/// <summary>
 /// CEvent数据写入无返回值字典
 /// </summary>
 /// <typeparam name="T">无返回值委托的参数T</typeparam>
 /// <typeparam name="Y">无返回值委托的参数Y</typeparam>
 /// <param name="key">键</param>
 /// <param name="ve2A">无返回值委托</param>
 public void PutCEventInVoidDic <T, Y>(string key, Action <T, Y> ve2A)
 {
     CEvents.VoidEvent2 <T, Y> @void = new CEvents.VoidEvent2 <T, Y>(ve2A);
     CEventsStringTriggers.Register <T, Y>(key, @void);
 }
 /// <summary>
 /// CEvent数据在有返回值字典中查询
 /// </summary>
 /// <typeparam name="T">有返回值委托的参数一类型</typeparam>
 /// <typeparam name="Y">有返回值委托的参数二类型</typeparam>
 /// <typeparam name="U">有返回值委托的参数三类型</typeparam>
 /// <param name="key">键</param>
 /// <param name="obj0">有返回值委托的参数一</param>
 /// <param name="obj1">有返回值委托的参数二</param>
 /// <param name="obj2">有返回值委托的参数三</param>
 /// <returns>object</returns>
 public object LookUpCEventToObjectDic <T, Y, U>(string key, T obj0, Y obj1, U obj2)
 {
     return(CEventsStringTriggers.InvokeObject <T, Y, U>(key, obj0, obj1, obj2));
 }
 /// <summary>
 /// CEvent数据写入无返回值字典
 /// </summary>
 /// <param name="key">键</param>
 /// <param name="ve0A">无参无返回值委托</param>
 public void PutCEventInVoidDic(string key, Action ve0A)
 {
     CEvents.VoidEvent0 @void = new CEvents.VoidEvent0(ve0A);
     CEventsStringTriggers.Register(key, @void);
 }
 /// <summary>
 /// CEvent数据在有返回值字典中查询
 /// </summary>
 /// <param name="key">键</param>
 /// <returns>object</returns>
 public object LookUpCEventToObjectDic(string key)
 {
     return(CEventsStringTriggers.InvokeObject(key));
 }
 /// <summary>
 /// CEvent数据在有返回值字典中查询
 /// </summary>
 /// <typeparam name="T">有返回值委托的参数一类型</typeparam>
 /// <param name="key">键</param>
 /// <param name="obj0">有返回值委托的参数一</param>
 /// <returns>object</returns>
 public object LookUpCEventToObjectDic <T>(string key, T obj0)
 {
     return(CEventsStringTriggers.InvokeObject <T>(key, obj0));
 }
 /// <summary>
 /// CEvent数据写入有返回值字典
 /// </summary>
 /// <typeparam name="T">有返回值委托的参数T</typeparam>
 /// <typeparam name="Y">有返回值委托的参数Y</typeparam>
 /// <typeparam name="U">有返回值委托的参数U</typeparam>
 /// <param name="key">键</param>
 /// <param name="oe3F">有返回值委托</param>
 public void PutCEventInObjectDic <T, Y, U>(string key, Func <T, Y, U, object> oe3F)
 {
     CEvents.ObjectEvent3 <T, Y, U> @object = new CEvents.ObjectEvent3 <T, Y, U>(oe3F);
     CEventsStringTriggers.RegisterObject <T, Y, U>(key, @object);
 }
 /// <summary>
 /// CEvent数据写入有返回值字典
 /// </summary>
 /// <param name="key">键</param>
 /// <param name="oe0F">无参有返回值委托</param>
 public void PutCEventInObjectDic(string key, Func <object> oe0F)
 {
     CEvents.ObjectEvent0 @object = new CEvents.ObjectEvent0(oe0F);
     CEventsStringTriggers.RegisterObject(key, @object);
 }
 /// <summary>
 /// CEvent数据在无返回值字典中查询
 /// </summary>
 /// <typeparam name="T">无返回值委托的参数一类型</typeparam>
 /// <typeparam name="Y">无返回值委托的参数二类型</typeparam>
 /// <typeparam name="U">无返回值委托的参数三类型</typeparam>
 /// <param name="key">键</param>
 /// <param name="obj0">无返回值委托的参数一</param>
 /// <param name="obj1">无返回值委托的参数二</param>
 /// <param name="obj2">无返回值委托的参数三</param>
 public void LookUpCEventToVoidDic <T, Y, U>(string key, T obj0, Y obj1, U obj2)
 {
     CEventsStringTriggers.Invoke <T, Y, U>(key, obj0, obj1, obj2);
 }
 /// <summary>
 /// CEvent数据在无返回值字典中查询
 /// </summary>
 /// <typeparam name="T">无返回值委托的参数一类型</typeparam>
 /// <param name="key">键</param>
 /// <param name="obj0">无返回值委托的参数一</param>
 public void LookUpCEventToVoidDic <T>(string key, T obj0)
 {
     CEventsStringTriggers.Invoke <T>(key, obj0);
 }
 /// <summary>
 /// CEvent数据在无返回值字典中查询
 /// </summary>
 /// <param name="key">键</param>
 public void LookUpCEventToVoidDic(string key)
 {
     CEventsStringTriggers.Invoke(key);
 }