private float _timer; // Timer void Start() { _NEATManager = GameObject.Find("NEATManager").GetComponent <NEATManager>(); _simpleCarController = GetComponent <SimpleCar>(); _unityCarController = GetComponent <CarController>(); CreatureNN = GetComponent <CreatureNeuralNetwork>(); _lr = GetComponent <LineRenderer>(); _lr.positionCount = (viewRayNb + (addBackRay ? 1 : 0)) * 2; Reset(); }
private void OnEnable() { manager = (NEATManager)target; }