/// <summary>
 ///     Creates a new instance of <see cref="SetIlluminationParameterV1" />.
 /// </summary>
 /// <param name="gpuHandle">The physical gpu handle.</param>
 /// <param name="attribute">The attribute.</param>
 /// <param name="valueInPercentage">The attribute value in percentage.</param>
 public SetIlluminationParameterV1(
     PhysicalGPUHandle gpuHandle,
     IlluminationAttribute attribute,
     uint valueInPercentage)
 {
     this               = typeof(SetIlluminationParameterV1).Instantiate <SetIlluminationParameterV1>();
     _GPUHandle         = gpuHandle;
     _Attribute         = attribute;
     _ValueInPercentage = valueInPercentage;
 }
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 /// <summary>
 ///     Creates a new instance of <see cref="GetIlluminationParameterV1" />.
 /// </summary>
 /// <param name="gpuHandle">The physical gpu handle.</param>
 /// <param name="attribute">The attribute.</param>
 public GetIlluminationParameterV1(PhysicalGPUHandle gpuHandle, IlluminationAttribute attribute)
 {
     this       = typeof(GetIlluminationParameterV1).Instantiate <GetIlluminationParameterV1>();
     _GPUHandle = gpuHandle;
     _Attribute = attribute;
 }
 /// <summary>
 ///     Creates a new instance of <see cref="QueryIlluminationSupportParameterV1" />.
 /// </summary>
 /// <param name="gpuHandle">The physical gpu handle.</param>
 /// <param name="attribute">The attribute.</param>
 public QueryIlluminationSupportParameterV1(PhysicalGPUHandle gpuHandle, IlluminationAttribute attribute)
 {
     this       = typeof(QueryIlluminationSupportParameterV1).Instantiate <QueryIlluminationSupportParameterV1>();
     _GPUHandle = gpuHandle;
     _Attribute = attribute;
 }