コード例 #1
0
        private static void FillStateMachine(FSM.FiniteStateMachine fsm)
        {
            var s1 = new FSM.State()
            {
                Name = "s1", IsStartState = true
            };
            var s2 = new FSM.State()
            {
                Name = "s2"
            };
            var s3 = new FSM.State()
            {
                Name = "s3", IsEndState = true
            };

            fsm.States.Add(s1);
            fsm.States.Add(s2);
            fsm.States.Add(s3);

            var t1 = new FSM.Transition()
            {
                StartState = s1,
                EndState   = s2,
                Input      = "a"
            };

            var t2 = new FSM.Transition()
            {
                StartState = s2,
                EndState   = s3,
                Input      = "a"
            };

            var t3 = new FSM.Transition()
            {
                StartState = s2,
                EndState   = s1,
                Input      = "b"
            };

            var t4 = new FSM.Transition()
            {
                StartState = s1,
                EndState   = s1,
                Input      = "b"
            };

            fsm.Transitions.Add(t1);
            fsm.Transitions.Add(t2);
            fsm.Transitions.Add(t3);
            fsm.Transitions.Add(t4);
        }
コード例 #2
0
        static void Main(string[] args)
        {
            FSM2PN fsm2pn = new FSM2PN();

            FSM.FiniteStateMachine fsm = new FSM.FiniteStateMachine();
            PN.PetriNet            pn  = new PN.PetriNet();


            FillStateMachine(fsm);

            var direction          = SynchronizationDirection.LeftToRightForced;
            var changePropagartion = ChangePropagationMode.None;

            var context = fsm2pn.Synchronize(fsm2pn.SynchronizationRule <FSM2PN.AutomataToNet>(), ref fsm, ref pn, direction, changePropagartion);


            var s4 = new FSM.State()
            {
                Name = "s4", IsStartState = false
            };

            fsm.States.Add(s4);
        }