コード例 #1
0
        public static List <GameObject> ReplaceSelectedObjectsPrefabOnMouseClick()
        {
            MouseCursorRayHit cursorRayHit = ObjectSelection.Get().GetObjectPickedByCursor();

            if (cursorRayHit.WasAnObjectHit && !ObjectSelection.Get().IsGameObjectSelected(cursorRayHit.ClosestObjectRayHit.HitObject))
            {
                GameObject hitObject = cursorRayHit.ClosestObjectRayHit.HitObject;
                hitObject = Octave3DWorldBuilder.ActiveInstance.GetRoot(hitObject);
                if (hitObject == null)
                {
                    return(new List <GameObject>());
                }

                GameObject newPrefabForSelectedObjects = hitObject.GetSourcePrefab();
                if (newPrefabForSelectedObjects == null)
                {
                    return(new List <GameObject>());
                }

                List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects();
                ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allSelectedObjects);
                List <GameObject> newObjects = ObjectActions.ReplaceGameObjectHierarchyCollectionPrefab(allSelectedObjects, newPrefabForSelectedObjects);
                newObjects.RemoveAll(item => item == null);

                return(newObjects);
            }

            return(new List <GameObject>());
        }
コード例 #2
0
 private void RenderEraseAllLayersButton()
 {
     if (GUILayout.Button(GetContentForEraseAllLayersButton(), GUILayout.Width(EditorGUILayoutEx.PreferedActionButtonWidth * _actionButtonScale)))
     {
         UndoEx.RecordForToolAction(ObjectSelection.Get());
         ObjectActions.EraseGameObjectsInAllLayers();
     }
 }
コード例 #3
0
 private void RenderMakeSelectionDynamicButton()
 {
     if (GUILayout.Button(GetContentForMakeSelectionDynamicButton(), GUILayout.Width(110.0f)))
     {
         List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects();
         UndoEx.RecordForToolAction(allSelectedObjects);
         ObjectActions.MakeObjectsDynamic(allSelectedObjects);
     }
 }
コード例 #4
0
 private void RenderMakeActiveGroupDynamicButton()
 {
     if (GUILayout.Button(GetContentForMakeActiveGroupDynamicButton()))
     {
         List <GameObject> allObjectsInActivegroup = _database.ActiveGroup.GroupObject.GetAllChildrenIncludingSelf();
         UndoEx.RecordForToolAction(allObjectsInActivegroup);
         ObjectActions.MakeObjectsDynamic(allObjectsInActivegroup);
     }
 }
コード例 #5
0
 private void RenderMakeActiveGroupStaticButton()
 {
     if (GUILayout.Button(GetContentForMakeActiveGroupStaticButton(), GUILayout.Width(EditorGUILayoutEx.PreferedActionButtonWidth)))
     {
         List <GameObject> allObjectsInActivegroup = _database.ActiveGroup.GroupObject.GetAllChildrenIncludingSelf();
         UndoEx.RecordForToolAction(allObjectsInActivegroup);
         ObjectActions.MakeObjectsStatic(allObjectsInActivegroup);
     }
 }
コード例 #6
0
        public static List <GameObject> ReplaceSelectedObjectsWithPrefab(GameObject prefab)
        {
            List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects();

            ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allSelectedObjects);
            List <GameObject> newObjects = ObjectActions.ReplaceGameObjectHierarchyCollectionPrefab(allSelectedObjects, prefab);

            newObjects.RemoveAll(item => item == null);

            return(newObjects);
        }
コード例 #7
0
        public static List <GameObject> ReplaceSelectedObjectsPrefabOnMouseClick()
        {
            MouseCursorRayHit cursorRayHit = ObjectSelection.Get().GetObjectPickedByCursor();

            if (cursorRayHit.WasAnObjectHit && !ObjectSelection.Get().IsGameObjectSelected(cursorRayHit.ClosestObjectRayHit.HitObject))
            {
                GameObject hitObject = cursorRayHit.ClosestObjectRayHit.HitObject;
                hitObject = Octave3DWorldBuilder.ActiveInstance.GetRoot(hitObject);
                if (hitObject == null)
                {
                    return(new List <GameObject>());
                }

                GameObject newPrefabForSelectedObjects = hitObject.GetSourcePrefab();
                if (newPrefabForSelectedObjects == null)
                {
                    List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects();
                    ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allSelectedObjects);

