Esempio n. 1
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        public static queue CreateUploadQueue(Tranferclint client, string fileName)
        {
            try
            {
                //We will create a new upload queue
                var queue = new queue();
                //Set our filename
                queue.Filename = fileName;
                // queue.Filename = fileName;

                queue._Type = Path.GetFileName(fileName).ToLower().Contains("jpg") || Path.GetFileName(fileName).ToLower().Contains("png") ? "Image" : "Video";



                //Set our client
                queue.Client = client;
                //Set our queue type to upload.
                queue.Type = QueueType.Upload;
                //Create our file stream for reading.
                queue.FS = new FileStream(fileName, FileMode.Open);
                //Create our transfer thread
                queue.Thread = new Thread(new ParameterizedThreadStart(transferProc));
                //   queue.Thread.IsBackground = true;
                //Generate our ID
                queue.ID = Application.Rand.Next();
                //Set our length to the size of the file.
                queue.Length = queue.FS.Length;
                return(queue);
            }
            catch
            {
                //If something goes wrong, return null
                return(null);
            }
        }
Esempio n. 2
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        public static queue CreateDownloadQueue(Tranferclint client, int id, string typ, string saveName, long length)
        {
            try
            {
                //Same as above with some changes.
                var queue = new queue();
                queue._Type  = typ;
                queue.Client = client;

                queue.Filename = saveName;
                queue._Type    = typ;

                queue.Type = QueueType.Download;
                //Create our file stream for writing.
                queue.FS = new FileStream(saveName, FileMode.Create);
                //Fill the stream will 0 bytes based on the real size. So we can index write.

                queue.Length = length;
                queue.FS.SetLength(length);
                //Instead of generating an ID, we will set the ID that has been sent.
                queue.ID = id;
                return(queue);
            }
            catch
            {
                return(null);
            }
        }
Esempio n. 3
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        public void QueueTransfer(string fileName)
        {
            try
            {
                //We will create our upload queue.
                queue queue = queue.CreateUploadQueue(this, fileName);
                //Add the transfer to our transfer list.
                _transfers.Add(queue.ID, queue);
                //Now we will create and build our queue packet.
                PacketWriter pw = new PacketWriter();
                pw.Write((byte)Headers.Queue);
                pw.Write(queue.ID);
                pw.Write(queue.Filename);
                pw.Write(queue._Type);
                pw.Write(queue.Length);
                Send(pw.GetBytes());

                //Call queued
                if (Queued != null)
                {
                    Queued(this, queue);
                }
            }
            catch
            {
            }
        }
Esempio n. 4
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 internal void callProgressChanged(queue queue)
 {
     if (ProgressChanged != null)
     {
         ProgressChanged(this, queue);
     }
 }
Esempio n. 5
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        public void StartTransfer(queue queue)
        {
            //We'll create our start packet.
            PacketWriter pw = new PacketWriter();

            pw.Write((byte)Headers.Start);
            pw.Write(queue.ID);
            Send(pw.GetBytes());
        }
Esempio n. 6
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        private void _Tranferclint_Queued(object sender, queue queue)
        {
            if (queue.Type == QueueType.Download)
            {
                _Tranferclint.StartTransfer(queue); downloading = true;
            }


            _QueueList.Add(queue);
        }
Esempio n. 7
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        private static void transferProc(object o)
        {
            //Cast our transfer queue from the parameter.
            queue queue = (queue)o;

            //If Running is true, the thread will keep going
            //If queue.Index is not the file length, the thread will continue.
            while (queue.Running && queue.Index < queue.Length)
            {
                //We will call WaitOne to see if we're paused or not.
                //If we are, it will block until notified.
                queue.pauseEvent.WaitOne();

                //Just in case the transfer was paused then stopped, check to see if we're still running
                if (!queue.Running)
                {
                    break;
                }

                //Lock the file buffer so only one queue can use it at a time.
                lock (file_buffer)
                {
                    //Set the read position to our current position
                    queue.FS.Position = queue.Index;

                    //Read a chunk into our buffer.
                    int read = queue.FS.Read(file_buffer, 0, file_buffer.Length);

                    //Create our packet writer and send our chunk packet.
                    PacketWriter pw = new PacketWriter();

                    pw.Write((byte)4);
                    pw.Write(queue.ID);
                    pw.Write(queue.Index);
                    pw.Write(read);
                    pw.Write(file_buffer, 0, read);

                    /*The reason the buffer size is 8175 is so it'll be about 8 kilobytes
                     * It should be 8192, but its 8191. I missed a byte since I had to make a quick change, but eh.
                     * 4 Bytes = ID
                     * 8 Bytes = Index
                     * 4 Bytes = read
                     * 8175 Bytes = file_buffer
                     * All together (If the file buffer is full) 8192 Bytes
                     *
                     */

                    //Increase our data transffered and read index.
                    queue.Transferred += read;
                    queue.Index       += read;

                    //Send our data
                    queue.Client.Send(pw.GetBytes());

                    //Get our progress
                    queue.Progress = (int)((queue.Transferred * 100) / queue.Length);

                    if (queue.LastProgress < queue.Progress)
                    {
                        queue.LastProgress = queue.Progress;

