public void Hand_must_contain_another_hero() { // Arrange var context = new TestContext(); var player = context.Player; var honer = context.CreateCard<Whetmage>("Whetmage Honer"); context.SetPlayerHand(honer); player.Xp = 2; context.SetPlayerState(Phase.Dungeon); var ability = context.GetAbilityOf(honer); // Act var isUsable = context.IsAbilityUsable(ability); // Assert Assert.That(isUsable, Is.False); }