                    List <GameObject> selectedRoots = Octave3DWorldBuilder.ActiveInstance.GetRoots(allSelectedObjects);
                    var newObjects = new List <GameObject>();
                    foreach (var root in selectedRoots)
                    {
                        Transform  rootTransform = root.transform;
                        GameObject newObject     = GameObjectExtensions.CloneAsWorkingObject(hitObject, hitObject.transform.parent, true);
                        if (newObject != null)
                        {
                            Transform objectTransform = newObject.transform;
                            objectTransform.position = rootTransform.position;
                            objectTransform.rotation = rootTransform.rotation;
                            objectTransform.SetWorldScale(rootTransform.lossyScale);
                            newObject.SetSelectedHierarchyWireframeHidden(ObjectPlacementSettings.Get().HideWireframeWhenPlacingObjects);

                            UndoEx.DestroyObjectImmediate(root);
                            newObjects.Add(newObject);
                        }
                    }

                    return(newObjects);
                }
                else
                {
                    List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects();
                    ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allSelectedObjects);
                    List <GameObject> newObjects = ObjectActions.ReplaceGameObjectHierarchyCollectionPrefab(allSelectedObjects, newPrefabForSelectedObjects);
                    newObjects.RemoveAll(item => item == null);

                    return(newObjects);
                }
            }

            return(new List <GameObject>());
        }
コード例 #8
0
        public void HandleKeyboardButtonDownEvent(Event e)
        {
            if (AllShortcutCombos.Instance.GrabSelection.IsActive() && NumberOfSelectedObjects != 0)
            {
                if (_selectionGrabSession.IsActive)
                {
                    _selectionGrabSession.End();
                }
                else
                {
                    _selectionGrabSession.Settings = SelectionGrabSettings;
                    _selectionGrabSession.Begin(new List <GameObject>(_selectedObjects.HashSet));
                }
            }
            if (_selectionGrabSession.IsActive || _selectionSnapSession.IsActive)
            {
                return;
            }

            // Note: Don't disable this event if it's CTRL or CMD because transform
            //       handle snapping will no longer work.
            if (e.keyCode != KeyCode.LeftControl && e.keyCode != KeyCode.LeftCommand &&
                e.keyCode != KeyCode.RightControl && e.keyCode != KeyCode.RightCommand)
            {
                e.DisableInSceneView();
            }

            if (Mirror.IsInteractionSessionActive)
            {
                Mirror.HandleKeyboardButtonDownEvent(e);
                return;
            }

            if (Mirror.IsActive && AllShortcutCombos.Instance.MirrorSelectedObjects.IsActive())
            {
                List <GameObject> topParentsInSelectedObjects = GameObjectExtensions.GetTopParentsFromGameObjectCollection(_selectedObjects.HashSet);
                ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(Mirror.MirrorGameObjectHierarchies(topParentsInSelectedObjects), ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.MirroredSelection);
                return;
            }

            if (AllShortcutCombos.Instance.DeleteSelectedObjects.IsActive())
            {
                UndoEx.RecordForToolAction(this);
                ObjectActions.EraseAllSelectedGameObjects();
            }
            else
            if (AllShortcutCombos.Instance.SelectAllObjectsWithSamePrefabAsCurrentSelection.IsActive())
            {
                UndoEx.RecordForToolAction(this);
                ObjectSelectionActions.SelectAllObjectsWithSamePrefabAsCurrentSelection();
                _objectSelectionTransformGizmoSystem.OnObjectSelectionUpdated();
            }
            else
            if (AllShortcutCombos.Instance.ToggleGizmosOnOff.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionTransformGizmoSystem);
                _objectSelectionTransformGizmoSystem.AreGizmosActive = !_objectSelectionTransformGizmoSystem.AreGizmosActive;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateMoveGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionTransformGizmoSystem);
                _objectSelectionTransformGizmoSystem.ActiveGizmoType = TransformGizmoType.Move;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateRotationGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionTransformGizmoSystem);
                _objectSelectionTransformGizmoSystem.ActiveGizmoType = TransformGizmoType.Rotate;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateScaleGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionTransformGizmoSystem);
                _objectSelectionTransformGizmoSystem.ActiveGizmoType = TransformGizmoType.Scale;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ProjectSelectedObjects.IsActive())
            {
                ProjectSelectionOnProjectionSurface();
            }
            else
            if (AllShortcutCombos.Instance.SnapSelection.IsActive())
            {
                _selectionSnapSession.Begin();
            }
        }
コード例 #9
0
        public override void RenderHandles(TransformGizmoPivotPoint transformPivotPoint)
        {
            Box targetWorldAABB = Box.FromObjectWorldAABB(_targetObjects);

