public abstract CreateObject ( |
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self | ||
nContainerID | int | |
nGroupID | int | |
strClassName | string | |
strConfigIndex | string | |
arg | ||
return |
private void EGMI_ACK_DATA_FINISHED(int id, MemoryStream stream) { NFMsg.MsgBase xMsg = NFMsg.MsgBase.Parser.ParseFrom(stream); NFMsg.AckPlayerEntryList xData = NFMsg.AckPlayerEntryList.Parser.ParseFrom(xMsg.MsgData); for (int i = 0; i < xData.ObjectList.Count; ++i) { NFMsg.PlayerEntryInfo xInfo = xData.ObjectList[i]; NFVector3 vPos = new NFVector3(xInfo.X, xInfo.Y, xInfo.Z); NFDataList var = new NFDataList(); var.AddString("Position"); var.AddVector3(vPos); NFGUID xObjectID = mHelpModule.PBToNF(xInfo.ObjectGuid); string strClassName = xInfo.ClassId.ToStringUtf8(); string strConfigID = xInfo.ConfigId.ToStringUtf8(); Debug.Log("create Object: " + strClassName + " " + xObjectID.ToString() + " " + strConfigID + " (" + xInfo.X + "," + xInfo.Y + "," + xInfo.Z + ")"); ObjectDataBuff xDataBuff; if (mxObjectDataBuff.TryGetValue(xObjectID, out xDataBuff)) { NFIObject xGO = mKernelModule.CreateObject(xObjectID, xInfo.SceneId, 0, strClassName, strConfigID, var); if (null == xGO) { Debug.LogError("ID conflict: " + xObjectID.ToString() + " ConfigID: " + strClassName); continue; } } } }
public static void Main() { NFIKernelModule kernel = NFCKernelModule.Instance; Console.WriteLine("****************NFDataList******************"); NFDataList var = new NFDataList(); for (int i = 0; i < 9; i += 3) { var.AddInt(i); var.AddFloat((float)i + 1); var.AddString((i + 2).ToString()); } for (int i = 0; i < 9; i += 3) { Int64 n = var.IntVal(i); double f = var.FloatVal(i + 1); string str = var.StringVal(i + 2); Console.WriteLine(n); Console.WriteLine(f); Console.WriteLine(str); } Console.WriteLine("***************NFProperty*******************"); NFGUID ident = new NFGUID(0, 1); NFIObject gameObject = kernel.CreateObject(ident, 0, 0, "", "", new NFDataList()); NFDataList valueProperty = new NFDataList(); valueProperty.AddInt(112221); gameObject.GetPropertyManager().AddProperty("111", valueProperty); Console.WriteLine(gameObject.QueryPropertyInt("111")); Console.WriteLine("***************NFRecord*******************"); NFDataList valueRecord = new NFDataList(); valueRecord.AddInt(0); valueRecord.AddFloat(0); valueRecord.AddString(""); valueRecord.AddObject(ident); gameObject.GetRecordManager().AddRecord("testRecord", 10, valueRecord); kernel.SetRecordInt(ident, "testRecord", 0, 0, 112221); kernel.SetRecordFloat(ident, "testRecord", 0, 1, 1122210.0f); kernel.SetRecordString(ident, "testRecord", 0, 2, ";;;;;;112221"); kernel.SetRecordObject(ident, "testRecord", 0, 3, ident); Console.WriteLine(gameObject.QueryRecordInt("testRecord", 0, 0)); Console.WriteLine(gameObject.QueryRecordFloat("testRecord", 0, 1)); Console.WriteLine(gameObject.QueryRecordString("testRecord", 0, 2)); Console.WriteLine(gameObject.QueryRecordObject("testRecord", 0, 3)); Console.WriteLine(" "); Console.WriteLine("***************PropertyNFEvent*******************"); //挂属性回调,挂表回调 kernel.RegisterPropertyCallback(ident, "111", OnPropertydHandler); kernel.SetPropertyInt(ident, "111", 