/// <summary> /// CEvent数据写入无返回值字典 /// </summary> /// <typeparam name="T">无返回值委托的参数T</typeparam> /// <typeparam name="Y">无返回值委托的参数Y</typeparam> /// <param name="key">键</param> /// <param name="ve2A">无返回值委托</param> public void PutCEventInVoidDic <T, Y>(string key, Action <T, Y> ve2A) { CEvents.VoidEvent2 <T, Y> @void = new CEvents.VoidEvent2 <T, Y>(ve2A); CEventsStringTriggers.Register <T, Y>(key, @void); }
/// <summary> /// CEvent数据在有返回值字典中查询 /// </summary> /// <typeparam name="T">有返回值委托的参数一类型</typeparam> /// <typeparam name="Y">有返回值委托的参数二类型</typeparam> /// <typeparam name="U">有返回值委托的参数三类型</typeparam> /// <param name="key">键</param> /// <param name="obj0">有返回值委托的参数一</param> /// <param name="obj1">有返回值委托的参数二</param> /// <param name="obj2">有返回值委托的参数三</param> /// <returns>object</returns> public object LookUpCEventToObjectDic <T, Y, U>(string key, T obj0, Y obj1, U obj2) { return(CEventsStringTriggers.InvokeObject <T, Y, U>(key, obj0, obj1, obj2)); }
/// <summary> /// CEvent数据写入无返回值字典 /// </summary> /// <param name="key">键</param> /// <param name="ve0A">无参无返回值委托</param> public void PutCEventInVoidDic(string key, Action ve0A) { CEvents.VoidEvent0 @void = new CEvents.VoidEvent0(ve0A); CEventsStringTriggers.Register(key, @void); }
/// <summary> /// CEvent数据在有返回值字典中查询 /// </summary> /// <param name="key">键</param> /// <returns>object</returns> public object LookUpCEventToObjectDic(string key) { return(CEventsStringTriggers.InvokeObject(key)); }
/// <summary> /// CEvent数据在有返回值字典中查询 /// </summary> /// <typeparam name="T">有返回值委托的参数一类型</typeparam> /// <param name="key">键</param> /// <param name="obj0">有返回值委托的参数一</param> /// <returns>object</returns> public object LookUpCEventToObjectDic <T>(string key, T obj0) { return(CEventsStringTriggers.InvokeObject <T>(key, obj0)); }
/// <summary> /// CEvent数据写入有返回值字典 /// </summary> /// <typeparam name="T">有返回值委托的参数T</typeparam> /// <typeparam name="Y">有返回值委托的参数Y</typeparam> /// <typeparam name="U">有返回值委托的参数U</typeparam> /// <param name="key">键</param> /// <param name="oe3F">有返回值委托</param> public void PutCEventInObjectDic <T, Y, U>(string key, Func <T, Y, U, object> oe3F) { CEvents.ObjectEvent3 <T, Y, U> @object = new CEvents.ObjectEvent3 <T, Y, U>(oe3F); CEventsStringTriggers.RegisterObject <T, Y, U>(key, @object); }
/// <summary> /// CEvent数据写入有返回值字典 /// </summary> /// <param name="key">键</param> /// <param name="oe0F">无参有返回值委托</param> public void PutCEventInObjectDic(string key, Func <object> oe0F) { CEvents.ObjectEvent0 @object = new CEvents.ObjectEvent0(oe0F); CEventsStringTriggers.RegisterObject(key, @object); }
/// <summary> /// CEvent数据在无返回值字典中查询 /// </summary> /// <typeparam name="T">无返回值委托的参数一类型</typeparam> /// <typeparam name="Y">无返回值委托的参数二类型</typeparam> /// <typeparam name="U">无返回值委托的参数三类型</typeparam> /// <param name="key">键</param> /// <param name="obj0">无返回值委托的参数一</param> /// <param name="obj1">无返回值委托的参数二</param> /// <param name="obj2">无返回值委托的参数三</param> public void LookUpCEventToVoidDic <T, Y, U>(string key, T obj0, Y obj1, U obj2) { CEventsStringTriggers.Invoke <T, Y, U>(key, obj0, obj1, obj2); }
/// <summary> /// CEvent数据在无返回值字典中查询 /// </summary> /// <typeparam name="T">无返回值委托的参数一类型</typeparam> /// <param name="key">键</param> /// <param name="obj0">无返回值委托的参数一</param> public void LookUpCEventToVoidDic <T>(string key, T obj0) { CEventsStringTriggers.Invoke <T>(key, obj0); }
/// <summary> /// CEvent数据在无返回值字典中查询 /// </summary> /// <param name="key">键</param> public void LookUpCEventToVoidDic(string key) { CEventsStringTriggers.Invoke(key); }