/// <summary>This method is called once the route and train data have been preprocessed, in order to physically setup the simulation</summary> private void SetupSimulation() { if (Loading.Cancel) { Close(); } Timetable.CreateTimetable(); //Check if any critical errors have occured during the route or train loading for (int i = 0; i < Interface.MessageCount; i++) { if (Interface.Messages[i].Type == Interface.MessageType.Critical) { MessageBox.Show("A critical error has occured:\n\n" + Interface.Messages[i].Text + "\n\nPlease inspect the error log file for further information.", "Load", MessageBoxButtons.OK, MessageBoxIcon.Hand); Close(); } } Renderer.InitializeLighting(); Game.LogRouteName = System.IO.Path.GetFileName(MainLoop.currentResult.RouteFile); Game.LogTrainName = System.IO.Path.GetFileName(MainLoop.currentResult.TrainFolder); Game.LogDateTime = DateTime.Now; if (Interface.CurrentOptions.LoadInAdvance) { Textures.LoadAllTextures(); } else { Textures.UnloadAllTextures(); } // camera ObjectManager.InitializeVisibility(); World.CameraTrackFollower.Update(0.0, true, false); World.CameraTrackFollower.Update(-0.1, true, false); World.CameraTrackFollower.Update(0.1, true, false); World.CameraTrackFollower.TriggerType = TrackManager.EventTriggerType.Camera; // starting time and track position Game.SecondsSinceMidnight = 0.0; Game.StartupTime = 0.0; int PlayerFirstStationIndex = -1; double PlayerFirstStationPosition; int os = -1; bool f = false; for (int i = 0; i < Game.Stations.Length; i++) { if (!String.IsNullOrEmpty(Game.InitialStationName)) { if (Game.InitialStationName.ToLowerInvariant() == Game.Stations[i].Name.ToLowerInvariant()) { PlayerFirstStationIndex = i; } } if (Game.Stations[i].StopMode == StationStopMode.AllStop | Game.Stations[i].StopMode == StationStopMode.PlayerStop & Game.Stations[i].Stops.Length != 0) { if (f == false) { os = i; f = true; } } } if (PlayerFirstStationIndex == -1) { PlayerFirstStationIndex = os; } { int s = Game.GetStopIndex(PlayerFirstStationIndex, TrainManager.PlayerTrain.Cars.Length); if (s >= 0) { PlayerFirstStationPosition = Game.Stations[PlayerFirstStationIndex].Stops[s].TrackPosition; double TrainLength = 0.0; for (int c = 0; c < TrainManager.Trains[TrainManager.PlayerTrain.TrainIndex].Cars.Length; c++) { TrainLength += TrainManager.Trains[TrainManager.PlayerTrain.TrainIndex].Cars[c].Length; } for (int j = 0; j < Game.BufferTrackPositions.Length; j++) { if (PlayerFirstStationPosition > Game.BufferTrackPositions[j] && PlayerFirstStationPosition - TrainLength < Game.BufferTrackPositions[j]) { /* * HACK: The initial start position for the player train is stuck on a set of buffers * This means we have to make some one the fly adjustments to the first station stop position */ //Set the start position to be the buffer position plus the train length plus 1m PlayerFirstStationPosition = Game.BufferTrackPositions[j] + TrainLength + 1; //Update the station stop location if (s >= 0) { Game.Stations[PlayerFirstStationIndex].Stops[s].TrackPosition = PlayerFirstStationPosition; } else { Game.Stations[PlayerFirstStationIndex].DefaultTrackPosition = PlayerFirstStationPosition; } break; } } } else { PlayerFirstStationPosition = Game.Stations[PlayerFirstStationIndex].DefaultTrackPosition; } if (Game.InitialStationTime != -1) { Game.SecondsSinceMidnight = Game.InitialStationTime; Game.StartupTime = Game.InitialStationTime; } else { if (Game.Stations[PlayerFirstStationIndex].ArrivalTime < 0.0) { if (Game.Stations[PlayerFirstStationIndex].DepartureTime < 0.0) { Game.SecondsSinceMidnight = 0.0; Game.StartupTime = 0.0; } else { Game.SecondsSinceMidnight = Game.Stations[PlayerFirstStationIndex].DepartureTime - Game.Stations[PlayerFirstStationIndex].StopTime; Game.StartupTime = Game.Stations[PlayerFirstStationIndex].DepartureTime - Game.Stations[PlayerFirstStationIndex].StopTime; } } else { Game.SecondsSinceMidnight = Game.Stations[PlayerFirstStationIndex].ArrivalTime; Game.StartupTime = Game.Stations[PlayerFirstStationIndex].ArrivalTime; } } } int OtherFirstStationIndex = -1; double OtherFirstStationPosition = 0.0; double OtherFirstStationTime = 0.0; for (int i = 0; i < Game.Stations.Length; i++) { if (Game.Stations[i].StopMode == StationStopMode.AllStop | Game.Stations[i].StopMode == StationStopMode.PlayerPass & Game.Stations[i].Stops.Length != 0) { OtherFirstStationIndex = i; int s = Game.GetStopIndex(i, TrainManager.PlayerTrain.Cars.Length); if (s >= 0) { OtherFirstStationPosition = Game.Stations[i].Stops[s].TrackPosition; } else { OtherFirstStationPosition = Game.Stations[i].DefaultTrackPosition; } if (Game.Stations[i].ArrivalTime < 0.0) { if (Game.Stations[i].DepartureTime < 0.0) { OtherFirstStationTime = 0.0; } else { OtherFirstStationTime = Game.Stations[i].DepartureTime - Game.Stations[i].StopTime; } } else { OtherFirstStationTime = Game.Stations[i].ArrivalTime; } break; } } if (Game.PrecedingTrainTimeDeltas.Length != 0) { OtherFirstStationTime -= Game.PrecedingTrainTimeDeltas[Game.PrecedingTrainTimeDeltas.Length - 1]; if (OtherFirstStationTime < Game.SecondsSinceMidnight) { Game.SecondsSinceMidnight = OtherFirstStationTime; } } // initialize trains for (int i = 0; i < TrainManager.Trains.Length; i++) { TrainManager.Trains[i].Initialize(); int s = i == TrainManager.PlayerTrain.TrainIndex ? PlayerFirstStationIndex : OtherFirstStationIndex; if (s >= 0) { if (Game.Stations[s].OpenLeftDoors) { for (int j = 0; j < TrainManager.Trains[i].Cars.Length; j++) { TrainManager.Trains[i].Cars[j].Doors[0].AnticipatedOpen = true; } } if (Game.Stations[s].OpenRightDoors) { for (int j = 0; j < TrainManager.Trains[i].Cars.Length; j++) { TrainManager.Trains[i].Cars[j].Doors[1].AnticipatedOpen = true; } } } if (Game.Sections.Length != 0) { Game.Sections[0].Enter(TrainManager.Trains[i]); } for (int j = 0; j < TrainManager.Trains[i].Cars.Length; j++) { double length = TrainManager.Trains[i].Cars[0].Length; TrainManager.Trains[i].Cars[j].Move(-length, 0.01); TrainManager.Trains[i].Cars[j].Move(length, 0.01); } } // score Game.CurrentScore.ArrivalStation = PlayerFirstStationIndex + 1; Game.CurrentScore.DepartureStation = PlayerFirstStationIndex; Game.CurrentScore.Maximum = 0; for (int i = 0; i < Game.Stations.Length; i++) { if (i != PlayerFirstStationIndex & Game.PlayerStopsAtStation(i)) { if (i == 0 || Game.Stations[i - 1].Type != StationType.ChangeEnds) { Game.CurrentScore.Maximum += Game.ScoreValueStationArrival; } } } if (Game.CurrentScore.Maximum <= 0) { Game.CurrentScore.Maximum = Game.ScoreValueStationArrival; } // signals if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } // move train in position for (int i = 0; i < TrainManager.Trains.Length; i++) { double p; if (i == TrainManager.PlayerTrain.TrainIndex) { p = PlayerFirstStationPosition; } else if (TrainManager.Trains[i].State == TrainManager.TrainState.Bogus) { p = Game.BogusPretrainInstructions[0].TrackPosition; TrainManager.Trains[i].AI = new Game.BogusPretrainAI(TrainManager.Trains[i]); } else { p = OtherFirstStationPosition; } for (int j = 0; j < TrainManager.Trains[i].Cars.Length; j++) { TrainManager.Trains[i].Cars[j].Move(p, 0.01); } } // timetable if (Timetable.DefaultTimetableDescription.Length == 0) { Timetable.DefaultTimetableDescription = Game.LogTrainName; } // initialize camera if (World.CameraRestriction == World.CameraRestrictionMode.NotAvailable) { World.CameraMode = World.CameraViewMode.InteriorLookAhead; } //Place the initial camera in the driver car TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar].UpdateCamera(); World.CameraTrackFollower.Update(-1.0, true, false); ObjectManager.UpdateVisibility(World.CameraTrackFollower.TrackPosition + World.CameraCurrentAlignment.Position.Z); World.CameraSavedExterior = new World.CameraAlignment(new OpenBveApi.Math.Vector3(-2.5, 1.5, -15.0), 0.3, -0.2, 0.0, PlayerFirstStationPosition, 1.0); World.CameraSavedTrack = new World.CameraAlignment(new OpenBveApi.Math.Vector3(-3.0, 2.5, 0.0), 0.3, 0.0, 0.0, TrainManager.PlayerTrain.Cars[0].FrontAxle.Follower.TrackPosition - 10.0, 1.0); // signalling sections for (int i = 0; i < TrainManager.Trains.Length; i++) { int s = TrainManager.Trains[i].CurrentSectionIndex; Game.Sections[s].Enter(TrainManager.Trains[i]); } if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } // fast-forward until start time { Game.MinimalisticSimulation = true; const double w = 0.25; double u = Game.StartupTime - Game.SecondsSinceMidnight; if (u > 0) { while (true) { double v = u < w ? u : w; u -= v; Game.SecondsSinceMidnight += v; TrainManager.UpdateTrains(v); if (u <= 0.0) { break; } TotalTimeElapsedForSectionUpdate += v; if (TotalTimeElapsedForSectionUpdate >= 1.0) { if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } TotalTimeElapsedForSectionUpdate = 0.0; } } } Game.MinimalisticSimulation = false; } // animated objects ObjectManager.UpdateAnimatedWorldObjects(0.0, true); TrainManager.UpdateTrainObjects(0.0, true); //HACK: This function calls a single update on all objects attached to the player's train // but ignores any specified damping so that all needles etc. are in the correct place // for the first frame, rather than spinning wildly to get to the starting point. TrainManager.PlayerTrain.UpdateCabObjects(); // timetable if (TrainManager.PlayerTrain.Station >= 0) { Timetable.UpdateCustomTimetable(Game.Stations[TrainManager.PlayerTrain.Station].TimetableDaytimeTexture, Game.Stations[TrainManager.PlayerTrain.Station].TimetableNighttimeTexture); if (Timetable.CustomObjectsUsed != 0 & Timetable.CustomTimetableAvailable && Interface.CurrentOptions.TimeTableStyle != Interface.TimeTableMode.AutoGenerated && Interface.CurrentOptions.TimeTableStyle != Interface.TimeTableMode.None) { Timetable.CurrentTimetable = Timetable.TimetableState.Custom; } } //Create AI driver for the player train if specified via the commmand line if (Game.InitialAIDriver == true) { TrainManager.PlayerTrain.AI = new Game.SimpleHumanDriverAI(TrainManager.PlayerTrain); if (TrainManager.PlayerTrain.Plugin != null && !TrainManager.PlayerTrain.Plugin.SupportsAI) { Game.AddMessage(Interface.GetInterfaceString("notification_aiunable"), MessageManager.MessageDependency.None, Interface.GameMode.Expert, OpenBveApi.Colors.MessageColor.White, Game.SecondsSinceMidnight + 10.0, null); } } // warnings / errors if (Interface.MessageCount != 0) { int filesNotFound = 0; int errors = 0; int warnings = 0; for (int i = 0; i < Interface.MessageCount; i++) { if (Interface.Messages[i].FileNotFound) { filesNotFound++; } else if (Interface.Messages[i].Type == Interface.MessageType.Error) { errors++; } else if (Interface.Messages[i].Type == Interface.MessageType.Warning) { warnings++; } } string NotFound = null; string Messages = null; if (filesNotFound != 0) { NotFound = filesNotFound.ToString() + " file(s) not found"; Game.AddMessage(NotFound, MessageManager.MessageDependency.None, Interface.GameMode.Expert, MessageColor.Magenta, Game.SecondsSinceMidnight + 10.0, null); } if (errors != 0 & warnings != 0) { Messages = errors.ToString() + " error(s), " + warnings.ToString() + " warning(s)"; Game.AddMessage(Messages, MessageManager.MessageDependency.None, Interface.GameMode.Expert, MessageColor.Magenta, Game.SecondsSinceMidnight + 10.0, null); } else if (errors != 0) { Messages = errors.ToString() + " error(s)"; Game.AddMessage(Messages, MessageManager.MessageDependency.None, Interface.GameMode.Expert, MessageColor.Magenta, Game.SecondsSinceMidnight + 10.0, null); } else { Messages = warnings.ToString() + " warning(s)"; Game.AddMessage(Messages, MessageManager.MessageDependency.None, Interface.GameMode.Expert, MessageColor.Magenta, Game.SecondsSinceMidnight + 10.0, null); } Game.RouteInformation.FilesNotFound = NotFound; Game.RouteInformation.ErrorsAndWarnings = Messages; //Print the plugin error encountered (If any) for 10s //This must be done after the simulation has init, as otherwise the timeout doesn't work if (Loading.PluginError != null) { Game.AddMessage(Loading.PluginError, MessageManager.MessageDependency.None, Interface.GameMode.Expert, OpenBveApi.Colors.MessageColor.Red, Game.SecondsSinceMidnight + 5.0, null); Game.AddMessage(Interface.GetInterfaceString("errors_plugin_failure2"), MessageManager.MessageDependency.None, Interface.GameMode.Expert, OpenBveApi.Colors.MessageColor.Red, Game.SecondsSinceMidnight + 5.0, null); } } loadComplete = true; RenderRealTimeElapsed = 0.0; RenderTimeElapsed = 0.0; World.InitializeCameraRestriction(); Loading.SimulationSetup = true; switch (Game.InitialViewpoint) { case 1: //Switch camera to exterior