public static List <GameObject> ReplaceSelectedObjectsPrefabOnMouseClick() { MouseCursorRayHit cursorRayHit = ObjectSelection.Get().GetObjectPickedByCursor(); if (cursorRayHit.WasAnObjectHit && !ObjectSelection.Get().IsGameObjectSelected(cursorRayHit.ClosestObjectRayHit.HitObject)) { GameObject hitObject = cursorRayHit.ClosestObjectRayHit.HitObject; hitObject = Octave3DWorldBuilder.ActiveInstance.GetRoot(hitObject); if (hitObject == null) { return(new List <GameObject>()); } GameObject newPrefabForSelectedObjects = hitObject.GetSourcePrefab(); if (newPrefabForSelectedObjects == null) { return(new List <GameObject>()); } List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects(); ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allSelectedObjects); List <GameObject> newObjects = ObjectActions.ReplaceGameObjectHierarchyCollectionPrefab(allSelectedObjects, newPrefabForSelectedObjects); newObjects.RemoveAll(item => item == null); return(newObjects); } return(new List <GameObject>()); }
public static List <GameObject> ReplaceSelectedObjectsWithPrefab(GameObject prefab) { List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects(); ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allSelectedObjects); List <GameObject> newObjects = ObjectActions.ReplaceGameObjectHierarchyCollectionPrefab(allSelectedObjects, prefab); newObjects.RemoveAll(item => item == null); return(newObjects); }
public static List <GameObject> ReplaceSelectedObjectsPrefabOnMouseClick() { MouseCursorRayHit cursorRayHit = ObjectSelection.Get().GetObjectPickedByCursor(); if (cursorRayHit.WasAnObjectHit && !ObjectSelection.Get().IsGameObjectSelected(cursorRayHit.ClosestObjectRayHit.HitObject)) { GameObject hitObject = cursorRayHit.ClosestObjectRayHit.HitObject; hitObject = Octave3DWorldBuilder.ActiveInstance.GetRoot(hitObject); if (hitObject == null) { return(new List <GameObject>()); } GameObject newPrefabForSelectedObjects = hitObject.GetSourcePrefab(); if (newPrefabForSelectedObjects == null) { List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects(); ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allSelectedObjects); List <GameObject> selectedRoots = Octave3DWorldBuilder.ActiveInstance.GetRoots(allSelectedObjects); var newObjects = new List <GameObject>(); foreach (var root in selectedRoots) { Transform rootTransform = root.transform; GameObject newObject = GameObjectExtensions.CloneAsWorkingObject(hitObject, hitObject.transform.parent, true); if (newObject != null) { Transform objectTransform = newObject.transform; objectTransform.position = rootTransform.position; objectTransform.rotation = rootTransform.rotation; objectTransform.SetWorldScale(rootTransform.lossyScale); newObject.SetSelectedHierarchyWireframeHidden(ObjectPlacementSettings.Get().HideWireframeWhenPlacingObjects); UndoEx.DestroyObjectImmediate(root); newObjects.Add(newObject); } } return(newObjects); } else { List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects(); ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allSelectedObjects); List <GameObject> newObjects = ObjectActions.ReplaceGameObjectHierarchyCollectionPrefab(allSelectedObjects, newPrefabForSelectedObjects); newObjects.RemoveAll(item => item == null); return(newObjects); } } return(new List <GameObject>()); }