コード例 #1
0
        /// <summary>
        /// Execute this action by the agent on the environment
        /// </summary>
        /// <param name="agent">The agent who will execute the action</param>
        /// <returns>An asynchronous task being performed</returns>
        public override async Task Execute(BlocksworldAgent agent)
        {
            await Task.Delay(1000);

            agent.Environment.Table.AddBlock(agent.InArm);
            agent.InArm.Lower = agent.Environment.Table;
            agent.InArm       = null;
            Console.WriteLine(ToString());
        }
コード例 #2
0
        /// <summary>
        /// Execute this action by the agent on the environment
        /// </summary>
        /// <param name="agent">The agent who will execute the action</param>
        /// <returns>An asynchronous task being performed</returns>
        public override async Task Execute(BlocksworldAgent agent)
        {
            await Task.Delay(1000);

            var block      = (Block)Assignments["param1"];
            var tableBlock = agent.Environment.FindBlock(block);

            agent.InArm = tableBlock;
            tableBlock.Lower.RemoveBlock(tableBlock);
            tableBlock.Lower = null;
            Console.WriteLine(ToString());
        }
コード例 #3
0
        /// <summary>
        /// Execute this action by the agent on the environment
        /// </summary>
        /// <param name="agent">The agent who will execute the action</param>
        /// <returns>An asynchronous task being performed</returns>
        public override async Task Execute(BlocksworldAgent agent)
        {
            await Task.Delay(1000);

            var block      = (Block)Assignments["param2"];
            var foundBlock = agent.Environment.FindBlock(block);

            foundBlock.AddBlock(agent.InArm);
            agent.InArm.Lower = foundBlock;
            agent.InArm       = null;
            Console.WriteLine(ToString());
        }
コード例 #4
0
        /// <summary>
        /// The main method that starts our program
        /// </summary>
        /// <param name="args">Potential console arguments</param>
        static void Main(string[] args)
        {
            #region Scenario1
            /////SCENARIO1/////

            ////we create an environment and add an agent to that environment
            //var environment = new BlocksworldEnvironment();
            //var agent = new BlocksworldAgent(environment, CommitmentType.Blind);

            ////we create an achievable desire (a new configuration of the blocks) and initialize the agent with this desire
            //var target = new Table();
            //var yellow = new Block(Color.Yellow, target);
            //var green = new Block(Color.Green, yellow);
            //var red = new Block(Color.Red, green);
            //new Block(Color.Black, red);
            //var configureDesire1 = new ConfigureBlocksDesire(target, 1);

            ////already fulfilled desire
            //var target2 = new Table();
            //var black2 = new Block(Color.Black, target2);
            //var red2 = new Block(Color.Red, target2);
            //new Block(Color.Green, black2);
            //new Block(Color.Yellow, red2);
            //var configureDesire2 = new ConfigureBlocksDesire(target2, 2);

            ////unachievable desire
            //var target3 = new Table();
            //var black3 = new Block(Color.Black, target3);
            //var red3 = new Block(Color.Red, target3);
            //new Block(Color.Beige, black3);
            //new Block(Color.Yellow, red3);
            //var configureDesire3 = new ConfigureBlocksDesire(target3, 2);

            //agent.Init(new List<Desire<BlocksworldAction, BlocksworldAgent, BlocksworldEnvironment>> { configureDesire1, configureDesire2, configureDesire3 }, null);

            //while (!Console.KeyAvailable)
            //    Thread.Sleep(1000);

            //agent.Stop();
            //Console.WriteLine("Agent stopped");
            //Thread.Sleep(5000);

            /*
             * Unstack(Yellow, Red)
             * PutDown(Yellow, table)
             * Unstack(Green, Black)
             * Stack(Green, Yellow)
             * PickUp(Red, table)
             * Stack(Red, Green)
             * PickUp(Black, table)
             * Stack(Black, Red)
             */

            #endregion

            #region Scenario2
            /////SCENARIO2/////

            ////we create an environment and add an agent to that environment
            //var environment = new BlocksworldEnvironment();
            //var agent = new BlocksworldAgent(environment, CommitmentType.Blind);

