//ForceFeedbackEnvelope envelope; //uint gain = nominalMaxGain; //float samplePeriod; // internal ForceFeedbackEffect(ForceFeedbackController owner, ForceFeedbackEffectTypes effectType, JoystickAxes[] axes) { this.owner = owner; this.effectType = effectType; this.axes = new JoystickAxes[axes.Length]; for (int n = 0; n < axes.Length; n++) { this.axes[n] = axes[n]; } this.axesAsReadOnly = new ReadOnlyCollection <JoystickAxes>(this.axes); //if( axes.Length > 1 ) //{ // direction = new float[ this.axes.Length ]; // directionAsReadOnly = new ReadOnlyCollection<float>( direction ); //} //envelope = new ForceFeedbackEnvelope( this ); }
internal ForceFeedbackRampEffect(ForceFeedbackController owner, JoystickAxes[] axes) : base(owner, ForceFeedbackEffectTypes.Ramp, axes) { }
internal ForceFeedbackConstantForceEffect(ForceFeedbackController owner, JoystickAxes[] axes) : base(owner, ForceFeedbackEffectTypes.ConstantForce, axes) { }
internal ForceFeedbackPeriodicEffect(ForceFeedbackController owner, ForceFeedbackEffectTypes effectType, JoystickAxes[] axes) : base(owner, effectType, axes) { }
protected void InitDeviceData(Button[] buttons, Axis[] axes, POV[] povs, Slider[] sliders, ForceFeedbackController forceFeedbackController) { //buttons { foreach (Button button in buttons) { if (button == null) { Log.Fatal("JoystickInputDevice: SetButtons: " + "Button in the array is not initialized."); } } this.buttons = buttons; //buttonsDictionary { int count = 0; foreach (Button button in buttons) { int key = (int)button.Name; if (key >= count) { count = key + 1; } } buttonsDictionary = new Button[count]; foreach (Button button in buttons) { int key = (int)button.Name; buttonsDictionary[key] = button; } } } //axes { foreach (Axis axis in axes) { if (axis == null) { Log.Fatal("JoystickInputDevice: SetAxes: " + "Axis in the array is not initialized."); } } this.axes = axes; //axesDictionary { int count = 0; foreach (Axis axis in axes) { int key = (int)axis.Name; if (key >= count) { count = key + 1; } } axesDictionary = new Axis[count]; foreach (Axis axis in axes) { int key = (int)axis.Name; axesDictionary[key] = axis; } } } //povs { foreach (POV pov in povs) { if (pov == null) { Log.Fatal("JoystickInputDevice: SetPOVs: " + "POV in the array is not initialized."); } } this.povs = povs; //povsDictionary { int count = 0; foreach (POV pov in povs) { int key = (int)pov.Name; if (key >= count) { count = key + 1; } } povsDictionary = new POV[count]; foreach (POV pov in povs) { int key = (int)pov.Name; povsDictionary[key] = pov; } } } //sliders { foreach (Slider slider in sliders) { if (slider == null) { Log.Fatal("JoystickInputDevice: SetSliders: " + "Slider in the array is not initialized."); } } this.sliders = sliders; //slidersDictionary { int count = 0; foreach (Slider slider in sliders) { int key = (int)slider.Name; if (key >= count) { count = key + 1; } } slidersDictionary = new Slider[count]; foreach (Slider slider in sliders) { int key = (int)slider.Name; slidersDictionary[key] = slider; } } } //forceFeedbackController this.forceFeedbackController = forceFeedbackController; }