void Start()
        {
            sceneLoader = GetComponent <SceneLoader>();
            sfxManager  = SfxManager.instance;

            gameData = PersistentGameData.Instance;
        }
        void Start()
        {
            transition    = GetComponent <PauseMenuCanvasTransition>();
            sceneManager  = SceneManager.Instance;
            sfxManager    = SfxManager.instance;
            cursorManager = CursorManager.Instance;

            UnPause();
        }
Exemple #3
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        public PlayerResourceManagement(PlayerController player)
        {
            this.player = player;
            stats       = player.data.stats;

            ui  = UIManager.Instance;
            sfx = SfxManager.instance;

            UpdateUI_Money();
        }
        public void Initialize()
        {
            //Reference
            Lookup     = GetComponent <KeyRemappingUILookup>();
            sfxManager = SfxManager.instance;

            //Load keyscheme and update display
            KeyScheme.LoadKeycodesFromPlayerPrefs();
            UpdateAllUiButtonText();
        }
Exemple #5
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 void Start()
 {
     sfxManager = SfxManager.instance;
 }
 void Start()
 {
     sfxManager = SfxManager.instance;
     LoadOptionsSettings();
 }
 void Awake()
 {
     instance = this;
 }