MainLoop.SaveCameraSettings(); World.CameraMode = World.CameraViewMode.Exterior; MainLoop.RestoreCameraSettings(); for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].ChangeCarSection(TrainManager.CarSectionType.Exterior); } //Make bogies visible for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].FrontBogie.ChangeSection(0); TrainManager.PlayerTrain.Cars[j].RearBogie.ChangeSection(0); } World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); break; case 2: //Switch camera to track MainLoop.SaveCameraSettings(); World.CameraMode = World.CameraViewMode.Track; MainLoop.RestoreCameraSettings(); for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].ChangeCarSection(TrainManager.CarSectionType.Exterior); } for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].FrontBogie.ChangeSection(0); TrainManager.PlayerTrain.Cars[j].RearBogie.ChangeSection(0); } World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); break; case 3: //Switch camera to flyby MainLoop.SaveCameraSettings(); World.CameraMode = World.CameraViewMode.FlyBy; MainLoop.RestoreCameraSettings(); for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].ChangeCarSection(TrainManager.CarSectionType.Exterior); } for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].FrontBogie.ChangeSection(0); TrainManager.PlayerTrain.Cars[j].RearBogie.ChangeSection(0); } World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); break; case 4: //Switch camera to flyby MainLoop.SaveCameraSettings(); World.CameraMode = World.CameraViewMode.FlyByZooming; MainLoop.RestoreCameraSettings(); for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].ChangeCarSection(TrainManager.CarSectionType.Exterior); } for (int j = 0; j < TrainManager.PlayerTrain.Cars.Length; j++) { TrainManager.PlayerTrain.Cars[j].FrontBogie.ChangeSection(0); TrainManager.PlayerTrain.Cars[j].RearBogie.ChangeSection(0); } World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); break; } }
/// <summary>Attempts to load and parse the current train's panel configuration file.</summary> /// <param name="TrainPath">The absolute on-disk path to the train folder.</param> /// <param name="Encoding">The automatically detected or manually set encoding of the panel configuration file.</param> /// <param name="Train">The base train on which to apply the panel configuration.</param> internal static void ParsePanelConfig(string TrainPath, System.Text.Encoding Encoding, TrainManager.Train Train) { string File = OpenBveApi.Path.CombineFile(TrainPath, "panel.animated"); if (System.IO.File.Exists(File)) { Program.AppendToLogFile("Loading train panel: " + File); ObjectManager.AnimatedObjectCollection a = AnimatedObjectParser.ReadObject(File, Encoding, ObjectManager.ObjectLoadMode.DontAllowUnloadOfTextures); try { for (int i = 0; i < a.Objects.Length; i++) { a.Objects[i].ObjectIndex = ObjectManager.CreateDynamicObject(); } Train.Cars[Train.DriverCar].CarSections[0].Elements = a.Objects; Train.Cars[Train.DriverCar].CameraRestrictionMode = World.CameraRestrictionMode.NotAvailable; World.CameraRestriction = World.CameraRestrictionMode.NotAvailable; World.UpdateViewingDistances(); } catch { var currentError = Interface.GetInterfaceString("error_critical_file"); currentError = currentError.Replace("[file]", "panel.animated"); MessageBox.Show(currentError, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.RestartArguments = " "; Loading.Cancel = true; } } else { var Panel2 = false; try { File = OpenBveApi.Path.CombineFile(TrainPath, "panel2.cfg"); if (System.IO.File.Exists(File)) { Program.AppendToLogFile("Loading train panel: " + File); Panel2 = true; Panel2CfgParser.ParsePanel2Config("panel2.cfg", TrainPath, Encoding, Train, Train.DriverCar); Train.Cars[Train.DriverCar].CameraRestrictionMode = World.CameraRestrictionMode.On; World.CameraRestriction = World.CameraRestrictionMode.On; } else { File = OpenBveApi.Path.CombineFile(TrainPath, "panel.cfg"); if (System.IO.File.Exists(File)) { Program.AppendToLogFile("Loading train panel: " + File); PanelCfgParser.ParsePanelConfig(TrainPath, Encoding, Train); Train.Cars[Train.DriverCar].CameraRestrictionMode = World.CameraRestrictionMode.On; World.CameraRestriction = World.CameraRestrictionMode.On; } else { World.CameraRestriction = World.CameraRestrictionMode.NotAvailable; } } } catch { var currentError = Interface.GetInterfaceString("errors_critical_file"); currentError = currentError.Replace("[file]", Panel2 == true ? "panel2.cfg" : "panel.cfg"); MessageBox.Show(currentError, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.RestartArguments = " "; Loading.Cancel = true; } } }
/// <summary>Attempts to load and parse the current train's panel configuration file.</summary> /// <param name="TrainPath">The absolute on-disk path to the train folder.</param> /// <param name="Encoding">The automatically detected or manually set encoding of the panel configuration file.</param> /// <param name="Train">The base train on which to apply the panel configuration.</param> internal static void ParsePanelConfig(string TrainPath, System.Text.Encoding Encoding, Train Train) { Train.Cars[Train.DriverCar].CarSections = new CarSection[1]; Train.Cars[Train.DriverCar].CarSections[0] = new CarSection { Groups = new ElementsGroup[1] }; Train.Cars[Train.DriverCar].CarSections[0].Groups[0] = new ElementsGroup { Elements = new ObjectManager.AnimatedObject[] { }, Overlay = true }; string File = OpenBveApi.Path.CombineFile(TrainPath, "panel.xml"); if (!System.IO.File.Exists(File)) { //Try animated variant too File = OpenBveApi.Path.CombineFile(TrainPath, "panel.animated.xml"); } if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); try { /* * First load the XML. We use this to determine * whether this is a 2D or a 3D animated panel */ XDocument CurrentXML = XDocument.Load(File, LoadOptions.SetLineInfo); // Check for null if (CurrentXML.Root != null) { IEnumerable <XElement> DocumentElements = CurrentXML.Root.Elements("PanelAnimated"); if (DocumentElements.Any()) { PanelAnimatedXmlParser.ParsePanelAnimatedXml(System.IO.Path.GetFileName(File), TrainPath, Train, Train.DriverCar); Train.Cars[Train.DriverCar].CameraRestrictionMode = Camera.RestrictionMode.NotAvailable; World.CameraRestriction = Camera.RestrictionMode.NotAvailable; } DocumentElements = CurrentXML.Root.Elements("Panel"); if (DocumentElements.Any()) { PanelXmlParser.ParsePanelXml(System.IO.Path.GetFileName(File), TrainPath, Train, Train.DriverCar); Train.Cars[Train.DriverCar].CameraRestrictionMode = Camera.RestrictionMode.On; World.CameraRestriction = Camera.RestrictionMode.On; } } } catch { var currentError = Translations.GetInterfaceString("errors_critical_file"); currentError = currentError.Replace("[file]", "panel.xml"); MessageBox.Show(currentError, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.RestartArguments = " "; Loading.Cancel = true; return; } if (Train.Cars[Train.DriverCar].CarSections[0].Groups[0].Elements.Any()) { World.UpdateViewingDistances(); return; } Interface.AddMessage(MessageType.Error, false, "The panel.xml file " + File + " failed to load. Falling back to legacy panel."); } else { File = OpenBveApi.Path.CombineFile(TrainPath, "panel.animated"); if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); if (System.IO.File.Exists(OpenBveApi.Path.CombineFile(TrainPath, "panel2.cfg")) || System.IO.File.Exists(OpenBveApi.Path.CombineFile(TrainPath, "panel.cfg"))) { Program.FileSystem.AppendToLogFile("INFO: This train contains both a 2D and a 3D panel. The 3D panel will always take precedence"); } ObjectManager.AnimatedObjectCollection a = AnimatedObjectParser.ReadObject(File, Encoding); if (a != null) { //HACK: If a == null , loading our animated object completely failed (Missing objects?). Fallback to trying the panel2.cfg try { for (int i = 0; i < a.Objects.Length; i++) { a.Objects[i].ObjectIndex = ObjectManager.CreateDynamicObject(); } Train.Cars[Train.DriverCar].CarSections[0].Groups[0].Elements = a.Objects; Train.Cars[Train.DriverCar].CameraRestrictionMode = Camera.RestrictionMode.NotAvailable; World.CameraRestriction = Camera.RestrictionMode.NotAvailable; World.UpdateViewingDistances(); return; } catch { var currentError = Translations.GetInterfaceString("errors_critical_file"); currentError = currentError.Replace("[file]", "panel.animated"); MessageBox.Show(currentError, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.RestartArguments = " "; Loading.Cancel = true; return; } } Interface.AddMessage(MessageType.Error, false, "The panel.animated file " + File + " failed to load. Falling back to 2D panel."); } } var Panel2 = false; try { File = OpenBveApi.Path.CombineFile(TrainPath, "panel2.cfg"); if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); Panel2 = true; Panel2CfgParser.ParsePanel2Config("panel2.cfg", TrainPath, Encoding, Train, Train.DriverCar); Train.Cars[Train.DriverCar].CameraRestrictionMode = Camera.RestrictionMode.On; World.CameraRestriction = Camera.RestrictionMode.On; } else { File = OpenBveApi.Path.CombineFile(TrainPath, "panel.cfg"); if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); PanelCfgParser.ParsePanelConfig(TrainPath, Encoding, Train); Train.Cars[Train.DriverCar].CameraRestrictionMode = Camera.RestrictionMode.On; World.CameraRestriction = Camera.RestrictionMode.On; } else { World.CameraRestriction = Camera.RestrictionMode.NotAvailable; } } } catch { var currentError = Translations.GetInterfaceString("errors_critical_file"); currentError = currentError.Replace("[file]", Panel2 ? "panel2.cfg" : "panel.cfg"); MessageBox.Show(currentError, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.RestartArguments = " "; Loading.Cancel = true; } }
internal static void keyDownEvent(object sender, KeyboardKeyEventArgs e) { double speedModified = (ShiftPressed ? 2.0 : 1.0) * (ControlPressed ? 4.0 : 1.0) * (AltPressed ? 8.0 : 1.0); switch (e.Key) { case Key.ShiftLeft: case Key.ShiftRight: ShiftPressed = true; break; case Key.ControlLeft: case Key.ControlRight: ControlPressed = true; break; case Key.LAlt: case Key.RAlt: AltPressed = true; break; case Key.F5: if (CurrentRouteFile != null && CurrentlyLoading == false) { Bitmap bitmap = null; CurrentlyLoading = true; Renderer.OptionInterface = false; if (!Interface.CurrentOptions.LoadingBackground) { Renderer.RenderScene(0.0); currentGameWindow.SwapBuffers(); bitmap = new Bitmap(Renderer.Screen.Width, Renderer.Screen.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); BitmapData bData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, bitmap.PixelFormat); GL.ReadPixels(0, 0, Renderer.Screen.Width, Renderer.Screen.Height, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bData.Scan0); bitmap.UnlockBits(bData); bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY); Renderer.Loading.SetLoadingBkg(Renderer.TextureManager.RegisterTexture(bitmap, new TextureParameters(null, null))); } CameraAlignment a = Renderer.Camera.Alignment; if (LoadRoute()) { Renderer.Camera.Alignment = a; World.CameraTrackFollower.UpdateAbsolute(-1.0, true, false); World.CameraTrackFollower.UpdateAbsolute(a.TrackPosition, true, false); Renderer.Camera.AlignmentDirection = new CameraAlignment(); Renderer.Camera.AlignmentSpeed = new CameraAlignment(); Renderer.UpdateVisibility(a.TrackPosition, true); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); } CurrentlyLoading = false; Renderer.OptionInterface = true; if (bitmap != null) { bitmap.Dispose(); } } break; case Key.F7: if (CurrentlyLoading == true) { break; } OpenFileDialog Dialog = new OpenFileDialog(); Dialog.CheckFileExists = true; Dialog.Filter = @"CSV/RW files|*.csv;*.rw|All files|*"; if (Dialog.ShowDialog() == DialogResult.OK) { Application.DoEvents(); CurrentlyLoading = true; CurrentRouteFile = Dialog.FileName; LoadRoute(); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); CurrentlyLoading = false; UpdateCaption(); } else { if (Program.CurrentlyRunOnMono) { //HACK: Dialog doesn't close properly when pressing the ESC key under Mono //Avoid calling Application.DoEvents() unless absolutely necessary though! Application.DoEvents(); } } Dialog.Dispose(); break; case Key.F8: if (Program.CurrentlyLoading == true) { //Don't allow the user to update the settings during loading, bad idea.. break; } if (formOptions.ShowOptions() == DialogResult.OK) { UpdateGraphicsSettings(); } Application.DoEvents(); break; case Key.F9: if (Interface.MessageCount != 0) { formMessages.ShowMessages(); Application.DoEvents(); } break; case Key.F10: Renderer.RenderStatsOverlay = !Renderer.RenderStatsOverlay; break; case Key.A: