private IPlanet loadPlanet(int index)
        {
            IUniverse universe = GetUniverse(0);

            var cache = new ChunkCache(idx => loadChunk(index, idx), (_, chunk) => saveChunk(index, chunk));

            _managers[index] = new PlanetResourceManager(cache);

            return(mapGenerator.GeneratePlanet(universe.Id, 4567));
        }
        private IPlanet loadPlanet(int index)
        {
            IUniverse universe = GetUniverse(0);

            var cache = new ChunkCache(idx => loadChunk(index, idx), (_, chunk) => saveChunk(index, chunk));
            _managers[index] = new PlanetResourceManager(cache);

            return mapGenerator.GeneratePlanet(universe.Id, index);
        }