コード例 #1
0
 protected void OnTriggerExit2D(Collider2D col)
 {
     if (col.tag == Tags.ACTION_OBJECT)
     {
         UseAction[] leavingActions = col.gameObject.GetComponents <UseAction>();
         for (int i = 0; i < leavingActions.Length; i++)
         {
             var leavingAction = leavingActions[i];
             if (RemoveAction(leavingAction))
             {
                 activeBehaviour.DismissAction(leavingAction);
             }
         }
     }
 }