/// <summary> /// Creates a new instance of <see cref="SetIlluminationParameterV1" />. /// </summary> /// <param name="gpuHandle">The physical gpu handle.</param> /// <param name="attribute">The attribute.</param> /// <param name="valueInPercentage">The attribute value in percentage.</param> public SetIlluminationParameterV1( PhysicalGPUHandle gpuHandle, IlluminationAttribute attribute, uint valueInPercentage) { this = typeof(SetIlluminationParameterV1).Instantiate <SetIlluminationParameterV1>(); _GPUHandle = gpuHandle; _Attribute = attribute; _ValueInPercentage = valueInPercentage; }
/// <summary> /// Creates a new instance of <see cref="GetIlluminationParameterV1" />. /// </summary> /// <param name="gpuHandle">The physical gpu handle.</param> /// <param name="attribute">The attribute.</param> public GetIlluminationParameterV1(PhysicalGPUHandle gpuHandle, IlluminationAttribute attribute) { this = typeof(GetIlluminationParameterV1).Instantiate <GetIlluminationParameterV1>(); _GPUHandle = gpuHandle; _Attribute = attribute; }
/// <summary> /// Creates a new instance of <see cref="QueryIlluminationSupportParameterV1" />. /// </summary> /// <param name="gpuHandle">The physical gpu handle.</param> /// <param name="attribute">The attribute.</param> public QueryIlluminationSupportParameterV1(PhysicalGPUHandle gpuHandle, IlluminationAttribute attribute) { this = typeof(QueryIlluminationSupportParameterV1).Instantiate <QueryIlluminationSupportParameterV1>(); _GPUHandle = gpuHandle; _Attribute = attribute; }