public static queue CreateUploadQueue(Tranferclint client, string fileName) { try { //We will create a new upload queue var queue = new queue(); //Set our filename queue.Filename = fileName; // queue.Filename = fileName; queue._Type = Path.GetFileName(fileName).ToLower().Contains("jpg") || Path.GetFileName(fileName).ToLower().Contains("png") ? "Image" : "Video"; //Set our client queue.Client = client; //Set our queue type to upload. queue.Type = QueueType.Upload; //Create our file stream for reading. queue.FS = new FileStream(fileName, FileMode.Open); //Create our transfer thread queue.Thread = new Thread(new ParameterizedThreadStart(transferProc)); // queue.Thread.IsBackground = true; //Generate our ID queue.ID = Application.Rand.Next(); //Set our length to the size of the file. queue.Length = queue.FS.Length; return(queue); } catch { //If something goes wrong, return null return(null); } }
public static queue CreateDownloadQueue(Tranferclint client, int id, string typ, string saveName, long length) { try { //Same as above with some changes. var queue = new queue(); queue._Type = typ; queue.Client = client; queue.Filename = saveName; queue._Type = typ; queue.Type = QueueType.Download; //Create our file stream for writing. queue.FS = new FileStream(saveName, FileMode.Create); //Fill the stream will 0 bytes based on the real size. So we can index write. queue.Length = length; queue.FS.SetLength(length); //Instead of generating an ID, we will set the ID that has been sent. queue.ID = id; return(queue); } catch { return(null); } }
public void QueueTransfer(string fileName) { try { //We will create our upload queue. queue queue = queue.CreateUploadQueue(this, fileName); //Add the transfer to our transfer list. _transfers.Add(queue.ID, queue); //Now we will create and build our queue packet. PacketWriter pw = new PacketWriter(); pw.Write((byte)Headers.Queue); pw.Write(queue.ID); pw.Write(queue.Filename); pw.Write(queue._Type); pw.Write(queue.Length); Send(pw.GetBytes()); //Call queued if (Queued != null) { Queued(this, queue); } } catch { } }
internal void callProgressChanged(queue queue) { if (ProgressChanged != null) { ProgressChanged(this, queue); } }
public void StartTransfer(queue queue) { //We'll create our start packet. PacketWriter pw = new PacketWriter(); pw.Write((byte)Headers.Start); pw.Write(queue.ID); Send(pw.GetBytes()); }
private void _Tranferclint_Queued(object sender, queue queue) { if (queue.Type == QueueType.Download) { _Tranferclint.StartTransfer(queue); downloading = true; } _QueueList.Add(queue); }
private static void transferProc(object o) { //Cast our transfer queue from the parameter. queue queue = (queue)o; //If Running is true, the thread will keep going //If queue.Index is not the file length, the thread will continue. while (queue.Running && queue.Index < queue.Length) { //We will call WaitOne to see if we're paused or not. //If we are, it will block until notified. queue.pauseEvent.WaitOne(); //Just in case the transfer was paused then stopped, check to see if we're still running if (!queue.Running) { break; } //Lock the file buffer so only one queue can use it at a time. lock (file_buffer) { //Set the read position to our current position queue.FS.Position = queue.Index; //Read a chunk into our buffer. int read = queue.FS.Read(file_buffer, 0, file_buffer.Length); //Create our packet writer and send our chunk packet. PacketWriter pw = new PacketWriter(); pw.Write((byte)4); pw.Write(queue.ID); pw.Write(queue.Index); pw.Write(read); pw.Write(file_buffer, 0, read); /*The reason the buffer size is 8175 is so it'll be about 8 kilobytes * It should be 8192, but its 8191. I missed a byte since I had to make a quick change, but eh. * 4 Bytes = ID * 8 Bytes = Index * 4 Bytes = read * 8175 Bytes = file_buffer * All together (If the file buffer is full) 8192 Bytes * */ //Increase our data transffered and read index. queue.Transferred += read; queue.Index += read; //Send our data queue.Client.Send(pw.GetBytes()); //Get our progress queue.Progress = (int)((queue.Transferred * 100) / queue.Length); if (queue.LastProgress < queue.Progress) { queue.LastProgress = queue.Progress; queue.Client.callProgressChanged(queue); } //Sleep for a millisecond so we don't kill our CPU Thread.Sleep(1); } } queue.Close(); //Once the loop is broken, close the queue. }