                        queue.Client.callProgressChanged(queue);
                    }

                    //Sleep for a millisecond so we don't kill our CPU
                    Thread.Sleep(1);
                }
            }
            queue.Close(); //Once the loop is broken, close the queue.
        }
Esempio n. 8
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        private static void Save_Data(queue Finsh_queue)
        {
            DataSql      _DataSql = new DataSql();
            UIImage      image;
            LibraryWords library = new LibraryWords();



            var myByteArray = File.ReadAllBytes(Finsh_queue.Filename);

            byte[] myByteThumbnail = null;


            if (Finsh_queue._Type == "Video")
            {
                //   byte[] myByteArray;
                CoreMedia.CMTime actualTime;
                NSError          outError;
                using (var asset = AVAsset.FromUrl(NSUrl.FromFilename(Finsh_queue.Filename)))
                    using (var imageGen = new AVAssetImageGenerator(asset))
                        using (var imageRef = imageGen.CopyCGImageAtTime(new CoreMedia.CMTime(1, 1), out actualTime, out outError))
                        {
                            if (imageRef == null)
                            {
                                // return null;
                            }
                            image = UIImage.FromImage(imageRef);
                        }
                using (NSData imageData = image.AsPNG())
                {
                    myByteThumbnail = new Byte[imageData.Length];
                    System.Runtime.InteropServices.Marshal.Copy(imageData.Bytes, myByteThumbnail, 0, Convert.ToInt32(imageData.Length));
                }


                if (save.Savegerlly)
                {
                    if (File.Exists(Finsh_queue.Filename))
                    {
                        savedowloaning file = new savedowloaning();
                        // AMvideo.SaveToAlbum(Finsh_queue.Filename);
                        file.Get_clipfile(Finsh_queue.ID.ToString(), myByteArray);
                        // ALAssetsLibrary lib = new ALAssetsLibrary();
                        // lib.WriteVideoToSavedPhotosAlbum(NSUrl.FromFilename(Finsh_queue.Filename), (t, u) => { });
                    }
                }
            }
            else
            {
                myByteThumbnail = myByteArray;


                if (save.Savegerlly)
                {
                    savedowloaning file = new savedowloaning();
                    file.Get_imagefile(Finsh_queue.ID.ToString(), myByteArray);
                }
            }


            _DataSql.process(library.File(2), library.INSERT(2), DataSql_Parameters(Path.GetFileName(Finsh_queue.Filename), myByteArray, myByteThumbnail, Finsh_queue._Type));
        }
Esempio n. 9
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        private void process()
        {
            PacketReader pr = new PacketReader(_buffer); //Create our packet reader.

            Headers header = (Headers)pr.ReadByte();     //Read and cast our header.

            switch (header)
            {
            case Headers.Queue:
            {
                //Read the ID, Filename and length of the file (For progress) from the packet.
                int id = pr.ReadInt32();

                //string Shortname = pr.ReadString();
                string type     = pr.ReadString();
                string fileName = pr.ReadString();
                long   length   = pr.ReadInt64();

                //Create our queueload queue.
                queue queue = queue.CreateDownloadQueue(this, id, type, Path.Combine(OutputFolder,
                                                                                     fileName), length);

                //Add it to our transfer list.
                _transfers.Add(id, queue);

                //  Call queued.
                if (Queued != null)
                {
                    Queued(this, queue);
                }
            }
            break;

            case Headers.Start:
            {
                //Read the ID
                int id = pr.ReadInt32();

                //Start the upload.
                if (_transfers.ContainsKey(id))
                {
                    _transfers[id].Start();
                }
            }
            break;
            //case Headers.Stop:
            //    {
            //        //Read the ID
            //        int id = pr.ReadInt32();

            //        if (_transfers.ContainsKey(id))
            //        {
            //            //Get the queue.
            //            TransferQueue queue = _transfers[id];

            //            //Stop and close the queue
            //            queue.Stop();
            //            queue.Close();

            //            //Call the stopped event.
            //            if (Stopped != null)
            //                Stopped(this, queue);

            //            //Remove the queue
            //            _transfers.Remove(id);
            //        }
            //    }
            //    break;
            //case Headers.Pause:
            //    {
            //        int id = pr.ReadInt32();

            //        //Pause the upload.
            //        if (_transfers.ContainsKey(id))
            //        {
            //            _transfers[id].Pause();
            //        }
            //    }
            //    break;
            case Headers.Chunk:
            {
                //Read the ID, index, size and buffer from the packet.
                int    id     = pr.ReadInt32();
                long   index  = pr.ReadInt64();
                int    size   = pr.ReadInt32();
                byte[] buffer = pr.ReadBytes(size);

                //Get the queue.
                queue queue = _transfers[id];

                //Write the newly transferred bytes to the queue based on the write index.
                queue.Write(buffer, index);

                //Get the progress of the current transfer with the formula
                //(AMOUNT_TRANSFERRED * 100) / COMPLETE SIZE
                queue.Progress = (int)((queue.Transferred * 100) / queue.Length);

                //This will prevent the us from calling progress changed multiple times.

                /* Such as
                 * 2, 2, 2, 2, 2, 2 (Since the actual progress minus the decimals will be the same for a bit
                 * It will be
                 * 1, 2, 3, 4, 5, 6
                 * Instead*/
                if (queue.LastProgress < queue.Progress)
                {
                    queue.LastProgress = queue.Progress;

                    if (ProgressChanged != null)
                    {
                        ProgressChanged(this, queue);
                    }

                    //If the transfer is complete, call the event.
                    if (queue.Progress == 100)
                    {
                        queue.Close();

                        if (Complete != null)
                        {
                            Complete(this, queue);
                        }
                    }
                }
            }
            break;
            }
            pr.Dispose(); //Dispose the reader.
        }