/// <summary> /// Called on present. /// </summary> private static void OnRender(EntropyEventArgs args) { SpellTracker.Initialize(); ExpTracker.Initialize(); TowerRangeTracker.Initialize(); AttackRangeTracker.Initialize(); }
/// <summary> /// Called on present. /// </summary> private static void OnPresent() { SpellTracker.Initialize(); ExpTracker.Initialize(); TowerRangeTracker.Initialize(); AttackRangeTracker.Initialize(); }