コード例 #1
0
ファイル: PatchFeb8-2011.cs プロジェクト: Vaion/Server
        public override Item DecodeItemPacket(byte[] PacketBuffer)
        {
            ByteStream Buffer = new ByteStream(PacketBuffer);

            Item NewItem = new Item();

            Buffer.SetPosition(30);
            NewItem.MerchantSlot = Buffer.ReadByte();            // 13
            NewItem.Price = Buffer.ReadUInt32();                 // 14
            Buffer.SkipBytes(5);
            NewItem.Quantity = Buffer.ReadInt32();               // 23
            Buffer.SetPosition(97);
            NewItem.Name = Buffer.ReadString(true);
            NewItem.Lore = Buffer.ReadString(true);
            NewItem.IDFile = Buffer.ReadString(true);
            Buffer.SkipBytes(1);
            NewItem.ID = Buffer.ReadUInt32();

            return NewItem;
        }
コード例 #2
0
ファイル: PatchJuly13-2010.cs プロジェクト: Vaion/Server
        public void ExploreItemPacket(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt32 StackSize = Buffer.ReadUInt32();
            Buffer.SkipBytes(4);
            UInt32 Slot = Buffer.ReadUInt32();
            UInt32 MerchantSlot = Buffer.ReadUInt32();
            UInt32 Price = Buffer.ReadUInt32();
            Int32 Quantity = Buffer.ReadInt32();
            Buffer.SetPosition(68);
            string Name = Buffer.ReadString(true);

            OutputStream.WriteLine("Item: {0} at Slot: {1}", Name, Slot);
        }
コード例 #3
0
ファイル: PatchMay12-2010.cs プロジェクト: Vaion/Server
        public override Item DecodeItemPacket(byte[] PacketBuffer)
        {
            ByteStream Buffer = new ByteStream(PacketBuffer);

            Item NewItem = new Item();

            NewItem.StackSize = Buffer.ReadUInt32();
            Buffer.SkipBytes(4);
            NewItem.Slot = Buffer.ReadUInt32();
            NewItem.MerchantSlot = Buffer.ReadUInt32();
            NewItem.Price = Buffer.ReadUInt32();
            NewItem.Quantity = Buffer.ReadInt32();
            Buffer.SetPosition(68);
            NewItem.Name = Buffer.ReadString(true);
            NewItem.Lore = Buffer.ReadString(true);
            NewItem.IDFile = Buffer.ReadString(true);
            NewItem.ID = Buffer.ReadUInt32();

            return NewItem;
        }
コード例 #4
0
ファイル: PatchSoD.cs プロジェクト: Vaion/Server
        public override MerchantManager GetMerchantData(NPCSpawnList NPCSL)
        {
            List<EQApplicationPacket> PacketList = Packets.PacketList;

            UInt32 OP_ShopRequest = OpManager.OpCodeNameToNumber("OP_ShopRequest");

            UInt32 OP_ShopEnd = OpManager.OpCodeNameToNumber("OP_ShopEnd");

            UInt32 OP_ItemPacket = OpManager.OpCodeNameToNumber("OP_ItemPacket");

            MerchantManager mm = new MerchantManager();

            for (int i = 0; i < PacketList.Count; ++i)
            {
                EQApplicationPacket p = PacketList[i];

                if ((p.Direction == PacketDirection.ServerToClient) && (p.OpCode == OP_ShopRequest))
                {
                    ByteStream Buffer = new ByteStream(p.Buffer);

                    UInt32 MerchantSpawnID = Buffer.ReadUInt32();

                    NPCSpawn npc = NPCSL.GetNPC(MerchantSpawnID);

                    UInt32 NPCTypeID;

                    if (npc != null)
                        NPCTypeID = npc.NPCTypeID;
                    else
                        NPCTypeID = 0;

                    mm.AddMerchant(MerchantSpawnID);

                    for (int j = i + 1; j < PacketList.Count; ++j)
                    {
                        p = PacketList[j];

                        if (p.OpCode == OP_ShopEnd)
                            break;

                        if (p.OpCode == OP_ItemPacket)
                        {
                            Buffer = new ByteStream(p.Buffer);

