コード例 #1
0
ファイル: XMLModelParser.cs プロジェクト: yuri410/lrvbsvnicg
        void ParseObjectList(XmlReader xml, ParsedXmlModel data)
        {
            int depth = xml.Depth;

            while (xml.Read() && xml.Depth > depth)
            {
                if (xml.IsStartElement() && !xml.IsEmptyElement)
                {
                    if (xml.Name == "Value")
                    {
                        int id = int.Parse(xml.GetAttribute("ID"));

                        XmlModelObject obj = new XmlModelObject();
                        obj.Name = xml.ReadString();

                        data.ObjectTable.Add(id, obj);
                    }
                }
            }
        }
コード例 #2
0
ファイル: XMLModelParser.cs プロジェクト: yuri410/lrvbsvnicg
        void ParseObjectList(XmlReader xml, ParsedXmlModel data)
        {
            int depth = xml.Depth;

            while (xml.Read() && xml.Depth > depth)
            {
                if (xml.IsStartElement() && !xml.IsEmptyElement)
                {
                    if (xml.Name == "Value")
                    {
                        int id = int.Parse(xml.GetAttribute("ID"));

                        XmlModelObject obj = new XmlModelObject();
                        obj.Name = xml.ReadString();

                        data.ObjectTable.Add(id, obj);
                    }
                }
            }
        }
コード例 #3
0
ファイル: XMLModelParser.cs プロジェクト: yuri410/lrvbsvnicg
        void ParseObject(XmlReader xml, ParsedXmlModel data, ref XmlModelObject obj)
        {
            int depth = xml.Depth;

            Vector3[] positions = null;
            Vector3[] normals = null;
            MeshFace[] faces = null;

            Vector2[] texVtx = null;
            Index3i[] texIdx = null;

            VertexWeight[] vtxWeights = null;

            #region 从Xml中读取数据
            while (xml.Read() && xml.Depth > depth)
            {
                if (xml.IsStartElement() && !xml.IsEmptyElement)
                {
                    switch (xml.Name)
                    {
                        case "Parent":
                            obj.ID = int.Parse(xml.GetAttribute("ID"));
                            break;
                        case "LocalTM":
                            obj.LocalTM = ParseMatrix(xml);
                            break;
                        case "WorldTM":
                            obj.WorldTM = ParseMatrix(xml);
                            break;
                        case "BoundingBox":
                            obj.AABB = ParseBoundingBox(xml);
                            break;
                        case "Vertex":
                            positions = ParseMeshVector3Array(xml);
                            break;
                        case "VertexNormal":
                            normals = ParseMeshVector3Array(xml);
                            for (int i = 0; i < normals.Length; i++)
                            {
                                normals[i].Normalize();
                            }
                            break;
                        case "TexVertex":
                            texVtx = ParseMeshVector2Array(xml);
                            break;
                        case "TriIndex":
                            faces = ParseMeshFaces(xml);
                            break;
                        case "TexIndex":
                            texIdx = ParseTexIndex(xml, faces.Length);
                            break;
                        case "VertexWeight":
                            vtxWeights = ParseVertexWeightArray(xml, positions.Length);
                            break;
                        case "Key":
                            obj.BoneData = ParseBoneData(xml);
                            break;
                    }
                }
            }

            #endregion

            if (obj.Type == XmlModelObjectType.Mesh)
            {
                FastList<VertexElement> elementsList = new FastList<VertexElement>();
                int ofs = 0;

                if (positions != null)
                {
                    VertexElement e = new VertexElement(ofs, VertexElementFormat.Vector3, VertexElementUsage.Position);
                    elementsList.Add(e);
                    ofs += e.Size;
                }
                if (normals != null)
                {
                    VertexElement e = new VertexElement(ofs, VertexElementFormat.Vector3, VertexElementUsage.Normal);
                    elementsList.Add(e);
                    ofs += e.Size;
                }
                if (texVtx != null)
                {
                    VertexElement e = new VertexElement(ofs, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0);
                    elementsList.Add(e);
                    ofs += e.Size;
                }
                if (vtxWeights != null)
                {
                    VertexElement e = new VertexElement(ofs, VertexElementFormat.Byte4, VertexElementUsage.BlendWeight, 0);
                    elementsList.Add(e);
                    ofs += e.Size;
                }
                VertexElement[] elements = new VertexElement[elementsList.Count];
                Array.Copy(elementsList.Elements, elements, elementsList.Count);

                obj.Mesh = new MeshData((RenderSystem)null);

