private void attach_Friends1(Friend entity) { this.SendPropertyChanging(); entity.FriendUser = this; }
private void detach_Friends1(Friend entity) { this.SendPropertyChanging(); entity.FriendUser = null; }
private void detach_Friends(Friend entity) { this.SendPropertyChanging(); entity.UserProfile = null; }
private void attach_Friends(Friend entity) { this.SendPropertyChanging(); entity.UserProfile = this; }
partial void DeleteFriend(Friend instance);
partial void UpdateFriend(Friend instance);
partial void InsertFriend(Friend instance);