            ////we create an achievable desire (a new configuration of the blocks) and initialize the agent with this desire
            //var target = new Table();
            //var yellow = new Block(Color.Yellow, target);
            //var green = new Block(Color.Green, yellow);
            //var red = new Block(Color.Red, green);
            //new Block(Color.Black, red);
            //var configureDesire1 = new ConfigureBlocksDesire(target, 1);

            //agent.Init(new List<Desire<BlocksworldAction, BlocksworldAgent, BlocksworldEnvironment>> { configureDesire1 }, null);
            //Thread.Sleep(2000);
            //var tableBl = environment.FindBlock(new Block(Color.Green, new Table()));
            //new Block(Color.Beige, tableBl);

            //while (!Console.KeyAvailable)
            //    Thread.Sleep(1000);

            //agent.Stop();
            //Console.WriteLine("Agent stopped");
            //Thread.Sleep(5000);

            /*
             * Unstack(Yellow, Red)
             * PutDown(Yellow, table)
             * Unstack(Beige, Green)
             * PutDown(Beige, table)
             * Unstack(Green, Black)
             * Stack(Green, Yellow)
             * PickUp(Red, table)
             * Stack(Red, Green)
             * PickUp(Black, table)
             * Stack(Black, Red)
             */

            #endregion

            #region Scenario3
            /////SCENARIO3/////

            ////we create an environment and add an agent to that environment
            //var environment = new BlocksworldEnvironment();
            //var agent = new BlocksworldAgent(environment, CommitmentType.Blind);

            ////we create an achievable desire (a new configuration of the blocks) and initialize the agent with this desire
            //var target = new Table();
            //var yellow = new Block(Color.Yellow, target);
            //var green = new Block(Color.Green, yellow);
            //var red = new Block(Color.Red, green);
            //new Block(Color.Black, red);
            //var configureDesire1 = new ConfigureBlocksDesire(target, 1);

            ////unachievable desire but becomes achievable after adding beige
            //var target3 = new Table();
            //var black3 = new Block(Color.Black, target3);
            //var red3 = new Block(Color.Red, target3);
            //new Block(Color.Beige, black3);
            //new Block(Color.Yellow, red3);
            //var configureDesire3 = new ConfigureBlocksDesire(target3, 2);

            //agent.Init(new List<Desire<BlocksworldAction, BlocksworldAgent, BlocksworldEnvironment>> { configureDesire1, configureDesire3 }, null);
            //Thread.Sleep(2000);
            //var tableBl = environment.FindBlock(new Block(Color.Green, new Table()));
            //new Block(Color.Beige, tableBl);

            //while (!Console.KeyAvailable)
            //    Thread.Sleep(1000);

            //agent.Stop();
            //Console.WriteLine("Agent stopped");
            //Thread.Sleep(5000);

            /*
             * Unstack(Yellow, Red)
             * PutDown(Yellow, table)
             * Unstack(Beige, Green)
             * PutDown(Beige, table)
             * Unstack(Green, Black)
             * Stack(Green, Yellow)
             * PickUp(Red, table)
             * Stack(Red, Green)
             * PickUp(Black, table)
             * Stack(Black, Red)
             * ---
             * Unstack(Black, Red)
             * PutDown(Black, table)
             * Unstack(Red, Green)
             * PutDown(Red, table)
             * Unstack(Green, Yellow)
             * PutDown(Green, table)
             * PickUp(Yellow, table)
             * Stack(Yellow, Red)
             * PickUp(Beige, table)
             * Stack(Beige, Black)
             */

            #endregion

            #region Scenario4
            /////SCENARIO4/////
            ////we create an environment and add an agent to that environment
            //var environment = new BlocksworldEnvironment();
            //var agent = new BlocksworldAgent(environment, CommitmentType.Blind);

            ////we create an achievable desire (a new configuration of the blocks) and initialize the agent with this desire
            //var target = new Table();
            //var yellow = new Block(Color.Yellow, target);
            //var green = new Block(Color.Green, yellow);
            //var red = new Block(Color.Red, green);
            //new Block(Color.Black, red);
            //var configureDesire1 = new ConfigureBlocksDesire(target, 1);

