public Cylindrical(Cylindrical cc) : this(cc.Radius, cc.Angle, cc.Depth) { }
public Spherical(Cylindrical c) : this(c.toCartesian3) { }
public bool Equals(ICoordinate c) { Cylindrical cc = c.toCylindrical; return(cc.Radius == Radius && cc.Angle == Angle && cc.Depth == Depth); }
public bool Equal(Cylindrical p) { return((p.Radius == Radius) && (p.Angle == Angle) && (p.Depth == Depth)); }
public Cylindrical(Cylindrical cc) : this (cc.Radius,cc.Angle,cc.Depth){}
public bool Equal(Cylindrical p) { return ((p.Radius == Radius) && (p.Angle == Angle) && (p.Depth == Depth)); }
public Spherical(Cylindrical c) : this (c.toCartesian3){}