public void InitialRepairThreshold() { ShieldModel sm = new ShieldModel(); int expectedRepairableThreshold = 25; int result = sm.GetRepairableThreshold(); Assert.AreEqual(expectedRepairableThreshold, result); }
void Start() { //Create new ShieldModel object shield = new ShieldModel(); sView = GetComponent <ShieldView>(); sView.UpdateShieldStatus(shield.GetIsOn()); sView.UpdateShieldHealth(shield.GetShieldHealth(), shield.GetShieldStrength()); sView.UpdateShieldStrength(shield.GetShieldStrength()); }
public void InitialRepairQuantity() { ShieldModel sm = new ShieldModel(); int expectedRepairQuantity = 10; int result = sm.GetRepairQuantity(); Assert.AreEqual(expectedRepairQuantity, result); }
public void CheckingAfter_11_DamageAfterTickStrengthIs10() { ShieldModel sh = new ShieldModel(); sh.TakeDamage(11); sh.Tick(); Assert.AreEqual(sh.GetStrength(), 99); }
public void TestDamage11Tick1Strength99() { // Use the Assert class to test conditions. ShieldModel shieldModel = new ShieldModel(); shieldModel.TakeDamage(11); shieldModel.Tick(); Assert.AreEqual(99, shieldModel.GetStrength()); }
public void TestDamage90Strength10() { // Use the Assert class to test conditions. ShieldModel shieldModel = new ShieldModel(); shieldModel.TakeDamage(90); Assert.IsFalse(shieldModel.IsRepairable()); Assert.AreEqual(10, shieldModel.GetStrength()); }
public void TestDamage1Strength99() { // Use the Assert class to test conditions. ShieldModel shieldModel = new ShieldModel(); shieldModel.TakeDamage(1); Assert.IsTrue(shieldModel.IsRepairable()); Assert.AreEqual(99, shieldModel.GetStrength()); }
public void TestAfterDamageAndTick() { ShieldModel sm = new ShieldModel(); sm.TakeDamage(11); sm.Tick(); int strength = sm.GetStrength(); Assert.That(strength == 99); }
public void TestStrengthIs100() { // Use the Assert class to test conditions. ShieldModel sm = new ShieldModel(); int expectedStrength = 100; int result = sm.GetStrength(); Assert.AreEqual(expectedStrength, result); }
public void TestIsRepairTrue() { ShieldModel sm = new ShieldModel(); //Act bool result = sm.IsRepairable(); //Assert Assert.True(result); }
public void TestAfterNinetyDamage() { ShieldModel sm = new ShieldModel(); sm.TakeDamage(90); int strength = sm.GetStrength(); bool isRepairable = sm.IsRepairable(); Assert.False(isRepairable); Assert.That(strength == 10); }
public void CheckingAfter_80_DamageIsRepairable_False() { ShieldModel sh = new ShieldModel(); for (int i = 0; i < 8; i++) { sh.TakeDamage(10); } Assert.AreEqual(sh.IsRepairable(), false); }
public void TestWhenCreatedIsRepairableReturnsTrue() { // Arrange ShieldModel sm = new ShieldModel(); // Act bool isRepairableStatus = sm.IsRepairable(); // Assert Assert.True(isRepairableStatus); }
public void TestRepairQuantity() { ShieldModel sm = new ShieldModel(); int expectedResult = 10; //Act int result = sm.RepairQuantity; //Assert Assert.AreEqual(expectedResult, result); }
public void TestRepairThreshold() { ShieldModel sm = new ShieldModel(); int expectedResult = 25; //Act int result = sm.RepairableThreshold; //Assert Assert.AreEqual(expectedResult, result); }
public void TestAfterDamage11And1TickStrength99() { ShieldModel sm = new ShieldModel(); int expected = 99; sm.TakeDamage(11); sm.Tick(); int result = sm.GetStrength(); Assert.AreEqual(expected, result); }
public void TestIsRepairableReturnsTrue() { //Arrange ShieldModel sm = new ShieldModel(); //Act bool result = sm.IsRepairable(); //Assert Assert.True(result); }
public void EightDamageOfTenActionTest() { ShieldModel sm = new ShieldModel(); for (int i = 0; i < 8; i++) { sm.TakeDamage(10); } Assert.AreEqual(20, sm.GetStrength()); Assert.IsFalse(sm.IsRepairable()); }
// Use this for initialization void Start() { sm = new ShieldModel(); sv = new ShieldView(); sv.SetModel(sm); sv.SetUiText(TextShieldStrengthValue, TextRepairableValue); sv.Refresh(); sc = new ShieldController(); sc.SetModel(sm); sc.SetView(sv); }
public void TestStrengthOneHundred() { ShieldModel sm = new ShieldModel(); int expectedResult = 100; //Act int result = sm.GetStrength(); //Assert Assert.AreEqual(expectedResult, result); }
public void TestWhenCreatedIsRepairAbleTrue() { //Arange ShieldModel sm = new ShieldModel(); //Act bool result = sm.IsRepairable(); //assert Assert.True(result); }
public void TestIfAfter8dmgOf10IsRepairableIsFalseAndStrenghtIs20() { ShieldModel shieldModel4 = new ShieldModel(); for (int i = 0; i < 8; i++) { shieldModel4.TakeDamage(10); } Assert.AreEqual(shieldModel4.IsRepairable(), false); Assert.AreEqual(shieldModel4.GetStrength(), 20); }
public void TestStrengthIs100() { //Arrange ShieldModel sm = new ShieldModel(); int expectedResult = 100; //Act int result = sm.GetStrength(); //Assert Assert.AreEqual(expectedResult, result); }
public void TestWhenCreatedStrengthOnehundred() { //Arange ShieldModel sm = new ShieldModel(); int expectedResult = 100; //Act int result = sm.GetStrength(); //assert Assert.AreEqual(expectedResult, result); }
public void TestRepairableThresholdIs25() { //arrange ShieldModel sm = new ShieldModel(); int expectedResult = 25; //act int result = sm.RepairableThreshold; //assert Assert.AreEqual(result, expectedResult); }
public void TestWhenCreatedRepairThresholdTwentyfive() { //Arange ShieldModel sm = new ShieldModel(); int expectedResult = 25; //Act int result = sm.RepairableThreshold; //assert Assert.AreEqual(expectedResult, result); }
public void TestWhenCreatedRepairQuantityTen() { //Arange ShieldModel sm = new ShieldModel(); int expectedResult = 10; //Act int result = sm.RepairQuantity; //assert Assert.AreEqual(expectedResult, result); }
public void TestRepairthresholdIsTwentyFive() { // Arrange ShieldModel sm = new ShieldModel(); int expectedResult = 25; // Act int result = sm.RepairableThreshold; // Assert Assert.AreEqual(expectedResult, result); }
public void TestWhenStrengthIs0() { //arrange ShieldModel sm = new ShieldModel(); int expectedResult = 100; //act int result = sm.GetStrength(); //assert Assert.AreEqual(result, expectedResult); }
public void TestRepairQuantityIs10() { //arrange ShieldModel sm = new ShieldModel(); int expectedResult = 10; //act int result = sm.RepairQuantity; //assert Assert.AreEqual(result, expectedResult); }