public SurvivalGameplayWorld(LevelData levelData, BloomComponent bloomComponent) : base(levelData.Dimension, bloomComponent) { GlobalVariables.LevelScore = 0; GlobalVariables.EnableControls = false; this.levelData = levelData; this.levelEnded = false; }
public GameplayWorld(LevelData levelData, BloomComponent bloomComponent) : base(levelData.Dimension, bloomComponent) { HUDEntity.BossMaxHealth = 0; GlobalVariables.LevelScore = 0; GlobalVariables.EnableControls = false; this.levelData = levelData; this.levelEnded = false; this.failReason = "System Failure"; }