Example #1
0
        public ActionResult Add(MESSAGE_HISTORY model)
        {
            try
            {
                // 增加数据
                if (ModelState.IsValid)
                {
                    //etMgr.AddToMESSAGE_HISTORY(msg);
                    if (etMgr.SaveChanges() != 0)
                    {

                        return RedirectToAction("Index");
                    }
                    else
                    {
                        return RedirectToAction("Add");
                    }
                }
                return RedirectToAction("Add");
            }
            catch (Exception ex)
            {
                Com.Mxm.WriteTxt.WriteText(ex.Message + ex.StackTrace);
                return View();
            }
        }
Example #2
0
 public AddMsg(MESSAGE_HISTORY msg, List<MSG_RECEIVE_LIST> reveiveLst)
 {
     this.msg = msg;
     this.receiveLst = receiveLst;
 }
Example #3
0
 /// <summary>
 /// 用于向 MESSAGE_HISTORY EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet&lt;T&gt; 属性的 .Add 方法。
 /// </summary>
 public void AddToMESSAGE_HISTORY(MESSAGE_HISTORY mESSAGE_HISTORY)
 {
     base.AddObject("MESSAGE_HISTORY", mESSAGE_HISTORY);
 }
Example #4
0
 /// <summary>
 /// 创建新的 MESSAGE_HISTORY 对象。
 /// </summary>
 /// <param name="mSG_HIS_ID">MSG_HIS_ID 属性的初始值。</param>
 /// <param name="cONTENT">CONTENT 属性的初始值。</param>
 /// <param name="sEND_USER">SEND_USER 属性的初始值。</param>
 /// <param name="sEND_TIME">SEND_TIME 属性的初始值。</param>
 public static MESSAGE_HISTORY CreateMESSAGE_HISTORY(global::System.Int32 mSG_HIS_ID, global::System.String cONTENT, global::System.Int32 sEND_USER, global::System.DateTime sEND_TIME)
 {
     MESSAGE_HISTORY mESSAGE_HISTORY = new MESSAGE_HISTORY();
     mESSAGE_HISTORY.MSG_HIS_ID = mSG_HIS_ID;
     mESSAGE_HISTORY.CONTENT = cONTENT;
     mESSAGE_HISTORY.SEND_USER = sEND_USER;
     mESSAGE_HISTORY.SEND_TIME = sEND_TIME;
     return mESSAGE_HISTORY;
 }