コード例 #1
0
        protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
        {
            if (SummonManager.Instance == null)
            {
                return;
            }

            if (SummonManager.Instance.FindWeakestSummon(_affectedCharacter.UID) is Character summonChar &&
                summonChar.isActiveAndEnabled)
            {
                // change blast position to the summon's position
                _infos[0] = summonChar.transform.position;
                base.ActivateLocally(_affectedCharacter, _infos);

                // kill the summon
                summonChar.Stats.ReceiveDamage(999f);

                // fix for cooldown not working on this skill for some reason
                var skill = this.ParentItem as Skill;
                At.SetValue(Time.time, typeof(Skill), skill, "m_lastActivationTime");
                At.SetValue(-1, typeof(Skill), skill, "m_lastCooldownProgress");

                // plague aura interaction
                if (PlagueAuraProximityCondition.IsInsidePlagueAura(summonChar.transform.position))
                {
                    // if you're inside a plague aura, detonate resets your Summon cooldown.
                    if (_affectedCharacter.Inventory.SkillKnowledge.GetItemFromItemID(8890103) is Skill summonSkill)
                    {
                        summonSkill.ResetCoolDown();
                    }
                }
            }
        }
コード例 #2
0
        protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
        {
            if (SummonManager.Instance == null)
            {
                return;
            }

            bool armyOfDeathLearned = _affectedCharacter.Inventory.SkillKnowledge.IsItemLearned(8890108);

            int MaxSummons = armyOfDeathLearned ? NecromancyBase.settings.Summon_MaxSummons_WithArmyOfDeath : NecromancyBase.settings.Summon_MaxSummons_NoArmyOfDeath;

            if (SummonManager.Instance.SummonedCharacters.ContainsKey(_affectedCharacter.UID))
            {
                var list = SummonManager.Instance.SummonedCharacters[_affectedCharacter.UID];

                if (list.Count == MaxSummons)
                {
                    if (SummonManager.Instance.FindWeakestSummon(_affectedCharacter.UID) is Character summon)
                    {
                        SummonManager.DestroySummon(summon);
                    }
                }
            }

            // custom health cost for casting
            _affectedCharacter.Stats.UseBurntHealth = NecromancyBase.settings.Summon_BurnsHealth;
            float healthcost = NecromancyBase.settings.Summon_HealthCost * _affectedCharacter.Stats.MaxHealth;

            _affectedCharacter.Stats.ReceiveDamage(healthcost);
            _affectedCharacter.Stats.UseBurntHealth = true;

            // only host should do this
            if (!PhotonNetwork.isNonMasterClientInRoom)
            {
                var uid = UID.Generate().ToString();
                //int sceneViewID = PhotonNetwork.AllocateSceneViewID();

                bool insidePlagueAura = PlagueAuraProximityCondition.IsInsidePlagueAura(_affectedCharacter.transform.position);

                // The main stuff happens here
                SummonManager.Instance.SummonSpawn(_affectedCharacter, uid, insidePlagueAura);
            }
        }
コード例 #3
0
        protected override void ActivateLocally(Character _affectedCharacter, object[] _infos)
        {
            if (SummonManager.Instance == null)
            {
                return;
            }

            if (SummonManager.Instance.FindWeakestSummon(_affectedCharacter.UID) is Character summonChar)
            {
                bool insideSigil = PlagueAuraProximityCondition.IsInsidePlagueAura(_affectedCharacter.transform.position);

                float healSummon = insideSigil ? 0.66f : 0.33f;

                // restores HP to the summon
                summonChar.Stats.AffectHealth(summonChar.ActiveMaxHealth * healSummon);

                // add status effects
                summonChar.StatusEffectMngr.AddStatusEffect(ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Rage"), null);
                summonChar.StatusEffectMngr.AddStatusEffect(ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Possessed"), null);
                summonChar.StatusEffectMngr.AddStatusEffect(ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Speed Up"), null);

                if (insideSigil)
                {
                    // add decay imbue
                    summonChar.CurrentWeapon.AddImbueEffect(ResourcesPrefabManager.Instance.GetEffectPreset(211) as ImbueEffectPreset, 180f);
                }
            }
            else
            {
                //_affectedCharacter.CharacterUI.ShowInfoNotification("You need a summon to do that!");
                //// refund the cooldown
                //if (this.ParentItem is Skill skill)
                //{
                //    skill.ResetCoolDown();
                //    float manacost = m_affectedCharacter.Stats.GetFinalManaConsumption(new Tag[] { Tag.None }, ManaCost);
                //    _affectedCharacter.Stats.SetMana(m_affectedCharacter.Stats.CurrentMana + manacost);
                //}
            }
        }