private void Awake() { Instance = this; #if NVR_FMOD Provider = this.gameObject.AddComponent <NVRCollisionSoundProviderFMOD>(); #else Provider = this.gameObject.AddComponent <NVRCollisionSoundProviderUnity>(); #endif }
private void Awake() { Instance = this; #if NVR_FMOD //todo: implement fmod provider #else Provider = this.gameObject.AddComponent <NVRCollisionSoundProviderUnity>(); #endif }