private IPlanet loadPlanet(int index) { IUniverse universe = GetUniverse(0); var cache = new ChunkCache(idx => loadChunk(index, idx), (_, chunk) => saveChunk(index, chunk)); _managers[index] = new PlanetResourceManager(cache); return(mapGenerator.GeneratePlanet(universe.Id, 4567)); }
private IPlanet loadPlanet(int index) { IUniverse universe = GetUniverse(0); var cache = new ChunkCache(idx => loadChunk(index, idx), (_, chunk) => saveChunk(index, chunk)); _managers[index] = new PlanetResourceManager(cache); return mapGenerator.GeneratePlanet(universe.Id, index); }