case Key.Keypad4: Renderer.Camera.AlignmentDirection.Position.X = -CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.D: case Key.Keypad6: Renderer.Camera.AlignmentDirection.Position.X = CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad2: Renderer.Camera.AlignmentDirection.Position.Y = -CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad8: Renderer.Camera.AlignmentDirection.Position.Y = CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.W: case Key.Keypad9: Renderer.Camera.AlignmentDirection.TrackPosition = CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.S: case Key.Keypad3: Renderer.Camera.AlignmentDirection.TrackPosition = -CameraProperties.ExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Left: Renderer.Camera.AlignmentDirection.Yaw = -CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Right: Renderer.Camera.AlignmentDirection.Yaw = CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Up: Renderer.Camera.AlignmentDirection.Pitch = CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Down: Renderer.Camera.AlignmentDirection.Pitch = -CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadDivide: Renderer.Camera.AlignmentDirection.Roll = -CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadMultiply: Renderer.Camera.AlignmentDirection.Roll = CameraProperties.ExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad0: Renderer.Camera.AlignmentDirection.Zoom = CameraProperties.ZoomTopSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadPeriod: Renderer.Camera.AlignmentDirection.Zoom = -CameraProperties.ZoomTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad1: Game.ApplyPointOfInterest(-1, true); CpuReducedMode = false; break; case Key.Keypad7: Game.ApplyPointOfInterest(1, true); CpuReducedMode = false; break; case Key.PageUp: JumpToStation(1); CpuReducedMode = false; break; case Key.PageDown: JumpToStation(-1); CpuReducedMode = false; break; case Key.Keypad5: Renderer.Camera.Alignment.Yaw = 0.0; Renderer.Camera.Alignment.Pitch = 0.0; Renderer.Camera.Alignment.Roll = 0.0; Renderer.Camera.Alignment.Position = new Vector3(0.0, 2.5, 0.0); Renderer.Camera.Alignment.Zoom = 0.0; Renderer.Camera.AlignmentDirection = new CameraAlignment(); Renderer.Camera.AlignmentSpeed = new CameraAlignment(); Renderer.Camera.VerticalViewingAngle = Renderer.Camera.OriginalVerticalViewingAngle; Renderer.UpdateViewport(); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); CpuReducedMode = false; break; case Key.F: Renderer.OptionWireFrame = !Renderer.OptionWireFrame; CpuReducedMode = false; break; case Key.N: Renderer.OptionNormals = !Renderer.OptionNormals; CpuReducedMode = false; break; case Key.E: Renderer.OptionEvents = !Renderer.OptionEvents; CpuReducedMode = false; break; case Key.C: CpuAutomaticMode = !CpuAutomaticMode; CpuReducedMode = false; break; case Key.I: Renderer.OptionInterface = !Renderer.OptionInterface; CpuReducedMode = false; break; case Key.M: //SoundManager.Mute = !SoundManager.Mute; break; case Key.Plus: case Key.KeypadPlus: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "+"; CpuReducedMode = false; } break; case Key.Minus: case Key.KeypadMinus: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "-"; CpuReducedMode = false; } break; case Key.Number0: case Key.Number1: case Key.Number2: case Key.Number3: case Key.Number4: case Key.Number5: case Key.Number6: case Key.Number7: case Key.Number8: case Key.Number9: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = string.Empty; } JumpToPositionValue += char.ConvertFromUtf32(48 + e.Key - Key.Number0); CpuReducedMode = false; break; case Key.Period: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "0."; } else if (JumpToPositionValue.IndexOf('.') == -1) { JumpToPositionValue += "."; } CpuReducedMode = false; break; case Key.BackSpace: if (JumpToPositionEnabled && JumpToPositionValue.Length != 0) { JumpToPositionValue = JumpToPositionValue.Substring(0, JumpToPositionValue.Length - 1); CpuReducedMode = false; } break; case Key.Enter: if (JumpToPositionEnabled) { if (JumpToPositionValue.Length != 0) { int direction; if (JumpToPositionValue[0] == '-') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = -1; } else if (JumpToPositionValue[0] == '+') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = 1; } else { direction = 0; } double value; if (double.TryParse(JumpToPositionValue, NumberStyles.Float, CultureInfo.InvariantCulture, out value)) { if (value < CurrentRoute.Tracks[0].Elements[CurrentRoute.Tracks[0].Elements.Length - 1].StartingTrackPosition + 100 && value > MinimumJumpToPositionValue - 100) { if (direction != 0) { value = World.CameraTrackFollower.TrackPosition + (double)direction * value; } World.CameraTrackFollower.UpdateAbsolute(value, true, false); Renderer.Camera.Alignment.TrackPosition = value; World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); } } } } JumpToPositionEnabled = false; CpuReducedMode = false; break; case Key.Escape: JumpToPositionEnabled = false; CpuReducedMode = false; break; } }
// process events private static void ProcessEvents() { SDL.SDL_Event Event; double speedModified = (ShiftPressed ? 2.0 : 1.0) * (ControlPressed ? 4.0 : 1.0) * (AltPressed ? 8.0 : 1.0); while (SDL.SDL_PollEvent(out Event) != 0) { switch (Event.type) { // quit case SDL.SDL_EventType.SDL_QUIT: Quit = true; return; // resize case SDL.SDL_EventType.SDL_WINDOWEVENT: if (Event.window.windowEvent == SDL.SDL_WindowEventID.SDL_WINDOWEVENT_RESIZED) { Renderer.ScreenWidth = Event.window.data1; Renderer.ScreenHeight = Event.window.data2; UpdateViewport(); } break; // mouse case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN: // FIXME implement check whether any track is loaded! if (CurrentRoute != null) { switch (Event.button.button) { case (byte)SDL.SDL_BUTTON_LEFT: World.CameraAlignmentDirection.TrackPosition = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case (byte)SDL.SDL_BUTTON_RIGHT: World.CameraAlignmentDirection.TrackPosition = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case (byte)SDL.SDL_BUTTON_MIDDLE: Rotate = true; SDL.SDL_SetRelativeMouseMode(SDL.SDL_bool.SDL_TRUE); CpuReducedMode = false; break; } } break; case SDL.SDL_EventType.SDL_MOUSEBUTTONUP: // FIXME implement check whether any track is loaded! if (CurrentRoute != null) { if (Event.button.button == SDL.SDL_BUTTON_LEFT || Event.button.button == SDL.SDL_BUTTON_RIGHT) { World.CameraAlignmentDirection.TrackPosition = 0.0; } else if (Event.button.button == SDL.SDL_BUTTON_MIDDLE) { SDL.SDL_SetRelativeMouseMode(SDL.SDL_bool.SDL_FALSE); World.CameraAlignmentDirection.Pitch = 0.0; World.CameraAlignmentDirection.Yaw = 0.0; Rotate = false; } } break; case SDL.SDL_EventType.SDL_MOUSEMOTION: // TODO - rotate if (Rotate && CurrentStation != -1) /* * World.CameraAlignmentDirection.Pitch = speedModified * -World.CameraExteriorTopAngularSpeed * Event.motion.yrel/3; * World.CameraAlignmentDirection.Yaw = speedModified * World.CameraExteriorTopAngularSpeed * Event.motion.xrel/3;*/ { } break; // key down case SDL.SDL_EventType.SDL_KEYDOWN: switch (Event.key.keysym.sym) { case SDL.SDL_Keycode.SDLK_LSHIFT: case SDL.SDL_Keycode.SDLK_RSHIFT: ShiftPressed = true; break; case SDL.SDL_Keycode.SDLK_LCTRL: case SDL.SDL_Keycode.SDLK_RCTRL: ControlPressed = true; break; case SDL.SDL_Keycode.SDLK_LALT: case SDL.SDL_Keycode.SDLK_RALT: AltPressed = true; break; case SDL.SDL_Keycode.SDLK_F5: if (CurrentRoute != null) { CurrentlyLoading = true; Renderer.RenderScene(0.0); SwapBuffers(); World.CameraAlignment a = World.CameraCurrentAlignment; if (LoadRoute()) { World.CameraCurrentAlignment = a; TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, -1.0, true, false); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, a.TrackPosition, true, false); World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); ObjectManager.UpdateVisibility(a.TrackPosition, true); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); } CurrentlyLoading = false; } break; case SDL.SDL_Keycode.SDLK_F7: { OpenFileDialog Dialog = new OpenFileDialog(); Dialog.CheckFileExists = true; Dialog.Filter = "CSV/RW files|*.csv;*.rw|All files|*"; if (Dialog.ShowDialog() == DialogResult.OK) { CurrentlyLoading = true; Renderer.RenderScene(0.0); SwapBuffers(); CurrentRoute = Dialog.FileName; LoadRoute(); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); CurrentlyLoading = false; UpdateCaption(); } } break; case SDL.SDL_Keycode.SDLK_F9: if (Interface.MessageCount != 0) { formMessages.ShowMessages(); } break; case SDL.SDL_Keycode.SDLK_a: case SDL.SDL_Keycode.SDLK_KP_4: World.CameraAlignmentDirection.Position.X = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_d: case SDL.SDL_Keycode.SDLK_KP_6: World.CameraAlignmentDirection.Position.X = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_2: World.CameraAlignmentDirection.Position.Y = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_8: World.CameraAlignmentDirection.Position.Y = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_w: case SDL.SDL_Keycode.SDLK_KP_9: if (CurrentRoute != null) { World.CameraAlignmentDirection.TrackPosition = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_s: case SDL.SDL_Keycode.SDLK_KP_3: if (CurrentRoute != null) { World.CameraAlignmentDirection.TrackPosition = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_LEFT: World.CameraAlignmentDirection.Yaw = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_RIGHT: World.CameraAlignmentDirection.Yaw = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_UP: World.CameraAlignmentDirection.Pitch = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_DOWN: World.CameraAlignmentDirection.Pitch = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_DIVIDE: World.CameraAlignmentDirection.Roll = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_MULTIPLY: World.CameraAlignmentDirection.Roll = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_0: World.CameraAlignmentDirection.Zoom = World.CameraZoomTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_PERIOD: World.CameraAlignmentDirection.Zoom = -World.CameraZoomTopSpeed * speedModified; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_1: Game.ApplyPointOfInterest(-1, true); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_7: Game.ApplyPointOfInterest(1, true); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_PAGEUP: JumpToStation(1); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_PAGEDOWN: JumpToStation(-1); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_KP_5: World.CameraCurrentAlignment.Yaw = 0.0; World.CameraCurrentAlignment.Pitch = 0.0; World.CameraCurrentAlignment.Roll = 0.0; World.CameraCurrentAlignment.Position = new World.Vector3D(0.0, 2.5, 0.0); World.CameraCurrentAlignment.Zoom = 0.0; World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); World.VerticalViewingAngle = World.OriginalVerticalViewingAngle; UpdateViewport(); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_f: Renderer.OptionWireframe = !Renderer.OptionWireframe; CpuReducedMode = false; if (Renderer.OptionWireframe) { GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line); } else { GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill); } break; case SDL.SDL_Keycode.SDLK_n: Renderer.OptionNormals = !Renderer.OptionNormals; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_e: Renderer.OptionEvents = !Renderer.OptionEvents; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_c: CpuAutomaticMode = !CpuAutomaticMode; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_i: Renderer.OptionInterface = !Renderer.OptionInterface; CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_m: SoundManager.Mute = !SoundManager.Mute; break; case SDL.SDL_Keycode.SDLK_PLUS: case SDL.SDL_Keycode.SDLK_KP_PLUS: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "+"; CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_MINUS: case SDL.SDL_Keycode.SDLK_KP_MINUS: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "-"; CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_0: case SDL.SDL_Keycode.SDLK_1: case SDL.SDL_Keycode.SDLK_2: case SDL.SDL_Keycode.SDLK_3: case SDL.SDL_Keycode.SDLK_4: case SDL.SDL_Keycode.SDLK_5: case SDL.SDL_Keycode.SDLK_6: case SDL.SDL_Keycode.SDLK_7: case SDL.SDL_Keycode.SDLK_8: case SDL.SDL_Keycode.SDLK_9: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = string.Empty; } JumpToPositionValue += char.ConvertFromUtf32(48 + Event.key.keysym.sym - SDL.SDL_Keycode.SDLK_0); CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_PERIOD: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "0."; } else if (JumpToPositionValue.IndexOf('.') == -1) { JumpToPositionValue += "."; } CpuReducedMode = false; break; case SDL.SDL_Keycode.SDLK_BACKSPACE: if (JumpToPositionEnabled && JumpToPositionValue.Length != 0) { JumpToPositionValue = JumpToPositionValue.Substring(0, JumpToPositionValue.Length - 1); CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_RETURN: if (JumpToPositionEnabled) { if (JumpToPositionValue.Length != 0) { int direction; if (JumpToPositionValue[0] == '-') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = -1; } else if (JumpToPositionValue[0] == '+') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = 1; } else { direction = 0; } double value; if (double.TryParse(JumpToPositionValue, NumberStyles.Float, CultureInfo.InvariantCulture, out value)) { if (direction != 0) { value = World.CameraTrackFollower.TrackPosition + (double)direction * value; } TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, value, true, false); World.CameraCurrentAlignment.TrackPosition = value; World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); } } JumpToPositionEnabled = false; CpuReducedMode = false; } break; case SDL.SDL_Keycode.SDLK_ESCAPE: JumpToPositionEnabled = false; CpuReducedMode = false; break; } break; // key up case SDL.SDL_EventType.SDL_KEYUP: switch (Event.key.keysym.sym) { case SDL.SDL_Keycode.SDLK_LSHIFT: case SDL.SDL_Keycode.SDLK_RSHIFT: ShiftPressed = false; break; case SDL.SDL_Keycode.SDLK_LCTRL: case SDL.SDL_Keycode.SDLK_RCTRL: ControlPressed = false; break; case SDL.SDL_Keycode.SDLK_LALT: case SDL.SDL_Keycode.SDLK_RALT: AltPressed = false; break; case SDL.SDL_Keycode.SDLK_a: case SDL.SDL_Keycode.SDLK_KP_4: case SDL.SDL_Keycode.SDLK_d: case SDL.SDL_Keycode.SDLK_KP_6: World.CameraAlignmentDirection.Position.X = 0.0; break; case SDL.SDL_Keycode.SDLK_KP_2: case SDL.SDL_Keycode.SDLK_KP_8: World.CameraAlignmentDirection.Position.Y = 0.0; break; case SDL.SDL_Keycode.SDLK_w: case SDL.SDL_Keycode.SDLK_KP_9: case SDL.SDL_Keycode.SDLK_s: case SDL.SDL_Keycode.SDLK_KP_3: World.CameraAlignmentDirection.TrackPosition = 0.0; break; case SDL.SDL_Keycode.SDLK_LEFT: case SDL.SDL_Keycode.SDLK_RIGHT: World.CameraAlignmentDirection.Yaw = 0.0; break; case SDL.SDL_Keycode.SDLK_UP: case SDL.SDL_Keycode.SDLK_DOWN: World.CameraAlignmentDirection.Pitch = 0.0; break; case SDL.SDL_Keycode.SDLK_KP_DIVIDE: case SDL.SDL_Keycode.SDLK_KP_MULTIPLY: World.CameraAlignmentDirection.Roll = 0.0; break; case SDL.SDL_Keycode.SDLK_KP_0: case SDL.SDL_Keycode.SDLK_KP_PERIOD: World.CameraAlignmentDirection.Zoom = 0.0; break; } break; } } }
internal static void keyDownEvent(object sender, KeyboardKeyEventArgs e) { double speedModified = (ShiftPressed ? 2.0 : 1.0) * (ControlPressed ? 4.0 : 1.0) * (AltPressed ? 8.0 : 1.0); switch (e.Key) { case Key.ShiftLeft: case Key.ShiftRight: ShiftPressed = true; break; case Key.ControlLeft: case Key.ControlRight: ControlPressed = true; break; case Key.LAlt: case Key.RAlt: AltPressed = true; break; case Key.F5: if (CurrentRoute != null) { CurrentlyLoading = true; Renderer.RenderScene(0.0); currentGameWindow.SwapBuffers(); World.CameraAlignment a = World.CameraCurrentAlignment; if (LoadRoute()) { World.CameraCurrentAlignment = a; TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, -1.0, true, false); TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, a.TrackPosition, true, false); World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); ObjectManager.UpdateVisibility(a.TrackPosition, true); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); } CurrentlyLoading = false; } break; case Key.F7: OpenFileDialog Dialog = new OpenFileDialog(); Dialog.CheckFileExists = true; Dialog.Filter = "CSV/RW files|*.csv;*.rw|All files|*"; if (Dialog.ShowDialog() == DialogResult.OK) { Application.DoEvents(); CurrentlyLoading = true; Renderer.RenderScene(0.0); Program.currentGameWindow.SwapBuffers(); CurrentRoute = Dialog.FileName; LoadRoute(); ObjectManager.UpdateAnimatedWorldObjects(0.0, true); CurrentlyLoading = false; UpdateCaption(); } break; case Key.F8: formOptions.ShowOptions(); Application.DoEvents(); break; case Key.F9: if (Interface.MessageCount != 0) { formMessages.ShowMessages(); Application.DoEvents(); } break; case Key.F10: Renderer.RenderStatsOverlay = !Renderer.RenderStatsOverlay; break; case Key.A: case Key.Keypad4: World.CameraAlignmentDirection.Position.X = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.D: case Key.Keypad6: World.CameraAlignmentDirection.Position.X = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad2: World.CameraAlignmentDirection.Position.Y = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad8: World.CameraAlignmentDirection.Position.Y = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.W: case Key.Keypad9: World.CameraAlignmentDirection.TrackPosition = World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.S: case Key.Keypad3: World.CameraAlignmentDirection.TrackPosition = -World.CameraExteriorTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Left: World.CameraAlignmentDirection.Yaw = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Right: World.CameraAlignmentDirection.Yaw = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Up: World.CameraAlignmentDirection.Pitch = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Down: World.CameraAlignmentDirection.Pitch = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadDivide: World.CameraAlignmentDirection.Roll = -World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadMultiply: World.CameraAlignmentDirection.Roll = World.CameraExteriorTopAngularSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad0: World.CameraAlignmentDirection.Zoom = World.CameraZoomTopSpeed * speedModified; CpuReducedMode = false; break; case Key.KeypadPeriod: World.CameraAlignmentDirection.Zoom = -World.CameraZoomTopSpeed * speedModified; CpuReducedMode = false; break; case Key.Keypad1: Game.ApplyPointOfInterest(-1, true); CpuReducedMode = false; break; case Key.Keypad7: Game.ApplyPointOfInterest(1, true); CpuReducedMode = false; break; case Key.PageUp: JumpToStation(1); CpuReducedMode = false; break; case Key.PageDown: JumpToStation(-1); CpuReducedMode = false; break; case Key.Keypad5: World.CameraCurrentAlignment.Yaw = 0.0; World.CameraCurrentAlignment.Pitch = 