public SurvivalGameplayWorld(LevelData levelData, BloomComponent bloomComponent)
            : base(levelData.Dimension, bloomComponent)
        {
            GlobalVariables.LevelScore = 0;
            GlobalVariables.EnableControls = false;

            this.levelData = levelData;
            this.levelEnded = false;
        }
Beispiel #2
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        public GameplayWorld(LevelData levelData, BloomComponent bloomComponent)
            : base(levelData.Dimension, bloomComponent)
        {
            HUDEntity.BossMaxHealth = 0;

            GlobalVariables.LevelScore = 0;
            GlobalVariables.EnableControls = false;

            this.levelData = levelData;
            this.levelEnded = false;
            this.failReason = "System Failure";
        }