Esempio n. 1
0
        public static NMap CaveWallMap(int width, int height, float rate, int holeLeft)//dig map
        {
            NMap map = new NMap(width, height);

            map.Noise(rate);
            CellularAutomata2D rule = new CellularAutomata2D("s45678b5678");

            map = rule.Run(map, 3);
            var blobs = NBlob.Find(map, 255);

            blobs.FillByLeftBlob(map, holeLeft, 0);
            blobs.NoiseConnect(map, 255);

            map = map.InverseVal();
            bool    HorV     = RandomNum.Roll(0.5f);
            NLocate Entrance = new NLocate();
            NLocate Exit     = new NLocate();

            if (HorV)
            {
                Entrance = RandomSelect <NLocate> .Select(new List <NLocate>(map.LeftLocates(0))).Right();

                Exit = RandomSelect <NLocate> .Select(new List <NLocate>(map.RightLocates(0))).Left();
            }
            else
            {
                Entrance = RandomSelect <NLocate> .Select(new List <NLocate>(map.TopLocates(0))).Down();

                Exit = RandomSelect <NLocate> .Select(new List <NLocate>(map.BottomLocates(0))).Up();
            }
            map.SetBlock(Entrance.Square(1), 0);
            map.SetBlock(Exit.Square(1), 0);
            map.SetBlock(Entrance, (byte)DungeonBuilding.Port);
            map.SetBlock(Exit, (byte)DungeonBuilding.Port);

            NLocationRecogition.FindTreasure(map, 3);
            NLocationRecogition.FindDeadEnd(map, 3);

            NLocationRecogition.FindPassage(map, 4);

            return(map);
        }
Esempio n. 2
0
        public static void SelfTest()
        {
            Console.WriteLine("Test:NMap\n");
            var map = new NMap(16, 16);

            map.Noise(0.5f);
            Console.WriteLine("OriMap:");
            Console.WriteLine(map.Print());
            map = map.InverseVal();
            Console.WriteLine("InverseValMap:");
            Console.WriteLine(map.Print());
            map = map.MirrorY();
            Console.WriteLine("MirrorY Map:");
            Console.WriteLine(map.Print());

            map = map.MirrorYExpendRight();
            Console.WriteLine("MirrorY Expend Right Map:");
            Console.WriteLine(map.Print());

            map = map.MirrorX();
            Console.WriteLine("MirrorX Map:");
            Console.WriteLine(map.Print());

            map = map.MirrorXExpendDown();
            Console.WriteLine("MirrorX Expend Right Map:");
            Console.WriteLine(map.Print());

            map = NDungeon.CaveWallMap(32, 32, 0.5f, 12);
            List <NLocate> locs = new List <NLocate>();

            locs.AddRange(map.TopLocates());
            locs.AddRange(map.BottomLocates());
            locs.AddRange(map.LeftLocates());
            locs.AddRange(map.RightLocates());
            map.SetBlock(locs, 3);
            Console.WriteLine(map.Print());
        }