                            UInt32 StackSize = Buffer.ReadUInt32();

                            Buffer.SkipBytes(4);

                            UInt32 Slot = Buffer.ReadUInt32();

                            UInt32 MerchantSlot = Buffer.ReadUInt32();

                            UInt32 Price = Buffer.ReadUInt32();

                            Int32 Quantity = Buffer.ReadInt32();

                            Buffer.SetPosition(68); // Point to item name

                            string ItemName = Buffer.ReadString(true);

                            string Lore = Buffer.ReadString(true);

                            string IDFile = Buffer.ReadString(true);

                            UInt32 ItemID = Buffer.ReadUInt32();

                            //if (Quantity == -1)
                            mm.AddMerchantItem(MerchantSpawnID, ItemID, ItemName, MerchantSlot, Quantity);
                        }
                    }
                }
            }

            return mm;
        }
コード例 #5
0
        public void ExplorePlayerProfile(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            OutputStream.WriteLine("{0, -5}: Checksum = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: ChecksumSize = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("");
            OutputStream.WriteLine("{0, -5}: Gender = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Race = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Class = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Level = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Level1 = {1}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("");
            UInt32 BindCount = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: BindCount = {1}", Buffer.GetPosition() - 4, BindCount);

            for (int i = 0; i < BindCount; ++i)
            {
                OutputStream.WriteLine("{0, -5}:   Bind: {1} Zone: {2} XYZ: {3},{4},{5} Heading: {6}",
                    Buffer.GetPosition(), i, Buffer.ReadUInt32(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle());
            }

            OutputStream.WriteLine("");
            OutputStream.WriteLine("{0, -5}: Deity = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Intoxication = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("");

            //Buffer.SkipBytes(8); // Deity, intoxication

            UInt32 UnknownCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Unknown Count = {1}", Buffer.GetPosition() - 4, UnknownCount);



            for (int i = 0; i < UnknownCount; ++i)
            {
                OutputStream.WriteLine("{0, -5}: Unknown : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32());
                //Buffer.SkipBytes(4);
            }

            UInt32 EquipmentCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: EquipmentCount = {1}", Buffer.GetPosition() - 4, EquipmentCount);

            for (int i = 0; i < EquipmentCount; ++i)
            {
                OutputStream.Write("{0, -5}: Equip: {1} Values: ", Buffer.GetPosition(), i);
                for (int j = 0; j < 5; ++j)
                    OutputStream.Write("{0} ", Buffer.ReadUInt32());

                OutputStream.WriteLine("");
                //Buffer.SkipBytes(20);
            }

            UInt32 EquipmentCount2 = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: EquipmentCount2 = {1}", Buffer.GetPosition() - 4, EquipmentCount2);

            for (int i = 0; i < EquipmentCount2; ++i)
            {
                OutputStream.Write("{0, -5}: Equip2: {1} Values: ", Buffer.GetPosition(), i);
                for (int j = 0; j < 5; ++j)
                    OutputStream.Write("{0} ", Buffer.ReadUInt32());

                OutputStream.WriteLine("");
                //Buffer.SkipBytes(20);
            }



            UInt32 TintCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: TintCount = {1}", Buffer.GetPosition() - 4, TintCount);

            for (int i = 0; i < TintCount; ++i)
            {
                OutputStream.WriteLine("{0, -5}: TintCount : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32());
                //Buffer.SkipBytes(4);
            }

            UInt32 TintCount2 = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: TintCount2 = {1}", Buffer.GetPosition() - 4, TintCount2);

            for (int i = 0; i < TintCount; ++i)
            {
                OutputStream.WriteLine("{0, -5}: TintCount2 : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32());
                //Buffer.SkipBytes(4);
            }

            OutputStream.WriteLine("{0, -5}: Hair Color = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Beard Color = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Eye1 Color = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Eye2 Color = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Hairstyle = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Beard = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Face = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Drakkin Heritage = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Drakkin Tattoo = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Drakkin Details = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Height = {1}", Buffer.GetPosition(), Buffer.ReadSingle());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle());
            OutputStream.WriteLine("{0, -5}: Primary = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Secondary = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());



