public void FinishTransition() { inTransition = false; transitionStartReached = false; transitionPrepAnimationOver = false; transitionPrepRotationOver = false; transitionPrepAnimStarted = false; /*animator.ResetTrigger(transitionEndInAnimKey); * animator.ResetTrigger(transitionEndOutAnimKey); * animator.ResetTrigger(transitionPrepInAnimKey); * animator.ResetTrigger(transitionPrepOutAnimKey);*/ transform.position = transitionDst.position; //transform.position += characterPivot.position; characterPivot.localPosition = Vector3.zero; ChangeState(transitionNewState); activeBehaviour.EnableCollisions(); if (IsHauling()) { currentlyHauling.ChangeInsideShipState(state == CharState.Inside); if (state == CharState.Inside) { ship.AddDependentTransform(currentlyHauling.transform); } else { ship.RemoveDependentTransform(currentlyHauling.transform); } //Restore hauling actions for (int i = 0; i < currentlyHauling.attachedActions.Count; i++) { var action = currentlyHauling.attachedActions[i]; AddAction(action); } AddAction(currentlyHauling); } }