public void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { New.Character _character = collision.GetComponent <New.Character>(); if (_character != null) { _character.IgnoreCollision(_platformColliders); } } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { New.Character _character = collision.GetComponent <New.Character>(); if (_character != null) { _character.SetIgnoreColliders(_platformColliders); _character.CanThrough = true; } } }