            //Buffer.SkipBytes(52);   // Per SEQ, this looks like face, haircolor, beardcolor etc.
            OutputStream.WriteLine("{0, -5}: Unspent Skill Points = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Mana = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Current HP = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            //UInt32 Points = Buffer.ReadUInt32();
            //UInt32 Mana = Buffer.ReadUInt32();
            //UInt32 CurHP = Buffer.ReadUInt32();

            //OutputStream.WriteLine("Points, Mana, CurHP = {0}, {1}, {2}", Points, Mana, CurHP);

            OutputStream.WriteLine("{0, -5}: STR = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: STA = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: CHA = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: DEX = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: INT = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: AGI = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: WIS = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            //Buffer.SkipBytes(28);
            //Buffer.SkipBytes(28);

            UInt32 AACount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: AA Count = {1}", Buffer.GetPosition() - 4, AACount);


            for (int i = 0; i < AACount; ++i)
            {
                OutputStream.WriteLine("   AA: {0}, Value: {1}, Unknown08: {2}", Buffer.ReadUInt32(), Buffer.ReadUInt32(), Buffer.ReadUInt32());
                //Buffer.SkipBytes(12);
            }

            UInt32 SkillCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Skill Count = {1}", Buffer.GetPosition() - 4, SkillCount);

            for (int i = 0; i < SkillCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            UInt32 SomethingCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Something Count = {1}", Buffer.GetPosition() - 4, SomethingCount);


            for (int i = 0; i < SomethingCount; ++i)
            {
                //Buffer.SkipBytes(4);
                OutputStream.WriteLine("Something {0} : {1}", i, Buffer.ReadUInt32());
            }

            UInt32 DisciplineCount = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Discipline Count = {1}", Buffer.GetPosition() - 4, DisciplineCount);

            for (int i = 0; i < DisciplineCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            UInt32 TimeStampCount = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: TimeStamp Count = {1}", Buffer.GetPosition() - 4, TimeStampCount);

            for (int i = 0; i < TimeStampCount; ++i)
            {
                //Buffer.SkipBytes(4);
                OutputStream.WriteLine("Timestamp {0} : {1}", i, Buffer.ReadUInt32());
            }

            System.DateTime dateTime;
            UInt32 RecastCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Recast Count = {1}", Buffer.GetPosition() - 4, RecastCount);

            for (int i = 0; i < RecastCount; ++i)
            {
                //Buffer.SkipBytes(4);
                UInt32 TimeStamp = Buffer.ReadUInt32();
                dateTime = new System.DateTime(1970, 1, 1, 0, 0, 0, 0);
                dateTime = dateTime.AddSeconds(TimeStamp);
                OutputStream.WriteLine("Recast {0} : {1} {2}", i, TimeStamp, dateTime.ToString());
            }

            UInt32 TimeStamp2Count = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: TimeStamp2 Count = {1}", Buffer.GetPosition() - 4, TimeStamp2Count);

            for (int i = 0; i < TimeStamp2Count; ++i)
            {
                //Buffer.SkipBytes(4);
                UInt32 TimeStamp = Buffer.ReadUInt32();
                dateTime = new System.DateTime(1970, 1, 1, 0, 0, 0, 0);
                dateTime = dateTime.AddSeconds(TimeStamp);

                OutputStream.WriteLine("Timestamp {0} : {1} {2}", i, TimeStamp, dateTime.ToString());
            }


            UInt32 SpellBookSlots = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: SpellBookSlot Count = {1}", Buffer.GetPosition() - 4, SpellBookSlots);

            for (int i = 0; i < SpellBookSlots; ++i)
            {
                Buffer.SkipBytes(4);
            }

            UInt32 SpellMemSlots = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Spell Mem Count = {1}", Buffer.GetPosition() - 4, SpellMemSlots);

            for (int i = 0; i < SpellMemSlots; ++i)
            {
                Buffer.SkipBytes(4);
            }

            SomethingCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Unknown Count = {1}", Buffer.GetPosition() - 4, SomethingCount);

            for (int i = 0; i < SomethingCount; ++i)
            {
                //Buffer.SkipBytes(4);
                OutputStream.WriteLine("Unknown {0} : {1}", i, Buffer.ReadUInt32());

            }

            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());

            UInt32 BuffCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Buff Count = {1}", Buffer.GetPosition() - 4, BuffCount);

            for (int i = 0; i < BuffCount; ++i)
            {
                Buffer.ReadByte();
                float UnkFloat = Buffer.ReadSingle();
                UInt32 PlayerID = Buffer.ReadUInt32();
                Byte UnkByte = Buffer.ReadByte();
                UInt32 Counters1 = Buffer.ReadUInt32();
                UInt32 Duration = Buffer.ReadUInt32();
                Byte Level = Buffer.ReadByte();
                UInt32 SpellID = Buffer.ReadUInt32();
                UInt32 SlotID = Buffer.ReadUInt32();
                Buffer.SkipBytes(5);
                UInt32 Counters2 = Buffer.ReadUInt32();
                OutputStream.WriteLine("Sl: {0}, UF: {1}, PID: {2}, UByte: {3}, Cnt1: {4}, Dur: {5}, Lvl: {6} SpellID: {7}, SlotID: {8}, Cnt2: {9}",
                    i, UnkFloat, PlayerID, UnkByte, Counters1, Duration, Level, SpellID, SlotID, Counters2);
                Buffer.SkipBytes(44);
            }

            OutputStream.WriteLine("{0, -5}: Plat = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Gold = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Silver = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Copper = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Plat Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Gold Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Silver Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Copper Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Toxicity? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Thirst? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Hunger? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            //Buffer.SkipBytes(20);

            OutputStream.WriteLine("{0, -5}: AA Spent = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: AA Point Count? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: AA Assigned = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: AA Spent General = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: AA Spent Archetype = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: AA Spent Class = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: AA Spent Special = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: AA Unspent = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown", Buffer.GetPosition(), Buffer.ReadUInt16());


            //Buffer.SkipBytes(30);

            UInt32 BandolierCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Bandolier Count = {1}", Buffer.GetPosition() - 4, BandolierCount);

            for (int i = 0; i < BandolierCount; ++i)
            {
                Buffer.ReadString(false);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);
            }

            UInt32 PotionCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Potion Count = {1}", Buffer.GetPosition() - 4, PotionCount);

            for (int i = 0; i < PotionCount; ++i)
            {
                Buffer.ReadString(false);
                Buffer.SkipBytes(8);
            }

            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadInt32());
            OutputStream.WriteLine("{0, -5}: Item HP Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Endurance Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Mana Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Expansion Count {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            UInt32 NameLength = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Name Length: {1}", Buffer.GetPosition() - 4, NameLength);

            int CurrentPosition = Buffer.GetPosition();
            OutputStream.WriteLine("{0, -5}: Name: {1}", Buffer.GetPosition(), Buffer.ReadString(false));

            Buffer.SetPosition(CurrentPosition + (int)NameLength);

            UInt32 LastNameLength = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: LastName Length: {1}", Buffer.GetPosition() - 4, LastNameLength);

            CurrentPosition = Buffer.GetPosition();
            OutputStream.WriteLine("{0, -5}: Last Name: {1}", Buffer.GetPosition(), Buffer.ReadString(false));

            Buffer.SetPosition(CurrentPosition + (int)LastNameLength);

            OutputStream.WriteLine("{0, -5}: Birthday {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Account Start Date {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Last Login Date {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Time Played Minutes {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Time Entitled On Account {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Expansions {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            UInt32 LanguageCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Language Count = {1}", Buffer.GetPosition() - 4, LanguageCount);

            for (int i = 0; i < LanguageCount; ++i)
            {
                Buffer.SkipBytes(1);
            }

