public static NMap CaveWallMap(int width, int height, float rate, int holeLeft)//dig map { NMap map = new NMap(width, height); map.Noise(rate); CellularAutomata2D rule = new CellularAutomata2D("s45678b5678"); map = rule.Run(map, 3); var blobs = NBlob.Find(map, 255); blobs.FillByLeftBlob(map, holeLeft, 0); blobs.NoiseConnect(map, 255); map = map.InverseVal(); bool HorV = RandomNum.Roll(0.5f); NLocate Entrance = new NLocate(); NLocate Exit = new NLocate(); if (HorV) { Entrance = RandomSelect <NLocate> .Select(new List <NLocate>(map.LeftLocates(0))).Right(); Exit = RandomSelect <NLocate> .Select(new List <NLocate>(map.RightLocates(0))).Left(); } else { Entrance = RandomSelect <NLocate> .Select(new List <NLocate>(map.TopLocates(0))).Down(); Exit = RandomSelect <NLocate> .Select(new List <NLocate>(map.BottomLocates(0))).Up(); } map.SetBlock(Entrance.Square(1), 0); map.SetBlock(Exit.Square(1), 0); map.SetBlock(Entrance, (byte)DungeonBuilding.Port); map.SetBlock(Exit, (byte)DungeonBuilding.Port); NLocationRecogition.FindTreasure(map, 3); NLocationRecogition.FindDeadEnd(map, 3); NLocationRecogition.FindPassage(map, 4); return(map); }
public static void SelfTest() { Console.WriteLine("Test:NMap\n"); var map = new NMap(16, 16); map.Noise(0.5f); Console.WriteLine("OriMap:"); Console.WriteLine(map.Print()); map = map.InverseVal(); Console.WriteLine("InverseValMap:"); Console.WriteLine(map.Print()); map = map.MirrorY(); Console.WriteLine("MirrorY Map:"); Console.WriteLine(map.Print()); map = map.MirrorYExpendRight(); Console.WriteLine("MirrorY Expend Right Map:"); Console.WriteLine(map.Print()); map = map.MirrorX(); Console.WriteLine("MirrorX Map:"); Console.WriteLine(map.Print()); map = map.MirrorXExpendDown(); Console.WriteLine("MirrorX Expend Right Map:"); Console.WriteLine(map.Print()); map = NDungeon.CaveWallMap(32, 32, 0.5f, 12); List <NLocate> locs = new List <NLocate>(); locs.AddRange(map.TopLocates()); locs.AddRange(map.BottomLocates()); locs.AddRange(map.LeftLocates()); locs.AddRange(map.RightLocates()); map.SetBlock(locs, 3); Console.WriteLine(map.Print()); }