private static void Save_Data(queue Finsh_queue) { DataSql _DataSql = new DataSql(); UIImage image; LibraryWords library = new LibraryWords(); var myByteArray = File.ReadAllBytes(Finsh_queue.Filename); byte[] myByteThumbnail = null; if (Finsh_queue._Type == "Video") { // byte[] myByteArray; CoreMedia.CMTime actualTime; NSError outError; using (var asset = AVAsset.FromUrl(NSUrl.FromFilename(Finsh_queue.Filename))) using (var imageGen = new AVAssetImageGenerator(asset)) using (var imageRef = imageGen.CopyCGImageAtTime(new CoreMedia.CMTime(1, 1), out actualTime, out outError)) { if (imageRef == null) { // return null; } image = UIImage.FromImage(imageRef); } using (NSData imageData = image.AsPNG()) { myByteThumbnail = new Byte[imageData.Length]; System.Runtime.InteropServices.Marshal.Copy(imageData.Bytes, myByteThumbnail, 0, Convert.ToInt32(imageData.Length)); } if (save.Savegerlly) { if (File.Exists(Finsh_queue.Filename)) { savedowloaning file = new savedowloaning(); // AMvideo.SaveToAlbum(Finsh_queue.Filename); file.Get_clipfile(Finsh_queue.ID.ToString(), myByteArray); // ALAssetsLibrary lib = new ALAssetsLibrary(); // lib.WriteVideoToSavedPhotosAlbum(NSUrl.FromFilename(Finsh_queue.Filename), (t, u) => { }); } } } else { myByteThumbnail = myByteArray; if (save.Savegerlly) { savedowloaning file = new savedowloaning(); file.Get_imagefile(Finsh_queue.ID.ToString(), myByteArray); } } _DataSql.process(library.File(2), library.INSERT(2), DataSql_Parameters(Path.GetFileName(Finsh_queue.Filename), myByteArray, myByteThumbnail, Finsh_queue._Type)); }
private void process() { PacketReader pr = new PacketReader(_buffer); //Create our packet reader. Headers header = (Headers)pr.ReadByte(); //Read and cast our header. switch (header) { case Headers.Queue: { //Read the ID, Filename and length of the file (For progress) from the packet. int id = pr.ReadInt32(); //string Shortname = pr.ReadString(); string type = pr.ReadString(); string fileName = pr.ReadString(); long length = pr.ReadInt64(); //Create our queueload queue. queue queue = queue.CreateDownloadQueue(this, id, type, Path.Combine(OutputFolder, fileName), length); //Add it to our transfer list. _transfers.Add(id, queue); // Call queued. if (Queued != null) { Queued(this, queue); } } break; case Headers.Start: { //Read the ID int id = pr.ReadInt32(); //Start the upload. if (_transfers.ContainsKey(id)) { _transfers[id].Start(); } } break; //case Headers.Stop: // { // //Read the ID // int id = pr.ReadInt32(); // if (_transfers.ContainsKey(id)) // { // //Get the queue. // TransferQueue queue = _transfers[id]; // //Stop and close the queue // queue.Stop(); // queue.Close(); // //Call the stopped event. // if (Stopped != null) // Stopped(this, queue); // //Remove the queue // _transfers.Remove(id); // } // } // break; //case Headers.Pause: // { // int id = pr.ReadInt32(); // //Pause the upload. // if (_transfers.ContainsKey(id)) // { // _transfers[id].Pause(); // } // } // break; case Headers.Chunk: { //Read the ID, index, size and buffer from the packet. int id = pr.ReadInt32(); long index = pr.ReadInt64(); int size = pr.ReadInt32(); byte[] buffer = pr.ReadBytes(size); //Get the queue. queue queue = _transfers[id]; //Write the newly transferred bytes to the queue based on the write index. queue.Write(buffer, index); //Get the progress of the current transfer with the formula //(AMOUNT_TRANSFERRED * 100) / COMPLETE SIZE queue.Progress = (int)((queue.Transferred * 100) / queue.Length); //This will prevent the us from calling progress changed multiple times. /* Such as * 2, 2, 2, 2, 2, 2 (Since the actual progress minus the decimals will be the same for a bit * It will be * 1, 2, 3, 4, 5, 6 * Instead*/ if (queue.LastProgress < queue.Progress) { queue.LastProgress = queue.Progress; if (ProgressChanged != null) { ProgressChanged(this, queue); } //If the transfer is complete, call the event. if (queue.Progress == 100) { queue.Close(); if (Complete != null) { Complete(this, queue); } } } } break; } pr.Dispose(); //Dispose the reader. }