            OutputStream.WriteLine("{0, -5}: Zone ID {1}", Buffer.GetPosition(), Buffer.ReadUInt16());
            OutputStream.WriteLine("{0, -5}: Zone Instance {1}", Buffer.GetPosition(), Buffer.ReadUInt16());
            OutputStream.WriteLine("{0, -5}: Y,X,Z {1},{2},{3} Heading: {4}",
                Buffer.GetPosition(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("{0, -5}: GuildID? {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Experience {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("{0, -5}: Bank Plat {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Bank Gold {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Bank Silver {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Bank Copper {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            UInt32 Unknown42 = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Unknown, value 42? {1}", Buffer.GetPosition() - 4, Unknown42);

            Buffer.SkipBytes((int)(Unknown42 * 8));

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Career Tribute Favour {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Current Tribute Favour {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            UInt32 PersonalTributeCount = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Personal Tribute Count {1}", Buffer.GetPosition() - 4, PersonalTributeCount);
            Buffer.SkipBytes((int)(PersonalTributeCount * 8));

            UInt32 GuildTributeCount = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Guild Tribute Count {1}", Buffer.GetPosition() - 4, GuildTributeCount);
            Buffer.SkipBytes((int)(GuildTributeCount * 8));

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("Skipping 121 bytes starting at offset {0}", Buffer.GetPosition());
            Buffer.SkipBytes(121);

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("Position now {0}", Buffer.GetPosition());

            UInt32 Unknown64 = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64);
            Buffer.SkipBytes((int)Unknown64);

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            Unknown64 = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64);
            Buffer.SkipBytes((int)Unknown64);

            Unknown64 = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64);
            Buffer.SkipBytes((int)Unknown64);

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("Skipping 320 bytes starting at offset {0}", Buffer.GetPosition());
            Buffer.SkipBytes(320);

            OutputStream.WriteLine("Skipping 343 bytes starting at offset {0}", Buffer.GetPosition());
            Buffer.SkipBytes(343);

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            UInt32 Unknown6 = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Unknown6 {1} LDON Stuff ?", Buffer.GetPosition() - 4, Unknown6);

            for (int i = 0; i < Unknown6; ++i)
                OutputStream.WriteLine("{0, -5}: Unknown LDON? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());


            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            Unknown64 = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64);
            Buffer.SkipBytes((int)Unknown64 * 4);

            // Air remaining ?
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            // Next 7 could be PVP stats,
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            // PVP LastKill struct ?
            OutputStream.WriteLine("Skipping string + 24 bytes starting at offset {0}", Buffer.GetPosition());
            //Buffer.SkipBytes(25);

            Byte b;
            do
            {
                b = Buffer.ReadByte();
            } while (b != 0);

            Buffer.SkipBytes(24);

            // PVP LastDeath struct ?
            OutputStream.WriteLine("Skipping string + 24 bytes starting at offset {0}", Buffer.GetPosition());
            //Buffer.SkipBytes(25);
            do
            {
                b = Buffer.ReadByte();
            } while (b != 0);

            Buffer.SkipBytes(24);

            // PVP Number of Kills in Last 24 hours ?
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            UInt32 Unknown50 = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Unknown50 {1}", Buffer.GetPosition() - 4, Unknown50);
            // PVP Recent Kills ?
            OutputStream.WriteLine("Skipping 50 x (String + 24 bytes) starting at offset {0}", Buffer.GetPosition());
            //Buffer.SkipBytes(1338);
            for (int i = 0; i < 50; ++i)
            {
                do
                {
                    b = Buffer.ReadByte();
                } while (b != 0);

                Buffer.SkipBytes(24);

            }



            //

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Group autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Raid autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Guild autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("{0, -5}: Level3? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Showhelm? {1}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("{0, -5}: RestTimer? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("Skipping 1028 bytes starting at offset {0}", Buffer.GetPosition());
            Buffer.SkipBytes(1028);

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("Pointer is {0} bytes from end.", Buffer.Length() - Buffer.GetPosition());



        }
コード例 #6
0
ファイル: PatchDecember10-2012.cs プロジェクト: josheb/emu_dc
        public override UInt16 GetZoneNumber()
        {
            // A return value of zero from this method should be intepreted as 'Unable to identify patch version'.