            //Color[] axesColors = new Color[] { Handles.xAxisColor, Handles.xAxisColor, Handles.yAxisColor, Handles.yAxisColor, Handles.zAxisColor, Handles.zAxisColor };
            //Vector3[] axesDirs = new Vector3[] { Vector3.right, -Vector3.right, Vector3.up, -Vector3.up, Vector3.forward, -Vector3.forward };
            //float[] snapValues = new float[] { targetWorldAABB.Size.x, targetWorldAABB.Size.x, targetWorldAABB.Size.y, targetWorldAABB.Size.y, targetWorldAABB.Size.z, targetWorldAABB.Size.z };

            Color[]   axesColors = new Color[] { Handles.xAxisColor, Handles.yAxisColor, Handles.zAxisColor };
            Vector3[] axesDirs   = new Vector3[] { Vector3.right, Vector3.up, Vector3.forward };
            float[]   snapValues = new float[] { targetWorldAABB.Size.x *_snapSteps[0], targetWorldAABB.Size.y *_snapSteps[1], targetWorldAABB.Size.z *_snapSteps[2] };

            Vector3 oldPosition = WorldPosition;

            for (int axisIndex = 0; axisIndex < 3; ++axisIndex)
            {
                Handles.color = axesColors[axisIndex];
                Vector3 newGizmoPosition = Handles.Slider(oldPosition, axesDirs[axisIndex], HandleUtility.GetHandleSize(oldPosition), Handles.ArrowHandleCap, snapValues[axisIndex]);
                if (newGizmoPosition != oldPosition)
                {
                    Vector3 moveOffset = (newGizmoPosition - oldPosition);
                    WorldPosition = newGizmoPosition;
                    oldPosition   = newGizmoPosition;

                    if (Event.current.control)
                    {
                        float absNumGroups   = Mathf.Abs(moveOffset[axisIndex] / snapValues[axisIndex]);
                        float absFractional  = absNumGroups - (int)absNumGroups;
                        int   numCloneGroups = Mathf.FloorToInt(absNumGroups);
                        if (Mathf.Abs(absFractional - 1.0f) < 1e-4f)
                        {
                            ++numCloneGroups;
                        }

                        for (int cloneGroupIndex = 0; cloneGroupIndex < numCloneGroups; ++cloneGroupIndex)
                        {
                            var clonedRoots = Octave3DWorldBuilder.ActiveInstance.GetRoots(ObjectActions.Duplicate(_targetObjects));
                            ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(clonedRoots, ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.Selection);
                            ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(ObjectSelection.Get().Mirror.MirrorGameObjectHierarchies(clonedRoots), ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.Selection);

                            if (cloneGroupIndex != 0)
                            {
                                Vector3 offset = axesDirs[axisIndex] * snapValues[axisIndex] * cloneGroupIndex *Mathf.Sign(moveOffset[axisIndex]);

                                foreach (var root in clonedRoots)
                                {
                                    root.transform.position += offset;
                                }
                            }
                        }
                    }

                    GameObjectExtensions.RecordObjectTransformsForUndo(_targetObjects);
                    var targetParents = GameObjectExtensions.GetParents(_targetObjects);
                    foreach (var parent in targetParents)
                    {
                        parent.transform.position += moveOffset;
                    }
                }
            }

            Handles.BeginGUI();
            GUI.BeginGroup(new Rect(0.0f, -15.0f, 200.0f, 200.0f));

            var content = new GUIContent();

            string[] snapStepLabels = new string[] { "Snap step X", "Snap step Y", "Snap step Z" };

            for (int axisIndex = 0; axisIndex < 3; ++axisIndex)
            {
                EditorGUILayout.BeginHorizontal();
                content.text = snapStepLabels[axisIndex];
                EditorGUILayout.LabelField(content, GUILayout.Width(80.0f));
                int newInt = EditorGUILayout.IntField("", _snapSteps[axisIndex], GUILayout.Width(50.0f));
                if (newInt != _snapSteps[axisIndex])
                {
                    UndoEx.RecordForToolAction(this);
                    SetSnapStep(axisIndex, newInt);
                }
                EditorGUILayout.EndHorizontal();
            }

