public CreationVM() { ActivityList = new ObservableCollection <ExerciceVM>(); CurrentExercice = new ExerciceVM(); SetDefaultExerciceValues(); SetDefaultExerciceValues(); }
public void UpdateActivity(ExerciceVM activity) { CurrentExercice.PitchMin = activity.PitchMin; CurrentExercice.PitchMax = activity.PitchMax; CurrentExercice.Date = activity.Date; CurrentExercice.IntensityThreshold = activity.IntensityThreshold; CurrentExercice.Duree_exacte = activity.Duree_exacte; CurrentExercice.Exercice = activity.Exercice; CurrentExercice.Name = activity.Name; CurrentExercice.Example_wav_path = activity.Example_wav_path; CurrentExercice.F0_exactEvaluated = activity.F0_exactEvaluated; CurrentExercice.F0_stableEvaluated = activity.F0_stableEvaluated; CurrentExercice.Courbe_f0_exacteEvaluated = activity.Courbe_f0_exacteEvaluated; CurrentExercice.Duree_exacteEvaluated = activity.Duree_exacteEvaluated; CurrentExercice.Intensite_stableEvaluated = activity.Intensite_stableEvaluated; CurrentExercice.JitterEvaluated = activity.JitterEvaluated; CurrentExercice.F0_exact_good_max = activity.F0_exact_good_max; CurrentExercice.F0_exact_good_min = activity.F0_exact_good_min; CurrentExercice.F0_exact_okay_max = activity.F0_exact_okay_max; CurrentExercice.F0_exact_okay_min = activity.F0_exact_okay_min; CurrentExercice.F0_exact_bad_max = activity.F0_exact_bad_max; CurrentExercice.F0_exact_bad_min = activity.F0_exact_bad_min; CurrentExercice.F0_stable_good_max = activity.F0_stable_good_max; CurrentExercice.F0_stable_good_min = activity.F0_stable_good_min; CurrentExercice.F0_stable_okay_max = activity.F0_stable_okay_max; CurrentExercice.F0_stable_okay_min = activity.F0_stable_okay_min; CurrentExercice.F0_stable_bad_max = activity.F0_stable_bad_max; CurrentExercice.F0_stable_bad_min = activity.F0_stable_bad_min; CurrentExercice.Courbe_F0_exact_good_max = activity.Courbe_F0_exact_good_max; CurrentExercice.Courbe_F0_exact_good_min = activity.Courbe_F0_exact_good_min; CurrentExercice.Courbe_F0_exact_okay_max = activity.Courbe_F0_exact_okay_max; CurrentExercice.Courbe_F0_exact_okay_min = activity.Courbe_F0_exact_okay_min; CurrentExercice.Courbe_F0_exact_bad_max = activity.Courbe_F0_exact_bad_max; CurrentExercice.Courbe_F0_exact_bad_min = activity.Courbe_F0_exact_bad_min; CurrentExercice.Duree_good_max = activity.Duree_good_max; CurrentExercice.Duree_good_min = activity.Duree_good_min; CurrentExercice.Duree_okay_max = activity.Duree_okay_max; CurrentExercice.Duree_okay_min = activity.Duree_okay_min; CurrentExercice.Duree_bad_max = activity.Duree_bad_max; CurrentExercice.Duree_bad_min = activity.Duree_bad_min; CurrentExercice.Intensite_stable_good_max = activity.Intensite_stable_good_max; CurrentExercice.Intensite_stable_good_min = activity.Intensite_stable_good_min; CurrentExercice.Intensite_stable_okay_max = activity.Intensite_stable_okay_max; CurrentExercice.Intensite_stable_okay_min = activity.Intensite_stable_okay_min; CurrentExercice.Intensite_stable_bad_max = activity.Intensite_stable_bad_max; CurrentExercice.Intensite_stable_bad_min = activity.Intensite_stable_bad_min; CurrentExercice.Jitter_good_max = activity.Jitter_good_max; CurrentExercice.Jitter_good_min = activity.Jitter_good_min; CurrentExercice.Jitter_okay_max = activity.Jitter_okay_max; CurrentExercice.Jitter_okay_min = activity.Jitter_okay_min; CurrentExercice.Jitter_bad_max = activity.Jitter_bad_max; CurrentExercice.Jitter_bad_min = activity.Jitter_bad_min; }
public void AddAvailable(ExerciceVM item) { ActivityList.Add(item); }
public void Add(ExerciceVM activity) { ActivityList.Add(activity); }