            // Thanks to ShowEQ team for details on how to parse the variable length PP

            List<byte[]> PlayerProfilePacket = GetPacketsOfType("OP_PlayerProfile", PacketDirection.ServerToClient);

            if (PlayerProfilePacket.Count == 0)
            {
                return 0;
            }

            ByteStream Buffer = new ByteStream(PlayerProfilePacket[0]);

            Buffer.SkipBytes(24);

            UInt32 BindCount = Buffer.ReadUInt32();

            for (int i = 0; i < BindCount; ++i)
            {
                Buffer.SkipBytes(20);   // sizeof(Bind Struct)
            }
            Buffer.SkipBytes(8); // Deity, intoxication

            UInt32 SpellRefreshCount = Buffer.ReadUInt32();

            for (int i = 0; i < SpellRefreshCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            UInt32 EquipmentCount = Buffer.ReadUInt32();

            for (int i = 0; i < EquipmentCount; ++i)
            {
                Buffer.SkipBytes(20);
            }

            UInt32 SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(20);
            }

            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            Buffer.SkipBytes(52);   // Per SEQ, this looks like face, haircolor, beardcolor etc.

            UInt32 Points = Buffer.ReadUInt32();
            UInt32 Mana = Buffer.ReadUInt32();
            UInt32 CurHP = Buffer.ReadUInt32();

            Buffer.SkipBytes(28);
            Buffer.SkipBytes(28);

            UInt32 AACount = Buffer.ReadUInt32();

            for (int i = 0; i < AACount; ++i)
            {
                Buffer.SkipBytes(12);
            }

            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }
            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }
            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            UInt32 SpellBookSlots = Buffer.ReadUInt32();

            for (int i = 0; i < SpellBookSlots; ++i)
            {
                Buffer.SkipBytes(4);
            }

            UInt32 SpellMemSlots = Buffer.ReadUInt32();

            for (int i = 0; i < SpellMemSlots; ++i)
            {
                Buffer.SkipBytes(4);
            }

            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            Buffer.SkipBytes(1);

            UInt32 BuffCount = Buffer.ReadUInt32();

            for (int i = 0; i < BuffCount; ++i)
            {
                Buffer.SkipBytes(80);
            }

            UInt32 Plat = Buffer.ReadUInt32();
            UInt32 Gold = Buffer.ReadUInt32();
            UInt32 Silver = Buffer.ReadUInt32();
            UInt32 Copper = Buffer.ReadUInt32();

            Buffer.SkipBytes(16); // Money on cursor

            Buffer.SkipBytes(20);

            UInt32 AASpent = Buffer.ReadUInt32();

            Buffer.SkipBytes(30);

            UInt32 BandolierCount = Buffer.ReadUInt32();

            for (int i = 0; i < BandolierCount; ++i)
            {
                Buffer.ReadString(false);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);
            }

            UInt32 PotionCount = Buffer.ReadUInt32();

            for (int i = 0; i < PotionCount; ++i)
            {
                Buffer.ReadString(false);
                Buffer.SkipBytes(8);
            }

            Buffer.SkipBytes(100);

            int CurrentPosition = Buffer.GetPosition();

            String PlayerName = Buffer.ReadString(false);

            Buffer.SetPosition(CurrentPosition + 64);

            Buffer.SkipBytes(96);

            // This is what I am after ...

            UInt16 ZoneID = Buffer.ReadUInt16();

            return ZoneID;
        }
コード例 #7
0
ファイル: PatchMay12-2010.cs プロジェクト: Vaion/Server
        public void ExplorePlayerProfile(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            Buffer.SetPosition(12);

            UInt32 PlayerClass = Buffer.ReadUInt32();

            Buffer.SetPosition(56);

            byte PlayerLevel = Buffer.ReadByte();

            Buffer.SetPosition(18100);

            OutputStream.WriteLine("Name: {0} Class: {1} Level: {2}\r\n", Buffer.ReadString(false), PlayerClass, PlayerLevel);
        }
コード例 #8
0
ファイル: PatchMay12-2010.cs プロジェクト: Vaion/Server
        public void ExploreNewZonePacket(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            Buffer.SetPosition(704);

            OutputStream.WriteLine("Zone name is {0}\r\n", Buffer.ReadString(false));
        }