            //agent.Init(new List<Desire<BlocksworldAction, BlocksworldAgent, BlocksworldEnvironment>> { configureDesire1 }, null);
            //Thread.Sleep(2000);
            ////the intention is 'achieved' as defined by the user
            //configureDesire1.Stop();

            //while (!Console.KeyAvailable)
            //    Thread.Sleep(1000);

            //agent.Stop();
            //Console.WriteLine("Agent stopped");
            //Thread.Sleep(5000);

            /*
             * Unstack(Yellow, Red)
             * PutDown(Yellow, table)
             * Unstack(Green, Black)
             * Stack(Green, Yellow)
             * PickUp(Red, table)
             * Stack(Red, Green)
             * PickUp(Black, table)
             * Stack(Black, Red)
             */

            #endregion

            #region Scenario5
            ///////SCENARIO5/////
            ////we create an environment and add an agent to that environment
            //var environment = new BlocksworldEnvironment();
            //var agent = new BlocksworldAgent(environment, CommitmentType.SingleMinded);

            ////we create an achievable desire (a new configuration of the blocks) and initialize the agent with this desire
            //var target = new Table();
            //var yellow = new Block(Color.Yellow, target);
            //var green = new Block(Color.Green, yellow);
            //var red = new Block(Color.Red, green);
            //new Block(Color.Black, red);
            //var configureDesire1 = new ConfigureBlocksDesire(target, 1);

            //agent.Init(new List<Desire<BlocksworldAction, BlocksworldAgent, BlocksworldEnvironment>> { configureDesire1 }, null);
            //Thread.Sleep(2000);
            ////the intention is 'achieved' as defined by the user
            //configureDesire1.Stop();

            //while (!Console.KeyAvailable)
            //    Thread.Sleep(1000);

            //agent.Stop();
            //Console.WriteLine("Agent stopped");
            //Thread.Sleep(5000);

            /*
             * Unstack(Yellow, Red)
             */

            #endregion

            #region Scenario6
            /////SCENARIO6/////
            //we create an environment and add an agent to that environment
            var environment = new BlocksworldEnvironment();
            var agent       = new BlocksworldAgent(environment, CommitmentType.OpenMinded);

            //we create an achievable desire (a new configuration of the blocks) and initialize the agent with this desire
            var target = new Table();
            var yellow = new Block(Color.Yellow, target);
            var green  = new Block(Color.Green, yellow);
            var red    = new Block(Color.Red, green);
            new Block(Color.Black, red);
            var configureDesire1 = new ConfigureBlocksDesire(target, 1);

            agent.Init(new List <Desire <BlocksworldAction, BlocksworldAgent, BlocksworldEnvironment> > {
                configureDesire1
            }, null);

            var target2 = new Table();
            var red2    = new Block(Color.Red, target2);
            new Block(Color.Black, red2);
            var green2 = new Block(Color.Green, target2);
            new Block(Color.Yellow, green2);
            var configureDesire2 = new ConfigureBlocksDesire(target2, 5);
            Thread.Sleep(2000);
            agent.AddDesire(configureDesire2);

            while (!Console.KeyAvailable)
            {
                Thread.Sleep(1000);
            }

            agent.Stop();
            Console.WriteLine("Agent stopped");
            Thread.Sleep(5000);

            /*
             * Unstack(Yellow, Red)
             * ---New Desire
             * PutDown(Yellow, table)
             * Unstack(Green, Black)
             * PutDown(Green, table)
             * PickUp(Yellow, table)
             * Stack(Yellow, Green)
             * PickUp(Black, table)
             * Stack(Black, Red)
             * ---Old Desire
             * Unstack(Yellow, Green)
             * PutDown(Yellow, table)
             * PickUp(Green, table)
             * Stack(Green, Yellow)
             * Unstack(Black, Red)
             * PutDown(Black, table)
             * PickUp(Red, table)
             * Stack(Red, Green)
             * PickUp(Black, table)
             * Stack(Black, Red)
             */

            #endregion
        }
コード例 #5
0
 /// <summary>
 /// Execute the action by an agent
 /// </summary>
 /// <param name="agent">The agent who executes the action</param>
 /// <returns>An asynchronous task in which the action is performed</returns>
 public abstract Task Execute(BlocksworldAgent agent);