QueryPropertyInt() public abstract method

public abstract QueryPropertyInt ( NFGUID self, string strPropertyName ) : System.Int64
self NFGUID
strPropertyName string
return System.Int64
コード例 #1
0
        //////////////////////////////////
        ///
        private void EGMI_ACK_MOVE(int id, MemoryStream stream)
        {
            Debug.Log("Move " + Time.time);

            NFMsg.MsgBase xMsg = NFMsg.MsgBase.Parser.ParseFrom(stream);

            NFMsg.ReqAckPlayerPosSync xData = NFMsg.ReqAckPlayerPosSync.Parser.ParseFrom(xMsg.MsgData);

            if (xData.SyncUnit.Count <= 0)
            {
                return;
            }

            float fSpeed = mKernelModule.QueryPropertyInt(mHelpModule.PBToNF(xData.Mover), NFrame.NPC.MOVE_SPEED) / 100.0f;

            //mSceneModule.MoveTo(mHelpModule.PBToNF(xData.Mover), new UnityEngine.Vector3(xData.TargetPos[0].X, xData.TargetPos[0].Y, xData.TargetPos[0].Z), fSpeed, true);
        }