaticMode; CpuReducedMode = false; break; case Key.I: Renderer.OptionInterface = !Renderer.OptionInterface; CpuReducedMode = false; break; case Key.M: SoundManager.Mute = !SoundManager.Mute; break; case Key.Plus: case Key.KeypadPlus: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "+"; CpuReducedMode = false; } break; case Key.Minus: case Key.KeypadMinus: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "-"; CpuReducedMode = false; } break; case Key.Number0: case Key.Number1: case Key.Number2: case Key.Number3: case Key.Number4: case Key.Number5: case Key.Number6: case Key.Number7: case Key.Number8: case Key.Number9: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = string.Empty; } JumpToPositionValue += char.ConvertFromUtf32(48 + e.Key - Key.Number0); CpuReducedMode = false; break; case Key.Period: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "0."; } else if (JumpToPositionValue.IndexOf('.') == -1) { JumpToPositionValue += "."; } CpuReducedMode = false; break; case Key.BackSpace: if (JumpToPositionEnabled && JumpToPositionValue.Length != 0) { JumpToPositionValue = JumpToPositionValue.Substring(0, JumpToPositionValue.Length - 1); CpuReducedMode = false; } break; case Key.Enter: if (JumpToPositionEnabled) { if (JumpToPositionValue.Length != 0) { int direction; if (JumpToPositionValue[0] == '-') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = -1; } else if (JumpToPositionValue[0] == '+') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = 1; } else { direction = 0; } double value; if (double.TryParse(JumpToPositionValue, NumberStyles.Float, CultureInfo.InvariantCulture, out value)) { if (direction != 0) { value = World.CameraTrackFollower.TrackPosition + (double)direction * value; } TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, value, true, false); World.CameraCurrentAlignment.TrackPosition = value; World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); } } JumpToPositionEnabled = false; CpuReducedMode = false; } break; case Key.Escape: JumpToPositionEnabled = false; CpuReducedMode = false; break; } }