2456); Console.WriteLine(" "); Console.WriteLine("***************RecordNFEvent*******************"); kernel.RegisterRecordCallback(ident, "testRecord", OnRecordEventHandler); kernel.SetRecordInt(ident, "testRecord", 0, 0, 1111111); Console.WriteLine(" "); Console.WriteLine("***************ClassNFEvent*******************"); kernel.RegisterClassCallBack("CLASSAAAAA", OnClassHandler); kernel.CreateObject(new NFGUID(0, 2), 0, 0, "CLASSAAAAA", "CONFIGINDEX", new NFDataList()); kernel.DestroyObject(new NFGUID(0, 2)); Console.WriteLine(" "); Console.WriteLine("***************NFHeartBeat*******************"); kernel.AddHeartBeat(new NFGUID(0, 1), "TestHeartBeat", HeartBeatEventHandler, 5.0f, 1); while (true) { System.Threading.Thread.Sleep(1000); kernel.Execute(1.0f); } }
public void MainU3D() { Debug.Log("****************NFIDataList******************"); NFIDataList var = new NFCDataList(); for (int i = 0; i < 9; i += 3) { var.AddInt(i); var.AddFloat((float)i + 1); var.AddString((i + 2).ToString()); } for (int i = 0; i < 9; i += 3) { Int64 n = var.IntVal(i); double f = var.FloatVal(i + 1); string str = var.StringVal(i + 2); Debug.Log(n); Debug.Log(f); Debug.Log(str); } Debug.Log("***************NFProperty*******************"); NFGUID ident = new NFGUID(0, 1); NFIObject gameObject = xKernel.CreateObject(ident, 0, 0, "", "", new NFCDataList()); NFIDataList valueProperty = new NFCDataList(); valueProperty.AddInt(112221); gameObject.GetPropertyManager().AddProperty("111", valueProperty); Debug.Log(gameObject.QueryPropertyInt("111")); Debug.Log("***************NFRecord*******************"); NFIDataList valueRecord = new NFCDataList(); valueRecord.AddInt(0); valueRecord.AddFloat(0); valueRecord.AddString(""); valueRecord.AddObject(ident); gameObject.GetRecordManager().AddRecord("testRecord", 10, valueRecord); xKernel.SetRecordInt(ident, "testRecord", 0, 0, 112221); xKernel.SetRecordFloat(ident, "testRecord", 0, 1, 1122210.0f); xKernel.SetRecordString(ident, "testRecord", 0, 2, ";;;;;;112221"); xKernel.SetRecordObject(ident, "testRecord", 0, 3, ident); Debug.Log(gameObject.QueryRecordInt("testRecord", 0, 0)); Debug.Log(gameObject.QueryRecordFloat("testRecord", 0, 1)); Debug.Log(gameObject.QueryRecordString("testRecord", 0, 2)); Debug.Log(gameObject.QueryRecordObject("testRecord", 0, 3)); Debug.Log(" "); Debug.Log("***************PropertyNFEvent*******************"); //挂属性回调,挂表回调 xKernel.RegisterPropertyCallback(ident, "111", OnPropertydHandler); xKernel.SetPropertyInt(ident, "111", 2456); Debug.Log(" "); Debug.Log("***************RecordNFEvent*******************"); xKernel.RegisterRecordCallback(ident, "testRecord", OnRecordEventHandler); xKernel.SetRecordInt(ident, "testRecord", 0, 0, 1111111); Debug.Log(" "); Debug.Log("***************ClassNFEvent*******************"); xKernel.RegisterClassCallBack("CLASSAAAAA", OnClassHandler); xKernel.CreateObject(new NFGUID(0, 2), 0, 0, "CLASSAAAAA", "CONFIGINDEX", new NFCDataList()); xKernel.DestroyObject(new NFGUID(0, 2)); Debug.Log(" "); Debug.Log("***************NFHeartBeat*******************"); xKernel.AddHeartBeat(new NFGUID(0, 1), "TestHeartBeat", HeartBeatEventHandler, 5.0f, 1); }