コード例 #1
0
ファイル: ThroughUp.cs プロジェクト: taekong423/GgumGate
    public void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.CompareTag("Player"))
        {
            New.Character _character = collision.GetComponent <New.Character>();

            if (_character != null)
            {
                _character.IgnoreCollision(_platformColliders);
            }
        }
    }
コード例 #2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.CompareTag("Player"))
        {
            New.Character _character = collision.GetComponent <New.Character>();

            if (_character != null)
            {
                _character.SetIgnoreColliders(_platformColliders);
                _character.CanThrough = true;
            }
        }
    }