public override void Initialize() { World = new World(); var p = Load(); Player = World.InjectPlayer(p); Player.Initialize(); base.Initialize(); }
public override void Initialize() { World = new World(); var p = Load(); foreach (var item in ItemDefinitionManager.GetBlockDefinitions()) { p.Inventory.Add(new InventorySlot() { Definition = item, Amount = 1 }); } Player = World.InjectPlayer(p); Player.Initialize(); base.Initialize(); }