                MeshData mesh = obj.Mesh;

                mesh.Faces = faces;
                mesh.Name = obj.Name;

                byte[] buffer = null;
                if (VertexElement.Compare(elements, VertexPBNT1.Elements))
                {
                    buffer = BuildVertexPBNT1Data(positions, normals, texVtx, texIdx, vtxWeights, faces);
                    mesh.VertexSize = sizeof(VertexPBNT1);
                    mesh.VertexElements = VertexPBNT1.Elements;
                }
                else if (VertexElement.Compare(elements, VertexPNT1.Elements))
                {
                    buffer = BuildVertexPNT1Data(positions, normals, texVtx, texIdx, faces);
                    mesh.VertexSize = sizeof(VertexPNT1);
                    mesh.VertexElements = VertexPNT1.Elements;
                }
                else if (VertexElement.Compare(elements, VertexPT1.Elements))
                {
                    buffer = BuildVertexPT1Data(positions, texVtx, texIdx, faces);
                    mesh.VertexSize = sizeof(VertexPT1);
                    mesh.VertexElements = VertexPT1.Elements;
                }
                else if (VertexElement.Compare(elements, VertexPN.Elements))
                {
                    buffer = BuildVertexPNData(positions, normals, faces);
                    mesh.VertexSize = sizeof(VertexPN);
                    mesh.VertexElements = VertexPN.Elements;
                }
                else if (VertexElement.Compare(elements, VertexP.Elements))
                {
                    buffer = BuildVertexPData(positions, faces);
                    mesh.VertexSize = sizeof(VertexP);
                    mesh.VertexElements = VertexP.Elements;
                }

                if (buffer != null)
                {
                    if (mesh.VertexSize != 0)
                    {
                        mesh.VertexCount = buffer.Length / mesh.VertexSize;
                    }
                    fixed (byte* src = &buffer[0])
                    {
                        mesh.SetData(src, buffer.Length);
                    }
                }
            }
        }
コード例 #4
0
ファイル: XMLModelParser.cs プロジェクト: yuri410/lrvbsvnicg
        void ParseBody(XmlReader xml, ParsedXmlModel data)
        {
            int depth = xml.Depth;

            while (xml.Read() && xml.Depth > depth)
            {
                if (xml.IsStartElement() && !xml.IsEmptyElement)
                {
                    switch (xml.Name)
                    {
                    case "Info":
                        ParseInfo(xml, data);
                        break;

                    case "Material":
                        ParseMaterials(xml, data);
                        break;

                    case "Object":
                        int    id   = int.Parse(xml.GetAttribute("ID"));
                        string name = xml.GetAttribute("Name");
                        string cls  = xml.GetAttribute("Class");

                        XmlModelObject obj = data.ObjectTable[id];

                        obj.Name = name;
                        obj.ID   = id;

                        switch (cls)
                        {
                        case "Dummy":
                            obj.Type = XmlModelObjectType.Dummy;
                            break;

                        case "Editable_mesh":
                            obj.Type = XmlModelObjectType.Mesh;
                            break;

                        case "Biped_Object":
                            obj.Type = XmlModelObjectType.Bone;
                            break;
                        }

                        ParseObject(xml, data, ref obj);

                        break;
                    }


                    for (int i = 0; i < data.ObjectCount; i++)
                    {
                        Dictionary <int, Material> matTable = data.MaterialTable;
                        bool[] useState = new bool[matTable.Count];

                        XmlModelObject obj = data.ObjectTable[i];

                        if (obj.Type == XmlModelObjectType.Mesh)
                        {
                            MeshData meshData = obj.Mesh;

                            for (int j = 0; j < meshData.Faces.Length; j++)
                            {
                                int mId = meshData.Faces[j].MaterialIndex;
                                if (mId == -1)
                                {
                                    mId = matTable.Count - 1;
                                    meshData.Faces[j].MaterialIndex = mId;
                                }
                                useState[mId] = true;
                            }

                            int[]           matIdxShift = new int[matTable.Count];
                            int             shifts      = 0;
                            List <Material> entMats     = new List <Material>();
                            for (int j = 0; j < matTable.Count; j++)
                            {
                                if (useState[j])
                                {
                                    entMats.Add(matTable[j]);
                                    matIdxShift[j] = shifts;
                                }
                                else
                                {
                                    shifts++;
                                }
                            }

                            meshData.Materials         = new Material[entMats.Count][]; //entMats.ToArray();
                            meshData.MaterialAnimation = new MaterialAnimationInstance[entMats.Count];

                            for (int j = 0; j < entMats.Count; j++)
                            {
                                meshData.Materials[j] = new Material[] { entMats[j] };

                                meshData.MaterialAnimation[j] = new MaterialAnimationInstance(new MaterialAnimation(1, 1));
                            }

                            for (int j = 0; j < meshData.Faces.Length; j++)
                            {
                                meshData.Faces[j].MaterialIndex -= matIdxShift[meshData.Faces[j].MaterialIndex];
                            }
                        }
                    }
                }
            }
        }
コード例 #5
0
ファイル: XMLModelParser.cs プロジェクト: yuri410/lrvbsvnicg
        void ParseObject(XmlReader xml, ParsedXmlModel data, ref XmlModelObject obj)
        {
            int depth = xml.Depth;

