void Start() { sceneLoader = GetComponent <SceneLoader>(); sfxManager = SfxManager.instance; gameData = PersistentGameData.Instance; }
void Start() { transition = GetComponent <PauseMenuCanvasTransition>(); sceneManager = SceneManager.Instance; sfxManager = SfxManager.instance; cursorManager = CursorManager.Instance; UnPause(); }
public PlayerResourceManagement(PlayerController player) { this.player = player; stats = player.data.stats; ui = UIManager.Instance; sfx = SfxManager.instance; UpdateUI_Money(); }
public void Initialize() { //Reference Lookup = GetComponent <KeyRemappingUILookup>(); sfxManager = SfxManager.instance; //Load keyscheme and update display KeyScheme.LoadKeycodesFromPlayerPrefs(); UpdateAllUiButtonText(); }
void Start() { sfxManager = SfxManager.instance; }
void Start() { sfxManager = SfxManager.instance; LoadOptionsSettings(); }
void Awake() { instance = this; }