protected override PhysicsScene OnCreateScene(string description, int numThreads, uint[] affinityMasks) { ODEPhysicsScene scene = new ODEPhysicsScene(description); scene.Create(); return(scene); }
protected override PhysicsScene OnCreateScene( string description, int numThreads, uint[] affinityMasks ) { ODEPhysicsScene scene = new ODEPhysicsScene( description ); scene.Create(); return scene; }
protected override void OnDestroyScene(PhysicsScene scene) { ODEPhysicsScene scene2 = (ODEPhysicsScene)scene; scene2.Destroy(); }
/////////////////////////////////////////// public ODEBody(PhysicsScene scene) : base(scene) { this.scene = (ODEPhysicsScene)scene; }
/////////////////////////////////////////// public ODEBody( PhysicsScene scene ) : base( scene ) { this.scene = (ODEPhysicsScene)scene; }