            Vector3[]  positions = null;
            Vector3[]  normals   = null;
            MeshFace[] faces     = null;

            Vector2[] texVtx = null;
            Index3i[] texIdx = null;

            VertexWeight[] vtxWeights = null;

            #region 从Xml中读取数据
            while (xml.Read() && xml.Depth > depth)
            {
                if (xml.IsStartElement() && !xml.IsEmptyElement)
                {
                    switch (xml.Name)
                    {
                    case "Parent":
                        obj.ID = int.Parse(xml.GetAttribute("ID"));
                        break;

                    case "LocalTM":
                        obj.LocalTM = ParseMatrix(xml);
                        break;

                    case "WorldTM":
                        obj.WorldTM = ParseMatrix(xml);
                        break;

                    case "BoundingBox":
                        obj.AABB = ParseBoundingBox(xml);
                        break;

                    case "Vertex":
                        positions = ParseMeshVector3Array(xml);
                        break;

                    case "VertexNormal":
                        normals = ParseMeshVector3Array(xml);
                        for (int i = 0; i < normals.Length; i++)
                        {
                            normals[i].Normalize();
                        }
                        break;

                    case "TexVertex":
                        texVtx = ParseMeshVector2Array(xml);
                        break;

                    case "TriIndex":
                        faces = ParseMeshFaces(xml);
                        break;

                    case "TexIndex":
                        texIdx = ParseTexIndex(xml, faces.Length);
                        break;

                    case "VertexWeight":
                        vtxWeights = ParseVertexWeightArray(xml, positions.Length);
                        break;

                    case "Key":
                        obj.BoneData = ParseBoneData(xml);
                        break;
                    }
                }
            }

            #endregion

            if (obj.Type == XmlModelObjectType.Mesh)
            {
                FastList <VertexElement> elementsList = new FastList <VertexElement>();
                int ofs = 0;

                if (positions != null)
                {
                    VertexElement e = new VertexElement(ofs, VertexElementFormat.Vector3, VertexElementUsage.Position);
                    elementsList.Add(e);
                    ofs += e.Size;
                }
                if (normals != null)
                {
                    VertexElement e = new VertexElement(ofs, VertexElementFormat.Vector3, VertexElementUsage.Normal);
                    elementsList.Add(e);
                    ofs += e.Size;
                }
                if (texVtx != null)
                {
                    VertexElement e = new VertexElement(ofs, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0);
                    elementsList.Add(e);
                    ofs += e.Size;
                }
                if (vtxWeights != null)
                {
                    VertexElement e = new VertexElement(ofs, VertexElementFormat.Byte4, VertexElementUsage.BlendWeight, 0);
                    elementsList.Add(e);
                    ofs += e.Size;
                }
                VertexElement[] elements = new VertexElement[elementsList.Count];
                Array.Copy(elementsList.Elements, elements, elementsList.Count);

                obj.Mesh = new MeshData((RenderSystem)null);

                MeshData mesh = obj.Mesh;

                mesh.Faces = faces;
                mesh.Name  = obj.Name;

                byte[] buffer = null;
                if (VertexElement.Compare(elements, VertexPBNT1.Elements))
                {
                    buffer              = BuildVertexPBNT1Data(positions, normals, texVtx, texIdx, vtxWeights, faces);
                    mesh.VertexSize     = sizeof(VertexPBNT1);
                    mesh.VertexElements = VertexPBNT1.Elements;
                }
                else if (VertexElement.Compare(elements, VertexPNT1.Elements))
                {
                    buffer              = BuildVertexPNT1Data(positions, normals, texVtx, texIdx, faces);
                    mesh.VertexSize     = sizeof(VertexPNT1);
                    mesh.VertexElements = VertexPNT1.Elements;
                }
                else if (VertexElement.Compare(elements, VertexPT1.Elements))
                {
                    buffer              = BuildVertexPT1Data(positions, texVtx, texIdx, faces);
                    mesh.VertexSize     = sizeof(VertexPT1);
                    mesh.VertexElements = VertexPT1.Elements;
                }
                else if (VertexElement.Compare(elements, VertexPN.Elements))
                {
                    buffer              = BuildVertexPNData(positions, normals, faces);
                    mesh.VertexSize     = sizeof(VertexPN);
                    mesh.VertexElements = VertexPN.Elements;
                }
                else if (VertexElement.Compare(elements, VertexP.Elements))
                {
                    buffer              = BuildVertexPData(positions, faces);
                    mesh.VertexSize     = sizeof(VertexP);
                    mesh.VertexElements = VertexP.Elements;
                }

                if (buffer != null)
                {
                    if (mesh.VertexSize != 0)
                    {
                        mesh.VertexCount = buffer.Length / mesh.VertexSize;
                    }

                    fixed(byte *src = &buffer[0])
                    {
                        mesh.SetData(src, buffer.Length);
                    }
                }
            }
        }