Example #1
0
 public CreationVM()
 {
     ActivityList    = new ObservableCollection <ExerciceVM>();
     CurrentExercice = new ExerciceVM();
     SetDefaultExerciceValues();
     SetDefaultExerciceValues();
 }
Example #2
0
        public void UpdateActivity(ExerciceVM activity)
        {
            CurrentExercice.PitchMin           = activity.PitchMin;
            CurrentExercice.PitchMax           = activity.PitchMax;
            CurrentExercice.Date               = activity.Date;
            CurrentExercice.IntensityThreshold = activity.IntensityThreshold;
            CurrentExercice.Duree_exacte       = activity.Duree_exacte;

            CurrentExercice.Exercice         = activity.Exercice;
            CurrentExercice.Name             = activity.Name;
            CurrentExercice.Example_wav_path = activity.Example_wav_path;

            CurrentExercice.F0_exactEvaluated         = activity.F0_exactEvaluated;
            CurrentExercice.F0_stableEvaluated        = activity.F0_stableEvaluated;
            CurrentExercice.Courbe_f0_exacteEvaluated = activity.Courbe_f0_exacteEvaluated;
            CurrentExercice.Duree_exacteEvaluated     = activity.Duree_exacteEvaluated;
            CurrentExercice.Intensite_stableEvaluated = activity.Intensite_stableEvaluated;
            CurrentExercice.JitterEvaluated           = activity.JitterEvaluated;

            CurrentExercice.F0_exact_good_max = activity.F0_exact_good_max;
            CurrentExercice.F0_exact_good_min = activity.F0_exact_good_min;
            CurrentExercice.F0_exact_okay_max = activity.F0_exact_okay_max;
            CurrentExercice.F0_exact_okay_min = activity.F0_exact_okay_min;
            CurrentExercice.F0_exact_bad_max  = activity.F0_exact_bad_max;
            CurrentExercice.F0_exact_bad_min  = activity.F0_exact_bad_min;

            CurrentExercice.F0_stable_good_max = activity.F0_stable_good_max;
            CurrentExercice.F0_stable_good_min = activity.F0_stable_good_min;
            CurrentExercice.F0_stable_okay_max = activity.F0_stable_okay_max;
            CurrentExercice.F0_stable_okay_min = activity.F0_stable_okay_min;
            CurrentExercice.F0_stable_bad_max  = activity.F0_stable_bad_max;
            CurrentExercice.F0_stable_bad_min  = activity.F0_stable_bad_min;

            CurrentExercice.Courbe_F0_exact_good_max = activity.Courbe_F0_exact_good_max;
            CurrentExercice.Courbe_F0_exact_good_min = activity.Courbe_F0_exact_good_min;
            CurrentExercice.Courbe_F0_exact_okay_max = activity.Courbe_F0_exact_okay_max;
            CurrentExercice.Courbe_F0_exact_okay_min = activity.Courbe_F0_exact_okay_min;
            CurrentExercice.Courbe_F0_exact_bad_max  = activity.Courbe_F0_exact_bad_max;
            CurrentExercice.Courbe_F0_exact_bad_min  = activity.Courbe_F0_exact_bad_min;

            CurrentExercice.Duree_good_max = activity.Duree_good_max;
            CurrentExercice.Duree_good_min = activity.Duree_good_min;
            CurrentExercice.Duree_okay_max = activity.Duree_okay_max;
            CurrentExercice.Duree_okay_min = activity.Duree_okay_min;
            CurrentExercice.Duree_bad_max  = activity.Duree_bad_max;
            CurrentExercice.Duree_bad_min  = activity.Duree_bad_min;

            CurrentExercice.Intensite_stable_good_max = activity.Intensite_stable_good_max;
            CurrentExercice.Intensite_stable_good_min = activity.Intensite_stable_good_min;
            CurrentExercice.Intensite_stable_okay_max = activity.Intensite_stable_okay_max;
            CurrentExercice.Intensite_stable_okay_min = activity.Intensite_stable_okay_min;
            CurrentExercice.Intensite_stable_bad_max  = activity.Intensite_stable_bad_max;
            CurrentExercice.Intensite_stable_bad_min  = activity.Intensite_stable_bad_min;

            CurrentExercice.Jitter_good_max = activity.Jitter_good_max;
            CurrentExercice.Jitter_good_min = activity.Jitter_good_min;
            CurrentExercice.Jitter_okay_max = activity.Jitter_okay_max;
            CurrentExercice.Jitter_okay_min = activity.Jitter_okay_min;
            CurrentExercice.Jitter_bad_max  = activity.Jitter_bad_max;
            CurrentExercice.Jitter_bad_min  = activity.Jitter_bad_min;
        }
Example #3
0
 public void AddAvailable(ExerciceVM item)
 {
     ActivityList.Add(item);
 }
Example #4
0
 public void Add(ExerciceVM activity)
 {
     ActivityList.Add(activity);
 }