public ConnectionComponent(NetworkAddress networkAddress, string connectionManagerIpAddress, int connectionManagerListeningPort, ConnectionManagerType connectionManagerType) { _ipAddress = IPAddress.Parse(connectionManagerIpAddress); _connectionManagerListeningPort = connectionManagerListeningPort; _connectionManagerType = connectionManagerType; _handshakeMessage = new ConnectionRequestMessage(networkAddress, PortRandomizer.RandomFreePort()); _connectionManagerType = connectionManagerType; }
private void ConnectToNode(ConnectionRequestMessage connectionRequestMessage) { var nodeTcpClient = new TcpClient(); var port = connectionRequestMessage.SocketPort; var clientNetworkAddress = connectionRequestMessage.NetworkAddress; try { EstablishConnection(nodeTcpClient, port, clientNetworkAddress); OnUpdateState($"[ACCEPTED] {clientNetworkAddress}"); Listen(nodeTcpClient, clientNetworkAddress).Start(); } catch (SocketException e) { DeleteConnection(clientNetworkAddress); OnUpdateState($"[FAILED] {clientNetworkAddress}"); OnUpdateState(e.Message); } }