            GUI.EndGroup();
            Handles.EndGUI();
        }
コード例 #10
0
ファイル: ObjectSelection.cs プロジェクト: Guendeli/Farm-MVP
        public void HandleKeyboardButtonDownEvent(Event e)
        {
            if (AllShortcutCombos.Instance.ActivateObjectVertexSnapSession_Placement.IsActive() &&
                !_object2ObjectSnapSession.IsActive && !_selectionGrabSession.IsActive && !SelectionShape.IsVisible())
            {
                e.DisableInSceneView();
                _objectVertexSnapSession.Begin(GetAllSelectedGameObjects());
                return;
            }

            if (!_object2ObjectSnapSession.IsActive)
            {
                if (AllShortcutCombos.Instance.GrabSelection.IsActive() && NumberOfSelectedObjects != 0)
                {
                    if (_selectionGrabSession.IsActive)
                    {
                        _selectionGrabSession.End();
                    }
                    else
                    {
                        _selectionGrabSession.Settings = SelectionGrabSettings;
                        _selectionGrabSession.Begin(new List <GameObject>(_selectedObjects.HashSet));
                    }
                }
            }

            if (!_selectionGrabSession.IsActive)
            {
                if (AllShortcutCombos.Instance.ToggleSelectionObject2ObjectSnap.IsActive() && NumberOfSelectedObjects != 0)
                {
                    if (_object2ObjectSnapSession.IsActive)
                    {
                        _object2ObjectSnapSession.End();
                    }
                    else
                    {
                        _object2ObjectSnapSession.Begin();
                    }
                }
            }

            if (_object2ObjectSnapSession.IsActive)
            {
                if (AllShortcutCombos.Instance.SelectionRotateWorldX.IsActive())
                {
                    Rotate(Settings.XRotationStep, Vector3.right);
                }
                else if (AllShortcutCombos.Instance.SelectionRotateWorldY.IsActive())
                {
                    Rotate(Settings.YRotationStep, Vector3.up);
                }
                else if (AllShortcutCombos.Instance.SelectionRotateWorldZ.IsActive())
                {
                    Rotate(Settings.ZRotationStep, Vector3.forward);
                }
                else if (AllShortcutCombos.Instance.SetRotationToIdentity.IsActive())
                {
                    SetWorldRotation(Quaternion.identity);
                }
                return;
            }

            if (_selectionGrabSession.IsActive || _selectionGridSnapSession.IsActive || _object2ObjectSnapSession.IsActive)
            {
                return;
            }

            // Note: Don't disable this event if it's CTRL or CMD because transform
            //       handle snapping will no longer work.
            if (e.keyCode != KeyCode.LeftControl && e.keyCode != KeyCode.LeftCommand &&
                e.keyCode != KeyCode.RightControl && e.keyCode != KeyCode.RightCommand)
            {
                e.DisableInSceneView();
            }

            if (Mirror.IsInteractionSessionActive)
            {
                Mirror.HandleKeyboardButtonDownEvent(e);
                return;
            }

            if (Mirror.IsActive && AllShortcutCombos.Instance.MirrorSelectedObjects.IsActive())
            {
                List <GameObject> selectedRoots = Octave3DWorldBuilder.ActiveInstance.GetRoots(GetAllSelectedGameObjects());
                ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(Mirror.MirrorGameObjectHierarchies(selectedRoots), ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.Selection);
                return;
            }

            if (AllShortcutCombos.Instance.DeleteSelectedObjects.IsActive())
            {
                UndoEx.RecordForToolAction(this);
                ObjectActions.EraseAllSelectedGameObjects();
            }
            else
            if (AllShortcutCombos.Instance.SelectAllObjectsWithSamePrefabAsCurrentSelection.IsActive())
            {
                UndoEx.RecordForToolAction(this);
                ObjectSelectionActions.SelectAllObjectsWithSamePrefabAsCurrentSelection();
                _objectSelectionGizmos.OnObjectSelectionUpdated();
            }
            else
            if (AllShortcutCombos.Instance.ActivateMoveGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionGizmos);
                _objectSelectionGizmos.ActiveGizmoType = GizmoType.Move;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateRotationGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionGizmos);
                _objectSelectionGizmos.ActiveGizmoType = GizmoType.Rotate;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateScaleGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionGizmos);
                _objectSelectionGizmos.ActiveGizmoType = GizmoType.Scale;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateObjectSelectionExtrudeGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionGizmos);
                _objectSelectionGizmos.ActiveGizmoType = GizmoType.Duplicate;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ProjectSelectedObjects.IsActive())
            {
                ProjectSelectionOnProjectionSurface();
            }
            else if (AllShortcutCombos.Instance.SelectionGridSnap.IsActive())
            {
                _selectionGridSnapSession.Begin();
            }
            else if (AllShortcutCombos.Instance.SetRotationToIdentity.IsActive())
            {
                SetWorldRotation(Quaternion.identity);
            }
            else if (AllShortcutCombos.Instance.SelectionRotateWorldX.IsActive())
            {
                Rotate(Settings.XRotationStep, Vector3.right);
            }
            else if (AllShortcutCombos.Instance.SelectionRotateWorldY.IsActive())
            {
                Rotate(Settings.YRotationStep, Vector3.up);
            }
            else if (AllShortcutCombos.Instance.SelectionRotateWorldZ.IsActive())
            {
                Rotate(Settings.ZRotationStep, Vector3.forward);
            }
        }
コード例 #11
0
        protected override void RenderContent()
        {
            EditorGUILayoutEx.BeginVerticalBox();