0.0; World.CameraCurrentAlignment.Roll = 0.0; World.CameraCurrentAlignment.Position = new World.Vector3D(0.0, 2.5, 0.0); World.CameraCurrentAlignment.Zoom = 0.0; World.CameraAlignmentDirection = new World.CameraAlignment(); World.CameraAlignmentSpeed = new World.CameraAlignment(); World.VerticalViewingAngle = World.OriginalVerticalViewingAngle; UpdateViewport(); World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); CpuReducedMode = false; break; case Key.F: Renderer.OptionWireframe = !Renderer.OptionWireframe; CpuReducedMode = false; if (Renderer.OptionWireframe) { GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line); } else { GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill); } break; case Key.N: Renderer.OptionNormals = !Renderer.OptionNormals; CpuReducedMode = false; break; case Key.E: Renderer.OptionEvents = !Renderer.OptionEvents; CpuReducedMode = false; break; case Key.C: CpuAutomaticMode = !CpuAutomaticMode; CpuReducedMode = false; break; case Key.I: Renderer.OptionInterface = !Renderer.OptionInterface; CpuReducedMode = false; break; case Key.M: SoundManager.Mute = !SoundManager.Mute; break; case Key.Plus: case Key.KeypadPlus: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "+"; CpuReducedMode = false; } break; case Key.Minus: case Key.KeypadMinus: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "-"; CpuReducedMode = false; } break; case Key.Number0: case Key.Number1: case Key.Number2: case Key.Number3: case Key.Number4: case Key.Number5: case Key.Number6: case Key.Number7: case Key.Number8: case Key.Number9: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = string.Empty; } JumpToPositionValue += char.ConvertFromUtf32(48 + e.Key - Key.Number0); CpuReducedMode = false; break; case Key.Period: if (!JumpToPositionEnabled) { JumpToPositionEnabled = true; JumpToPositionValue = "0."; } else if (JumpToPositionValue.IndexOf('.') == -1) { JumpToPositionValue += "."; } CpuReducedMode = false; break; case Key.BackSpace: if (JumpToPositionEnabled && JumpToPositionValue.Length != 0) { JumpToPositionValue = JumpToPositionValue.Substring(0, JumpToPositionValue.Length - 1); CpuReducedMode = false; } break; case Key.Enter: if (JumpToPositionEnabled) { if (JumpToPositionValue.Length != 0) { int direction; if (JumpToPositionValue[0] == '-') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = -1; } else if (JumpToPositionValue[0] == '+') { JumpToPositionValue = JumpToPositionValue.Substring(1); direction = 1; } else { direction = 0; } double value; if (double.TryParse(JumpToPositionValue, NumberStyles.Float, CultureInfo.InvariantCulture, out value)) { if (direction != 0) { value = World.CameraTrackFollower.TrackPosition + (double)direction * value; } TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, value, true, false); World.CameraCurrentAlignment.TrackPosition = value; World.UpdateAbsoluteCamera(0.0); World.UpdateViewingDistances(); } } JumpToPositionEnabled = false; CpuReducedMode = false; } break; case Key.Escape: JumpToPositionEnabled = false; CpuReducedMode = false; break; } }
/// <summary>Attempts to load and parse the current train's panel configuration file.</summary> /// <param name="TrainPath">The absolute on-disk path to the train folder.</param> /// <param name="Encoding">The automatically detected or manually set encoding of the panel configuration file.</param> /// <param name="Train">The base train on which to apply the panel configuration.</param> internal static void ParsePanelConfig(string TrainPath, System.Text.Encoding Encoding, Train Train) { Train.Cars[Train.DriverCar].CarSections = new CarSection[1]; Train.Cars[Train.DriverCar].CarSections[0] = new CarSection { Elements = new ObjectManager.AnimatedObject[] { }, Overlay = true }; string File = OpenBveApi.Path.CombineFile(TrainPath, "panel.animated"); if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); if (System.IO.File.Exists(OpenBveApi.Path.CombineFile(TrainPath, "panel2.cfg")) || System.IO.File.Exists(OpenBveApi.Path.CombineFile(TrainPath, "panel.cfg"))) { Program.FileSystem.AppendToLogFile("INFO: This train contains both a 2D and a 3D panel. The 3D panel will always take precedence"); } ObjectManager.AnimatedObjectCollection a = AnimatedObjectParser.ReadObject(File, Encoding); if (a != null) { //HACK: If a == null , loading our animated object completely failed (Missing objects?). Fallback to trying the panel2.cfg try { for (int i = 0; i < a.Objects.Length; i++) { a.Objects[i].ObjectIndex = ObjectManager.CreateDynamicObject(); } Train.Cars[Train.DriverCar].CarSections[0].Elements = a.Objects; Train.Cars[Train.DriverCar].CameraRestrictionMode = Camera.RestrictionMode.NotAvailable; World.CameraRestriction = Camera.RestrictionMode.NotAvailable; World.UpdateViewingDistances(); return; } catch { var currentError = Translations.GetInterfaceString("errors_critical_file"); currentError = currentError.Replace("[file]", "panel.animated"); MessageBox.Show(currentError, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.RestartArguments = " "; Loading.Cancel = true; return; } } Interface.AddMessage(MessageType.Error, false, "The panel.animated file " + File + " failed to load. Falling back to 2D panel."); } var Panel2 = false; try { File = OpenBveApi.Path.CombineFile(TrainPath, "panel2.cfg"); if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); Panel2 = true; Panel2CfgParser.ParsePanel2Config("panel2.cfg", TrainPath, Encoding, Train, Train.DriverCar); Train.Cars[Train.DriverCar].CameraRestrictionMode = Camera.RestrictionMode.On; World.CameraRestriction = Camera.RestrictionMode.On; } else { File = OpenBveApi.Path.CombineFile(TrainPath, "panel.cfg"); if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); PanelCfgParser.ParsePanelConfig(TrainPath, Encoding, Train); Train.Cars[Train.DriverCar].CameraRestrictionMode = Camera.RestrictionMode.On; World.CameraRestriction = Camera.RestrictionMode.On; } else { World.CameraRestriction = Camera.RestrictionMode.NotAvailable; } } } catch { var currentError = Translations.GetInterfaceString("errors_critical_file"); currentError = currentError.Replace("[file]", Panel2 == true ? "panel2.cfg" : "panel.cfg"); MessageBox.Show(currentError, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.RestartArguments = " "; Loading.Cancel = true; } }