public void Flush() { if (m_pipe != null) { m_pipe.Flush(); } }
protected override void XAttachPipe(Pipe pipe, bool icanhasall) { Debug.Assert(pipe != null); m_fq.Attach(pipe); m_dist.Attach(pipe); // Send all the cached subscriptions to the new upstream peer. m_subscriptions.Apply(s_sendSubscription, pipe); pipe.Flush(); }
protected bool XSend(Msg msg, SendReceiveOptions flags) { if (m_pipe == null || !m_pipe.Write(msg)) { return(false); } if ((flags & SendReceiveOptions.SendMore) == 0) { m_pipe.Flush(); } // Detach the original message from the data buffer. return(true); }
// Write the message to the pipe. Make the pipe inactive if writing // fails. In such a case false is returned. private bool Write(Pipe pipe, Msg msg) { if (!pipe.Write(msg)) { Utils.Swap(m_pipes, m_pipes.IndexOf(pipe), m_matching - 1); m_matching--; Utils.Swap(m_pipes, m_pipes.IndexOf(pipe), m_active - 1); m_active--; Utils.Swap(m_pipes, m_active, m_eligible - 1); m_eligible--; return(false); } if (!msg.HasMore) { pipe.Flush(); } return(true); }
protected override bool XSend(Msg msg, SendReceiveOptions flags) { // If this is the first part of the message it's the ID of the // peer to send the message to. if (!m_moreOut) { Debug.Assert(m_currentOut == null); // If we have malformed message (prefix with no subsequent message) // then just silently ignore it. // TODO: The connections should be killed instead. if (msg.HasMore) { // Find the pipe associated with the identity stored in the prefix. // If there's no such pipe just silently ignore the message, unless // mandatory is set. Blob identity = new Blob(msg.Data); Outpipe op; if (m_outpipes.TryGetValue(identity, out op)) { m_currentOut = op.Pipe; if (!m_currentOut.CheckWrite()) { op.Active = false; m_currentOut = null; return(false); } } else { throw NetMQException.Create(ErrorCode.EHOSTUNREACH); } } m_moreOut = true; return(true); } // Ignore the MORE flag msg.ResetFlags(MsgFlags.More); // This is the last part of the message. m_moreOut = false; // Push the message into the pipe. If there's no out pipe, just drop it. if (m_currentOut != null) { if (msg.Size == 0) { m_currentOut.Terminate(false); m_currentOut = null; return(true); } bool ok = m_currentOut.Write(msg); if (ok) { m_currentOut.Flush(); } m_currentOut = null; } else { } // Detach the message from the data buffer. return(true); }
// Write the message to the pipe. Make the pipe inactive if writing // fails. In such a case false is returned. private bool Write(Pipe pipe, Msg msg) { if (!pipe.Write (msg)) { Utils.Swap(m_pipes, m_pipes.IndexOf (pipe), m_matching - 1); m_matching--; Utils.Swap(m_pipes, m_pipes.IndexOf (pipe), m_active - 1); m_active--; Utils.Swap(m_pipes, m_active, m_eligible - 1); m_eligible--; return false; } if (!msg.HasMore) pipe.Flush (); return true; }
protected override void XAttachPipe(Pipe pipe, bool icanhasall) { Debug.Assert(pipe != null); m_fq.Attach (pipe); m_dist.Attach (pipe); // Send all the cached subscriptions to the new upstream peer. m_subscriptions.Apply (s_sendSubscription, pipe); pipe.Flush (); }
protected override void XHiccuped(Pipe pipe) { // Send all the cached subscriptions to the hiccuped pipe. m_subscriptions.Apply (s_sendSubscription, pipe); pipe.Flush (); }
protected override void XHiccuped(Pipe pipe) { // Send all the cached subscriptions to the hiccuped pipe. m_subscriptions.Apply(s_sendSubscription, pipe); pipe.Flush(); }
protected override bool XSend(ref Msg msg, SendReceiveOptions flags) { // If this is the first part of the message it's the ID of the // peer to send the message to. if (!m_moreOut) { Debug.Assert(m_currentOut == null); // If we have malformed message (prefix with no subsequent message) // then just silently ignore it. // TODO: The connections should be killed instead. if (msg.HasMore) { m_moreOut = true; // Find the pipe associated with the identity stored in the prefix. // If there's no such pipe just silently ignore the message, unless // mandatory is set. Blob identity = new Blob(msg.Data, msg.Size); Outpipe op; if (m_outpipes.TryGetValue(identity, out op)) { m_currentOut = op.Pipe; if (!m_currentOut.CheckWrite()) { op.Active = false; m_currentOut = null; if (m_mandatory) { m_moreOut = false; return(false); } } } else if (m_mandatory) { m_moreOut = false; throw NetMQException.Create(ErrorCode.EHOSTUNREACH); } } // Detach the message from the data buffer. msg.Close(); msg.InitEmpty(); return(true); } if (m_options.RawSocket) { msg.ResetFlags(MsgFlags.More); } // Check whether this is the last part of the message. m_moreOut = msg.HasMore; // Push the message into the pipe. If there's no out pipe, just drop it. if (m_currentOut != null) { // Close the remote connection if user has asked to do so // by sending zero length message. // Pending messages in the pipe will be dropped (on receiving term- ack) if (m_rawSocket && msg.Size == 0) { m_currentOut.Terminate(false); msg.Close(); msg.InitEmpty(); m_currentOut = null; return(true); } bool ok = m_currentOut.Write(ref msg); if (!ok) { m_currentOut = null; } else if (!m_moreOut) { m_currentOut.Flush(); m_currentOut = null; } } else { msg.Close(); } // Detach the message from the data buffer. msg.InitEmpty(); return(true); }