            EditorGUILayout.BeginHorizontal();
            const float alignButtonWidth = 72.0f;
            var         content          = new GUIContent();

            content.text    = "Align X";
            content.tooltip = "Aligns the positions of the selected objects to the X axis.";
            if (GUILayout.Button(content, GUILayout.Width(alignButtonWidth)))
            {
                ObjectSelectionActions.AlignSelectionToAxis(Axis.X);
            }

            content.text    = "Align Y";
            content.tooltip = "Aligns the positions of the selected objects to the Y axis.";
            if (GUILayout.Button(content, GUILayout.Width(alignButtonWidth)))
            {
                ObjectSelectionActions.AlignSelectionToAxis(Axis.Y);
            }

            content.text    = "Align Z";
            content.tooltip = "Aligns the positions of the selected objects to the Z axis.";
            if (GUILayout.Button(content, GUILayout.Width(alignButtonWidth)))
            {
                ObjectSelectionActions.AlignSelectionToAxis(Axis.Z);
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            RenderMakeSelectionStaticButton();
            RenderMakeSelectionDynamicButton();
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            RenderInvertSelectionButton();
            content.text    = "Grab settings...";
            content.tooltip = "Opens up a new window which allows you to modify selection grab settings.";
            if (GUILayout.Button(content, GUILayout.Width(110.0f)))
            {
                Octave3DWorldBuilder.ActiveInstance.EditorWindowPool.SelectionGrabSettingsWindow.ObjectGrabSettings = ObjectSelection.Get().SelectionGrabSettings;
                Octave3DWorldBuilder.ActiveInstance.EditorWindowPool.SelectionGrabSettingsWindow.ShowOctave3DWindow();
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            RenderAssignSelectionToLayerButton();
            RenderSelectionAssignmentLayerSelectionPopup();
            EditorGUILayout.EndHorizontal();

            if (ObjectGroupDatabase.Get().NumberOfGroups != 0)
            {
                if (string.IsNullOrEmpty(ViewData.DestObjectGroupName))
                {
                    ViewData.DestObjectGroupName = ObjectGroupDatabase.Get().GetObjectGroupByIndex(0).Name;
                }
                else
                {
                    if (ObjectGroupDatabase.Get().GetObjectGroupByName(ViewData.DestObjectGroupName) == null)
                    {
                        ViewData.DestObjectGroupName = ObjectGroupDatabase.Get().GetObjectGroupByIndex(0).Name;
                    }
                }

                EditorGUILayout.BeginHorizontal();
                content.text    = "Assign to group";
                content.tooltip = "Assigns the object selection to the specified object group.";
                if (GUILayout.Button(content, GUILayout.Width(110.0f)))
                {
                    ObjectGroup destObjectGroup = ObjectGroupDatabase.Get().GetObjectGroupByName(ViewData.DestObjectGroupName);
                    if (destObjectGroup != null)
                    {
                        ObjectActions.AssignObjectsToGroup(ObjectSelection.Get().GetAllSelectedGameObjects(), destObjectGroup);
                    }
                }

                string newGroupName = EditorGUILayoutEx.Popup(new GUIContent(), ViewData.DestObjectGroupName, ObjectGroupDatabase.Get().GetAllObjectGroupNames());
                if (newGroupName != ViewData.DestObjectGroupName)
                {
                    UndoEx.RecordForToolAction(ViewData);
                    ViewData.DestObjectGroupName = newGroupName;
                }
                EditorGUILayout.EndHorizontal();
            }

            EditorGUILayoutEx.EndVerticalBox();
        }